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Blood to Power Rituals
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<blockquote data-quote="nnms" data-source="post: 5307345" data-attributes="member: 83293"><p>1. Yes, it is more about social/flavour costs. I think a marginal HP cost helps give it just a bit of a sense of it not being unlimited.</p><p></p><p>2. Yes! About an hour ago, I was looking through rituals to see if any become broken if you get rid of the gp cost and thought, "Does anything really break if you let any ritualist cast any level of ritual they can afford?"</p><p></p><p>The risk is obvious. A level 1 PC casting a level 4 ritual with blood powering it is taking on a really big risk. I'm thinking of making tiny reduce the cost by 1 hp and small by 2 hp and only having medium and larger reduce the number of dice.</p><p></p><p>Just imagine what would happen in your typical town if your character bought a half dozen sheep and then went and performed a ritual where they were all sacrificed. The typical medievally influenced town would call for a witch burning. Nobles and religious figures would find it very easy to propagandize against illegal practitioners of magic because they kill things to do their magic.</p><p></p><p>Another thing to make this even grimmer would be that tiny absorbs 1 hp, small 2 hp, medium 4 hp, large 8 hp, huge 16 hp. But in order to reduce levels/dice of damage, the sacrifice must be intelligent. It must have a soul. So you could sacrifice 3 sheep and know you'll be safe for casting level 1 rituals, but to cast powerful ritual spells, you're going to need tons and tons of sacrifices or head down towards the practice of human sacrifice.</p><p></p><p>I think it'll work well in a darker fantasy setting where magic is not just another type of technology.</p></blockquote><p></p>
[QUOTE="nnms, post: 5307345, member: 83293"] 1. Yes, it is more about social/flavour costs. I think a marginal HP cost helps give it just a bit of a sense of it not being unlimited. 2. Yes! About an hour ago, I was looking through rituals to see if any become broken if you get rid of the gp cost and thought, "Does anything really break if you let any ritualist cast any level of ritual they can afford?" The risk is obvious. A level 1 PC casting a level 4 ritual with blood powering it is taking on a really big risk. I'm thinking of making tiny reduce the cost by 1 hp and small by 2 hp and only having medium and larger reduce the number of dice. Just imagine what would happen in your typical town if your character bought a half dozen sheep and then went and performed a ritual where they were all sacrificed. The typical medievally influenced town would call for a witch burning. Nobles and religious figures would find it very easy to propagandize against illegal practitioners of magic because they kill things to do their magic. Another thing to make this even grimmer would be that tiny absorbs 1 hp, small 2 hp, medium 4 hp, large 8 hp, huge 16 hp. But in order to reduce levels/dice of damage, the sacrifice must be intelligent. It must have a soul. So you could sacrifice 3 sheep and know you'll be safe for casting level 1 rituals, but to cast powerful ritual spells, you're going to need tons and tons of sacrifices or head down towards the practice of human sacrifice. I think it'll work well in a darker fantasy setting where magic is not just another type of technology. [/QUOTE]
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