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General Tabletop Discussion
*Pathfinder & Starfinder
Bloodclaw - alternative nerf.
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<blockquote data-quote="Eric Finley" data-source="post: 5006743" data-attributes="member: 83401"><p>For reference, the Blood-Drinker line of weapons is very worth checking out for players who like to gamble. The big thing about those being that you can't turn 'em off - you <em>always</em> gamble with those weapons, but it's a big gamble.</p><p></p><p>The other easy thing, depending on which player you're doing it for, would be to have the Bloodclaw trigger be a more overt act - make it a minor action where you actually ritually cut yourself with the weapon, rather than just sort of happening for free. Most martial types (certainly not all) have minor actions available, so this isn't too big a deal for them, but it limits it inherently. And of course it only applies to the damage done directly by that weapon. Make it Weapon keyword powers too, of course, and maybe make it a higher base amount but lower top amount... 3+enh for one-handed use, or 3+enh/2 (round down) for two-handed, something like that, to make it scale better with level.</p></blockquote><p></p>
[QUOTE="Eric Finley, post: 5006743, member: 83401"] For reference, the Blood-Drinker line of weapons is very worth checking out for players who like to gamble. The big thing about those being that you can't turn 'em off - you [I]always[/I] gamble with those weapons, but it's a big gamble. The other easy thing, depending on which player you're doing it for, would be to have the Bloodclaw trigger be a more overt act - make it a minor action where you actually ritually cut yourself with the weapon, rather than just sort of happening for free. Most martial types (certainly not all) have minor actions available, so this isn't too big a deal for them, but it limits it inherently. And of course it only applies to the damage done directly by that weapon. Make it Weapon keyword powers too, of course, and maybe make it a higher base amount but lower top amount... 3+enh for one-handed use, or 3+enh/2 (round down) for two-handed, something like that, to make it scale better with level. [/QUOTE]
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Bloodclaw - alternative nerf.
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