Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Bloodied and Reduced Defenses
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Don Durito" data-source="post: 7964792" data-attributes="member: 6687260"><p>Yes it's important to consider what you want to incentivise.</p><p></p><p>A -2 to defences tends make characters step up and blow thing quickly (because running away just got more dangerous if opportunity attacks are involved).</p><p>A minus to attacks is more likely to encourage withdrawl and healing. (Although a -2 too may not be strong enough- you'd probably want disadvantage on attack rolls if that was the goal).</p><p></p><p>I tend to think this would work best if it was about change in affordances and not just numbers although I'm not really sure what that would involve.</p><p></p><p>That said, thinking about numbers, perhaps something like bloodied creatures have the crit range against them increased by one (or two). That compared with lower hitpoints would make the characters feel the tension. But as Garthanos suggested upthread you'd want players there to be some way to take advantage of this as well.</p></blockquote><p></p>
[QUOTE="Don Durito, post: 7964792, member: 6687260"] Yes it's important to consider what you want to incentivise. A -2 to defences tends make characters step up and blow thing quickly (because running away just got more dangerous if opportunity attacks are involved). A minus to attacks is more likely to encourage withdrawl and healing. (Although a -2 too may not be strong enough- you'd probably want disadvantage on attack rolls if that was the goal). I tend to think this would work best if it was about change in affordances and not just numbers although I'm not really sure what that would involve. That said, thinking about numbers, perhaps something like bloodied creatures have the crit range against them increased by one (or two). That compared with lower hitpoints would make the characters feel the tension. But as Garthanos suggested upthread you'd want players there to be some way to take advantage of this as well. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Bloodied and Reduced Defenses
Top