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Bloodied and why it is cool.
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<blockquote data-quote="dangerous jack" data-source="post: 5830700" data-attributes="member: 23654"><p>I definitely like the idea of slight changes in gameplay at bloodied: Tiefling's Bloodhunt, Dragonborn's Fury, Shifter's Regeneration, Deva's loss of whatever it is, etc.</p><p></p><p>What I don't like is the fiddly numbers. IMC, it happens at least once a night that the dragonborn restates the AC that he hits after we've moved on ("oh yeah, I'm bloodied so I hit AC 23 instead of 22"). One solution is to say "sorry, we've moved on", but sometime's it's me as DM that forgets to lower a defence while bloodied (or to announce it).</p><p></p><p>I'd rather see more in the way of encounter powers that can only be used while bloodied, or against a bloodied target, or when not bloodied. Instead of Bloodhunt giving +1 to all attacks against bloodied foes, give me the ability to 1/enc gain +3 to hit a bloodied enemy. Same fluff, easier to manage.</p><p></p><p>I'm not a huge fan of introducing many more states, but I would be on board for keeping bloodied at 1/2, and introducing something at 1/4. I see no need for a 3/4 besides symmetry (which is rarely a good design choice by itself), and think the gameplay would hit that change point way too quickly.</p></blockquote><p></p>
[QUOTE="dangerous jack, post: 5830700, member: 23654"] I definitely like the idea of slight changes in gameplay at bloodied: Tiefling's Bloodhunt, Dragonborn's Fury, Shifter's Regeneration, Deva's loss of whatever it is, etc. What I don't like is the fiddly numbers. IMC, it happens at least once a night that the dragonborn restates the AC that he hits after we've moved on ("oh yeah, I'm bloodied so I hit AC 23 instead of 22"). One solution is to say "sorry, we've moved on", but sometime's it's me as DM that forgets to lower a defence while bloodied (or to announce it). I'd rather see more in the way of encounter powers that can only be used while bloodied, or against a bloodied target, or when not bloodied. Instead of Bloodhunt giving +1 to all attacks against bloodied foes, give me the ability to 1/enc gain +3 to hit a bloodied enemy. Same fluff, easier to manage. I'm not a huge fan of introducing many more states, but I would be on board for keeping bloodied at 1/2, and introducing something at 1/4. I see no need for a 3/4 besides symmetry (which is rarely a good design choice by itself), and think the gameplay would hit that change point way too quickly. [/QUOTE]
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