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*Pathfinder & Starfinder
Bloodied and why it is cool.
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<blockquote data-quote="Rogue Agent" data-source="post: 5833662" data-attributes="member: 6673496"><p>I am not a fan of 4th Edition. (Tried it. But it since it was deliberately made to suck at doing everything I enjoy about playing RPGs, I didn't like it.)</p><p></p><p>But the concept of "bloodied" was so inherently useful that I found myself reflexively using it in my 3E prep notes.</p><p></p><p>Sure, in 4E the "bloodied" concept was used to trigger a lot of dissociated nonsense. It was, of course, 4E: It gloried in dissociated nonsense. Dissociated nonsense is one of the selling points of the system; plenty of people like it; and I say more power to them.</p><p></p><p>But even if you don't like dissociated nonsense, "bloodied" is just a useful concept to have around: Whether it's allowing characters to perform "finishing" moves that are only effective (or are more effective) against characters who have already been hurt; triggering abilities on monsters; or any number of other things, having a nice, clearly-defined mechanical concept that means "this guy has been hurt" is a convenient keyword to hang stuff on.</p></blockquote><p></p>
[QUOTE="Rogue Agent, post: 5833662, member: 6673496"] I am not a fan of 4th Edition. (Tried it. But it since it was deliberately made to suck at doing everything I enjoy about playing RPGs, I didn't like it.) But the concept of "bloodied" was so inherently useful that I found myself reflexively using it in my 3E prep notes. Sure, in 4E the "bloodied" concept was used to trigger a lot of dissociated nonsense. It was, of course, 4E: It gloried in dissociated nonsense. Dissociated nonsense is one of the selling points of the system; plenty of people like it; and I say more power to them. But even if you don't like dissociated nonsense, "bloodied" is just a useful concept to have around: Whether it's allowing characters to perform "finishing" moves that are only effective (or are more effective) against characters who have already been hurt; triggering abilities on monsters; or any number of other things, having a nice, clearly-defined mechanical concept that means "this guy has been hurt" is a convenient keyword to hang stuff on. [/QUOTE]
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