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Bloodied Condition in 5e:
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<blockquote data-quote="Gadget" data-source="post: 7870771" data-attributes="member: 23716"><p>I understand the desire for more "gritty" style, but I'm not sure I would tie it to the bloodied condition, or rather to a generic bloodied condition. Form me, HPs work best when they are kept abstract, and trying to parse them into "meat points" vs weariness and luck does not really work too well. I would take a page from 4e and attach certain meanings to the condition:</p><ul> <li data-xf-list-type="ul">Other's can see you're somewhat warn down, so it could be an opportunity to unleash a Power Word spell or know that you are running out of gas.</li> <li data-xf-list-type="ul">Certain spells and abilities may key off of it, similar to 4e. Monsters can have certain affects that happen, spells can do different things to targets that are bloodied, Raging Barbarians get an extra boost, etc.</li> <li data-xf-list-type="ul">If I wanted more gritty, I would say Hit Dice and <em>most</em> healing can only get you back up to bloodied, not all the way to full. This way you can get 'patched up' but still not too full strength and avoid returning to the "who's going to play the cleric?" model of earlier editions. Clerics, with a few notable exceptions such as perhaps the Heal spell, will not be able to patch up any more than the other methods available, though they would still be a valuable resource. </li> </ul></blockquote><p></p>
[QUOTE="Gadget, post: 7870771, member: 23716"] I understand the desire for more "gritty" style, but I'm not sure I would tie it to the bloodied condition, or rather to a generic bloodied condition. Form me, HPs work best when they are kept abstract, and trying to parse them into "meat points" vs weariness and luck does not really work too well. I would take a page from 4e and attach certain meanings to the condition: [LIST] [*]Other's can see you're somewhat warn down, so it could be an opportunity to unleash a Power Word spell or know that you are running out of gas. [*]Certain spells and abilities may key off of it, similar to 4e. Monsters can have certain affects that happen, spells can do different things to targets that are bloodied, Raging Barbarians get an extra boost, etc. [*]If I wanted more gritty, I would say Hit Dice and [I]most[/I] healing can only get you back up to bloodied, not all the way to full. This way you can get 'patched up' but still not too full strength and avoid returning to the "who's going to play the cleric?" model of earlier editions. Clerics, with a few notable exceptions such as perhaps the Heal spell, will not be able to patch up any more than the other methods available, though they would still be a valuable resource. [/LIST] [/QUOTE]
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