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Bloodied means down
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<blockquote data-quote="Sadrik" data-source="post: 4661586" data-attributes="member: 14506"><p>Well, I was just sort of shotgunning my idea out there and hoping that they would be honed through this thread. Ease of use is the most important concern so the 1/3 thing is out. You should be able to look at the MM and without any paper or need to determine anything just run with it.</p><p></p><p>So with that design restraint the way it has to be is this:</p><p>0 HP is dead - getting rid of the whole 3 death saves thing (100%)</p><p>Bloodied is down (50%)</p><p>Surge value is bloodied (25%)</p><p></p><p>Everything else works exactly the same.</p></blockquote><p></p>
[QUOTE="Sadrik, post: 4661586, member: 14506"] Well, I was just sort of shotgunning my idea out there and hoping that they would be honed through this thread. Ease of use is the most important concern so the 1/3 thing is out. You should be able to look at the MM and without any paper or need to determine anything just run with it. So with that design restraint the way it has to be is this: 0 HP is dead - getting rid of the whole 3 death saves thing (100%) Bloodied is down (50%) Surge value is bloodied (25%) Everything else works exactly the same. [/QUOTE]
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