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Bloodied Penalty
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<blockquote data-quote="Doctor Proctor" data-source="post: 4713913" data-attributes="member: 78547"><p>Well, your proposed houserule would really ruin a big piece of the Inner Dragon Paragon Path in Martial Power. The Daily Utility you pick up at level 12 is called "Ancestral Manifestation". Your HP instantly drops to your bloodied value and you gain THP equal to the amount of HP that you lost. Until you no longer have THP's you have damage resistance equal to your CON mod, and you gain all the effects of being bloodied. Additionally, as part of that path, the Dragonborn Fury bonus goes up to a +2 to attack when bloodied.</p><p></p><p>As a Dragonborn Fighter, I was heavily leaning towards that Paragon Path for both mechancial and RP reasons. My goal would then be to use that during the BBEG fights and to then try and maximize the amount of time I can keep my THP's, and thus gain the damage resistance and extra effects from being bloodied. If you throw in some penalty like a reduction in AC, or enemies doing increased damage, it sort of defeats the purpose of having that ability. Not to mention the fact that it really takes Dragonborn Fury and Dragonborn Frenzy down a notch.</p></blockquote><p></p>
[QUOTE="Doctor Proctor, post: 4713913, member: 78547"] Well, your proposed houserule would really ruin a big piece of the Inner Dragon Paragon Path in Martial Power. The Daily Utility you pick up at level 12 is called "Ancestral Manifestation". Your HP instantly drops to your bloodied value and you gain THP equal to the amount of HP that you lost. Until you no longer have THP's you have damage resistance equal to your CON mod, and you gain all the effects of being bloodied. Additionally, as part of that path, the Dragonborn Fury bonus goes up to a +2 to attack when bloodied. As a Dragonborn Fighter, I was heavily leaning towards that Paragon Path for both mechancial and RP reasons. My goal would then be to use that during the BBEG fights and to then try and maximize the amount of time I can keep my THP's, and thus gain the damage resistance and extra effects from being bloodied. If you throw in some penalty like a reduction in AC, or enemies doing increased damage, it sort of defeats the purpose of having that ability. Not to mention the fact that it really takes Dragonborn Fury and Dragonborn Frenzy down a notch. [/QUOTE]
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