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General Tabletop Discussion
*Pathfinder & Starfinder
Bloodline-Based Sorcerer
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<blockquote data-quote="Merlion" data-source="post: 1752333" data-attributes="member: 10397"><p>well the skill points are going to come out about equal, or with only a slight advantage to the sorcerer because Wizards are going to have a high Int.</p><p></p><p>Thats another disadvantage of the Sorcerer...their casting stat doesnt really do much else, unlike wizards and divine casters. Int adds to skill points and several useful skills (Spellcraft, Knowledge), and Wisdom adds to Will saves and perception skills.</p><p></p><p></p><p>Actually, in my own game, Wizards are getting a d6 too. I subscribe to the Monte Cook idea that a d4 is just to low for any adventuring class.</p><p></p><p>Also bear in mind that this draft of this sorcerer also has a very limited spell list(s) to draw off of.</p><p></p><p>So I dont think much better than the wizard is at all accurate. </p><p></p><p></p><p> </p><p></p><p>Because not having enough spells known is the primary mechanical failing of the sorcerer. A lot of the time the versatility of spontaneous casting that people talk so much about is negated by access to only 1 or 2 spells of a given level, over a long period of time.</p><p></p><p></p><p>All that being said, Ithink I am going to revise this. I think since I am having such trouble with the spell lists, I am going to have them use the usual list, but that additional spell must come from the bloodline list. I will probably tweak the abilities a bit also.</p></blockquote><p></p>
[QUOTE="Merlion, post: 1752333, member: 10397"] well the skill points are going to come out about equal, or with only a slight advantage to the sorcerer because Wizards are going to have a high Int. Thats another disadvantage of the Sorcerer...their casting stat doesnt really do much else, unlike wizards and divine casters. Int adds to skill points and several useful skills (Spellcraft, Knowledge), and Wisdom adds to Will saves and perception skills. Actually, in my own game, Wizards are getting a d6 too. I subscribe to the Monte Cook idea that a d4 is just to low for any adventuring class. Also bear in mind that this draft of this sorcerer also has a very limited spell list(s) to draw off of. So I dont think much better than the wizard is at all accurate. Because not having enough spells known is the primary mechanical failing of the sorcerer. A lot of the time the versatility of spontaneous casting that people talk so much about is negated by access to only 1 or 2 spells of a given level, over a long period of time. All that being said, Ithink I am going to revise this. I think since I am having such trouble with the spell lists, I am going to have them use the usual list, but that additional spell must come from the bloodline list. I will probably tweak the abilities a bit also. [/QUOTE]
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Bloodline-Based Sorcerer
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