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*Pathfinder & Starfinder
Bloodline Rules in your Game?
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<blockquote data-quote="Jraynack" data-source="post: 3471471" data-attributes="member: 13894"><p>I think there are just fine as well, which is why in our upcoming Feudal Lords Dwarven Guide, I developed bloodlines for each of the major dwarf clans in the world. Therefore, players that have a dwarf character can either can say:</p><p></p><p>a). I am a dwarf of X clan (without taking the bloodline)</p><p></p><p>or</p><p></p><p>b). I have a dwarf of X clan and have the bloodline to prove it (along with powers from that particular clan). This is for those players wishing to customize their characters further.</p><p></p><p>But my question is <em>do</em> people use bloodlines in their game and if people don't (for one reason or another) is there a better system to represent bloodlines? </p><p></p><p>I would like to produce a product that players and GMs might consider using rather than expanding on existing rules (i.e. bloodlines) that people, on the most part, don't use or even allow in their game.</p><p></p><p>I am fine with the existing bloodline rules, but it doesn't help the setting if no one uses it. If that is the case, their is no point expanding on those rules. </p><p></p><p>Nittanytbone, I think you hit the nail on the head with your quote, since initially the bloodlines I developed for the dwarven clans appeal to those players wishing to customize. However, I also want to reach the power gamer crowd as well without being overbalanced.</p><p></p><p>I also think that most of the rules in the UA were hardly playtested if not at all so we have to have a keen eye when developing new or using rules from another company - even if it is WOTC. To be quite frank, I believe roughly 10% of the rules produced by them are either broken or broken by the virtue that the rules aren't explained well (someone is playing a crusader in my game and it nearly gave me a headache reading the rules for that character) - but that is for another forum.</p><p></p><p>Thanks for the comment.</p></blockquote><p></p>
[QUOTE="Jraynack, post: 3471471, member: 13894"] I think there are just fine as well, which is why in our upcoming Feudal Lords Dwarven Guide, I developed bloodlines for each of the major dwarf clans in the world. Therefore, players that have a dwarf character can either can say: a). I am a dwarf of X clan (without taking the bloodline) or b). I have a dwarf of X clan and have the bloodline to prove it (along with powers from that particular clan). This is for those players wishing to customize their characters further. But my question is [I]do[/I] people use bloodlines in their game and if people don't (for one reason or another) is there a better system to represent bloodlines? I would like to produce a product that players and GMs might consider using rather than expanding on existing rules (i.e. bloodlines) that people, on the most part, don't use or even allow in their game. I am fine with the existing bloodline rules, but it doesn't help the setting if no one uses it. If that is the case, their is no point expanding on those rules. Nittanytbone, I think you hit the nail on the head with your quote, since initially the bloodlines I developed for the dwarven clans appeal to those players wishing to customize. However, I also want to reach the power gamer crowd as well without being overbalanced. I also think that most of the rules in the UA were hardly playtested if not at all so we have to have a keen eye when developing new or using rules from another company - even if it is WOTC. To be quite frank, I believe roughly 10% of the rules produced by them are either broken or broken by the virtue that the rules aren't explained well (someone is playing a crusader in my game and it nearly gave me a headache reading the rules for that character) - but that is for another forum. Thanks for the comment. [/QUOTE]
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