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<blockquote data-quote="Silver Moon" data-source="post: 4014891" data-attributes="member: 8530"><p><strong>Module #139</strong></p><p></p><p><strong>Module #139</strong> was played as a merged Adventure Path, tying together three Dungeon Magazine modules and set on the character’s continent in the Cantage Lordholding at the rural town of Hunterdon. </p><p></p><p>Source Material: “Bloodlines” by Luke Johnson from Dungeon Magazine #94; “Unchained” by Bruce Norman from Dungeon Magazine #22; and “Wedding Bells” by Jonathan Tweet from Dungeon Magazine #89; other wilderness encounters taken from the TSR Module GA03 “Tales of Enchantment”. </p><p></p><p></p><p><u>Playing Characters: </u> </p><p></p><p><strong>Ailsheir, male 3rd level drow elf archer-ranger.</strong> </p><p>Chaotic Neutral with Good tendencies. Originally worked for Lolth. Encountered and joined the Silver Moon Adventurers the previous year after his evil was removed by the demigod Finder Wyvernspur. Unlike most drow, he has dark hair and is not adversely affected by sunlight. His origin detailed in Chapters 80 & 89 of the "Chinese Take-out" Story Hour. While he is no longer evil, he still makes an occasional offhand remark that alludes to his drow upbringing, and what was considered to be appropriate behavior in that setting. He has been with the Silver Moon for two years. </p><p></p><p><strong>Aradyn, 8th level elf archer-ranger</strong></p><p>Chaotic Good. Is a no-nonsense archer and is quite proud of his elvan heritage. He has been with the Silver Moon for 13 years, and is the boyfriend of Cassie-Andra. He has a pegasus which he rides to get around the Island. His favorite expression is “What transpires here.” </p><p></p><p><strong>Cassie-Andra, female 10th /8th level* half-elf wizard/cleric.</strong> </p><p>Lawful Good. She is a fanatic about reading, learning and spell casting. She has wonderful surgery skills, dissecting most monsters that the party kills to harvest components for spells and magic items. She has been with the Silver Moon Adventurers for 13 years. She is their most powerful spell caster, being both a formidable wizard and a cleric of the God of Knowledge and Time. She is the girlfriend of the elvan archer Aradyn. Cassie has an owl familiar named Deanna, and a pet wyvern named Maynard. *Her key magic item is the Crown of Might, the powers of which include increasing each of her ability levels (her actual levels each being one lower than stated above) and the crown will also throw massive fireballs twice daily.</p><p></p><p><strong>Hank McCoy, male 2nd level fighter/rogue</strong></p><p>Lawful Good. Hank was a superhero from the planet Earth where he belonged to a team known as the X-Men and went by the code name “Beast”. He is a mutant whose gorilla-like physical body gives him strength and agaility superior to an average person. He also has a superb mind. He joined the Silver Moon Adventurers on their previous mission (Module #138) where they ventured to his world and rescued him and his teammates from a group of villains. When a magical device teleported these adventurers back to their own world Hank was brought along for the ride. He has been trying to make the most of his new adopted world. His primary weapon is a magical crowbar, a Norse artifact previously weilded by the villain known as the Wrecker. </p><p></p><p><strong>Lannon, male 11th level dwarf rogue. </strong> </p><p>Neutral Good. He has a troubled soul, being the only survivor of an orc massacre. With a low strength, he took up the life of a rogue, something that he is not proud of. His life goal is to find the orc tribe that killed his family and avenge their deaths. He has been with the Silver Moon Adventurers for 13 years, and is their senior rogue. Serves on the Jawlt Council as the Minister of Inherent Priorities. He is also a skilled jeweler, and has made all of the Silver Moon rings that the party members wear. </p><p></p><p></p><p><strong>Mark, male 8th level half-elf ranger.</strong></p><p>Neutral Good. Quiet and thoughtful, he is the party's senior ranger and a very skilled tracker. Likes to be left alone, and lives by himself in the Island’s deepest forest, miles from his nearest neighbor. Like the old Rodney Dangerfield joke, he never gets any respect. He has been with the Silver Moon Adventurers for 15 years, having joined them early into their first mission. He never takes any type of leadership role unless giants or other humanoid monsters are around, when he then won’t hesitate to lead the party into battle. His key magic items is a +4 Longsword. His body has been altered to assume an aquatic form when triggered by a Dispel Magic spell, his form being an aquatic elf. </p><p></p><p></p><p><u>Introduction:</u></p><p></p><p>The Silver Moon Adventures have been home now for three weeks since their adventure to the ‘Marvel Universe’ where they had stopped a long array of super villains. The superhero named Hank McCoy had accompanied them home and has been spending the time since then as apprentice to Lannon, the party’s senior thief, as that is a profession well suited for McCoy’s magnificent dexterity. </p><p></p><p><strong>Chapter One, "Picking the Team", October 4th, 1020: </strong> </p><p>Several members of the adventuring team are sitting around Jerry’s Tavern drinking beer and chatting. Narg mentions how he needs to begin teaching his son how to throw a curve ball. Cassie comments “He can’t walk yet!” Narg replies, “That’s okay, I can teach him how to thow a ball while he’s sitting.” Cassie replies, “No, I meant that wouldn’t walking be a more important skill to teach him?”</p><p></p><p>Narg’s sidekick Mojo replies, “Why, Narg does as little walking as possible.” Narg replies, “I don’t need to, the battle comes to me!” Cassie sarcastically comments, “Oh yes, Gods forbid that you actually walk a few miles out of your way to do violence.”</p><p></p><p>Mojo’s ‘Queen Phone’ begins to ring, a magical communication device given to him by Queen Jennifer in order to keep him apprised of his General in the Queen’s Army duties (and other things, as he is also her not-so-secret lover). He takes the call, talks briefly, and then hangs up. Narg asks, “What was that all about? Another mission for us?”</p><p></p><p>Mojo replies, “Not us personally, but she needs some of our adventuring team to take a ship up to the Cantage Lordholding to some hick town named Hunterdon. It seems that those incompetents known as ‘The Dragonstalkers’ have gone missing again.” Narg exclaims, “Again? It hasn’t been that long since the last time we had to pull their butts out of the fire last time!” (Module #125 – “Beast of Burden”) </p><p></p><p>Mojo says, “Yeah, this Hunterdon is apparently a Podunk farm town way off the beaten path. I told her I wouldn’t be caught dead in a backwards village full of stupid illiterates.” Narg asks, “Then why are you here?” The gnome tavern owner Jerry interjects “Yeah, that does seems to describe this town.” Mojo replies, “This place is home, and I’m staying put.”</p><p></p><p>Mojo continues, “Jen said that sending others was fine, I don’t have to go along. In fact, she would prefer for us to send a small group who are not that well known anyway.” Narg asks, “Why?” Mojo replies, “Because Hunterdon is one of the four towns near the city of Dunn, where Matthan’s evil former-advisor Pamela is a big wig. If she gets wind that the Silver Moon are stomping around in the neighborhood there could be trouble.”</p><p></p><p>Cassie asks, “What were the Dragonstalkers doing there anyway?’ Mojo replies, “Looking into a report of mysterious happenings in the woods near a hunting lodge owned by some aristocrat from the Cantage capital of Autzvorg. Now they’re missing so we need to find those losers.” Narg says, “Why should Queen Jennifer care about what happens in Pamela’s back yard anyway?” Mojo replies, “Because ever since Jennifer had Matthan kick her out as an advisor Pamela has only focused on Dunn itself and is ignoring those other towns nearby. Jennifer sees this as an opportunity, that by helping these towns she wins their support while Pamela’s influence further diminishes.”</p><p></p><p>Cassie says, “Okay, that makes sense. So, you need to head out and go and assemble a team!?” Mojo says, “Go? Why go anywhere? This tavern is the main meeting place on the island. We’ll just stay right here and see who comes along.” Narg replies, “Yeah, we should be able to find some dead weight to send off.” As if on cue, the half-elf ranger Mark walks into the bar. </p><p></p><p>“There’s our first volunteer,” Mojo states. Mark heads over asks them what they are talking about. Narg replies, “Never you mind, you’ll find out soon enough, why you don’t get something to drink.” Cassie adds, “Yeah, you may need it.” A confused Mark heads over to the bar and orders a beer. Not long thereafter the party’s dwarven thief Lannon arrives with his new apprentice in tow, a stocky human named Hank McCoy. Mojo says “Okay, that makes three.” </p><p></p><p>Around ten minutes later the drow elvan archer-ranger Ailsheir arrives Narg says, “Make that four.” Mojo says, “Him? But we’ve already got Mark, what do they need another ranger for?” Narg replies, “One, Mark isn’t all that competent. Two, this place is in the middle of the wilderness and you’re looking for missing people so the more rangers the better. And three, I don’t like that particular drow. Any excuse sending him away I’ll take.” </p><p></p><p>Cassie says, “Hold on, Ailshier is still a novice and I agree that Mark is inept, shouldn’t we send a real ranger instead.” “Don’t you mean ‘in-addition to’?” comments Jerry. As she is saying this a pegasus lands outside, with her archer-ranger boyfriend Aradyn climbing down from the animal. He walks into the bar and Narg exclaims, “Finally a real ranger! Aradyn, we’ve got a job for you!” </p><p></p><p>He walks over to the table and asks, “What transpires here?” Cassie says, “They’re assembling a team for a mission.” She gestures to Narg, Mojo and Jerry and comments, “So far these three geniuses have selected three rangers and two thieves, that’s what they consider to be a well-rounded team! I figure in another hour or two it might finally occur to them to maybe send along a cleric or magic-user too.” Mojo says, “Oh yeah Miss Smarty-pants, well you’re both!” Narg says, “Yep, done!” </p><p></p><p>Cassie exclaims, “Hey! That’s not what I meant!” Aradyn says, “Hon, it would give us some time together.” Cassie shakes her head and says, “Oh, all right, I guess somebody has to look out for the Queen’s interests.” Mojo says, “Okay, we’ll get the six of them over to a table and tell them that the Queen wants them to sail the Bronze Star up to the north Cantage coast and then sail it downriver to the town of Hunterdon.” </p><p></p><p>Cassie sarcastically replies, “Yeah, right, sailing downriver in Cantage to a rural town worked out so well last time.’ [A reference Module #11, the TSR ‘Slaver’s’ Series played back in 1984]. Mojo says, “Hey, that was the mission where I joined you guys!” Cassie says, “I rest my case.” Narg says, “Dummy up, that was before any of these guys joined up.” Cassie says, “Mark was.” Mojo states “Like he would remember something that took place fourteen years ago.” Cassie says, “It’s probably written down in his notebook.” </p><p></p><p>Narg tells Mojo, “Well, you’d better do a real good sales pitch on this job, or we’ll be stuck going there instead.” Mojo calls them together and gives an enthusiastic speech about how the Queen is depending upon them and how this mission is of great importance to the continent. Jerry stays in the background and tries to suppress his laughter. Cassie just rolls her eyes and then plays along. She informs the others know that she and Aradyn will be the team leaders on this mission. Cassie and Aradyn reluctantly agree to leave their flying mounts behind, as they would draw undue attention. </p><p></p><p>The party decides to bring along a minimal ship’s crew for the Bronze Star, with the majority of them being among the newer crew members hired on during the last two years so less known. They get the ship to set sail and the three-masted vessel departs the next morning shortly after dawn.</p></blockquote><p></p>
[QUOTE="Silver Moon, post: 4014891, member: 8530"] [b]Module #139[/b] [B]Module #139[/B] was played as a merged Adventure Path, tying together three Dungeon Magazine modules and set on the character’s continent in the Cantage Lordholding at the rural town of Hunterdon. Source Material: “Bloodlines” by Luke Johnson from Dungeon Magazine #94; “Unchained” by Bruce Norman from Dungeon Magazine #22; and “Wedding Bells” by Jonathan Tweet from Dungeon Magazine #89; other wilderness encounters taken from the TSR Module GA03 “Tales of Enchantment”. [U]Playing Characters: [/U] [B]Ailsheir, male 3rd level drow elf archer-ranger.[/B] Chaotic Neutral with Good tendencies. Originally worked for Lolth. Encountered and joined the Silver Moon Adventurers the previous year after his evil was removed by the demigod Finder Wyvernspur. Unlike most drow, he has dark hair and is not adversely affected by sunlight. His origin detailed in Chapters 80 & 89 of the "Chinese Take-out" Story Hour. While he is no longer evil, he still makes an occasional offhand remark that alludes to his drow upbringing, and what was considered to be appropriate behavior in that setting. He has been with the Silver Moon for two years. [B]Aradyn, 8th level elf archer-ranger[/B] Chaotic Good. Is a no-nonsense archer and is quite proud of his elvan heritage. He has been with the Silver Moon for 13 years, and is the boyfriend of Cassie-Andra. He has a pegasus which he rides to get around the Island. His favorite expression is “What transpires here.” [B]Cassie-Andra, female 10th /8th level* half-elf wizard/cleric.[/B] Lawful Good. She is a fanatic about reading, learning and spell casting. She has wonderful surgery skills, dissecting most monsters that the party kills to harvest components for spells and magic items. She has been with the Silver Moon Adventurers for 13 years. She is their most powerful spell caster, being both a formidable wizard and a cleric of the God of Knowledge and Time. She is the girlfriend of the elvan archer Aradyn. Cassie has an owl familiar named Deanna, and a pet wyvern named Maynard. *Her key magic item is the Crown of Might, the powers of which include increasing each of her ability levels (her actual levels each being one lower than stated above) and the crown will also throw massive fireballs twice daily. [B]Hank McCoy, male 2nd level fighter/rogue[/B] Lawful Good. Hank was a superhero from the planet Earth where he belonged to a team known as the X-Men and went by the code name “Beast”. He is a mutant whose gorilla-like physical body gives him strength and agaility superior to an average person. He also has a superb mind. He joined the Silver Moon Adventurers on their previous mission (Module #138) where they ventured to his world and rescued him and his teammates from a group of villains. When a magical device teleported these adventurers back to their own world Hank was brought along for the ride. He has been trying to make the most of his new adopted world. His primary weapon is a magical crowbar, a Norse artifact previously weilded by the villain known as the Wrecker. [B]Lannon, male 11th level dwarf rogue. [/B] Neutral Good. He has a troubled soul, being the only survivor of an orc massacre. With a low strength, he took up the life of a rogue, something that he is not proud of. His life goal is to find the orc tribe that killed his family and avenge their deaths. He has been with the Silver Moon Adventurers for 13 years, and is their senior rogue. Serves on the Jawlt Council as the Minister of Inherent Priorities. He is also a skilled jeweler, and has made all of the Silver Moon rings that the party members wear. [B]Mark, male 8th level half-elf ranger.[/B] Neutral Good. Quiet and thoughtful, he is the party's senior ranger and a very skilled tracker. Likes to be left alone, and lives by himself in the Island’s deepest forest, miles from his nearest neighbor. Like the old Rodney Dangerfield joke, he never gets any respect. He has been with the Silver Moon Adventurers for 15 years, having joined them early into their first mission. He never takes any type of leadership role unless giants or other humanoid monsters are around, when he then won’t hesitate to lead the party into battle. His key magic items is a +4 Longsword. His body has been altered to assume an aquatic form when triggered by a Dispel Magic spell, his form being an aquatic elf. [U]Introduction:[/U] The Silver Moon Adventures have been home now for three weeks since their adventure to the ‘Marvel Universe’ where they had stopped a long array of super villains. The superhero named Hank McCoy had accompanied them home and has been spending the time since then as apprentice to Lannon, the party’s senior thief, as that is a profession well suited for McCoy’s magnificent dexterity. [B]Chapter One, "Picking the Team", October 4th, 1020: [/B] Several members of the adventuring team are sitting around Jerry’s Tavern drinking beer and chatting. Narg mentions how he needs to begin teaching his son how to throw a curve ball. Cassie comments “He can’t walk yet!” Narg replies, “That’s okay, I can teach him how to thow a ball while he’s sitting.” Cassie replies, “No, I meant that wouldn’t walking be a more important skill to teach him?” Narg’s sidekick Mojo replies, “Why, Narg does as little walking as possible.” Narg replies, “I don’t need to, the battle comes to me!” Cassie sarcastically comments, “Oh yes, Gods forbid that you actually walk a few miles out of your way to do violence.” Mojo’s ‘Queen Phone’ begins to ring, a magical communication device given to him by Queen Jennifer in order to keep him apprised of his General in the Queen’s Army duties (and other things, as he is also her not-so-secret lover). He takes the call, talks briefly, and then hangs up. Narg asks, “What was that all about? Another mission for us?” Mojo replies, “Not us personally, but she needs some of our adventuring team to take a ship up to the Cantage Lordholding to some hick town named Hunterdon. It seems that those incompetents known as ‘The Dragonstalkers’ have gone missing again.” Narg exclaims, “Again? It hasn’t been that long since the last time we had to pull their butts out of the fire last time!” (Module #125 – “Beast of Burden”) Mojo says, “Yeah, this Hunterdon is apparently a Podunk farm town way off the beaten path. I told her I wouldn’t be caught dead in a backwards village full of stupid illiterates.” Narg asks, “Then why are you here?” The gnome tavern owner Jerry interjects “Yeah, that does seems to describe this town.” Mojo replies, “This place is home, and I’m staying put.” Mojo continues, “Jen said that sending others was fine, I don’t have to go along. In fact, she would prefer for us to send a small group who are not that well known anyway.” Narg asks, “Why?” Mojo replies, “Because Hunterdon is one of the four towns near the city of Dunn, where Matthan’s evil former-advisor Pamela is a big wig. If she gets wind that the Silver Moon are stomping around in the neighborhood there could be trouble.” Cassie asks, “What were the Dragonstalkers doing there anyway?’ Mojo replies, “Looking into a report of mysterious happenings in the woods near a hunting lodge owned by some aristocrat from the Cantage capital of Autzvorg. Now they’re missing so we need to find those losers.” Narg says, “Why should Queen Jennifer care about what happens in Pamela’s back yard anyway?” Mojo replies, “Because ever since Jennifer had Matthan kick her out as an advisor Pamela has only focused on Dunn itself and is ignoring those other towns nearby. Jennifer sees this as an opportunity, that by helping these towns she wins their support while Pamela’s influence further diminishes.” Cassie says, “Okay, that makes sense. So, you need to head out and go and assemble a team!?” Mojo says, “Go? Why go anywhere? This tavern is the main meeting place on the island. We’ll just stay right here and see who comes along.” Narg replies, “Yeah, we should be able to find some dead weight to send off.” As if on cue, the half-elf ranger Mark walks into the bar. “There’s our first volunteer,” Mojo states. Mark heads over asks them what they are talking about. Narg replies, “Never you mind, you’ll find out soon enough, why you don’t get something to drink.” Cassie adds, “Yeah, you may need it.” A confused Mark heads over to the bar and orders a beer. Not long thereafter the party’s dwarven thief Lannon arrives with his new apprentice in tow, a stocky human named Hank McCoy. Mojo says “Okay, that makes three.” Around ten minutes later the drow elvan archer-ranger Ailsheir arrives Narg says, “Make that four.” Mojo says, “Him? But we’ve already got Mark, what do they need another ranger for?” Narg replies, “One, Mark isn’t all that competent. Two, this place is in the middle of the wilderness and you’re looking for missing people so the more rangers the better. And three, I don’t like that particular drow. Any excuse sending him away I’ll take.” Cassie says, “Hold on, Ailshier is still a novice and I agree that Mark is inept, shouldn’t we send a real ranger instead.” “Don’t you mean ‘in-addition to’?” comments Jerry. As she is saying this a pegasus lands outside, with her archer-ranger boyfriend Aradyn climbing down from the animal. He walks into the bar and Narg exclaims, “Finally a real ranger! Aradyn, we’ve got a job for you!” He walks over to the table and asks, “What transpires here?” Cassie says, “They’re assembling a team for a mission.” She gestures to Narg, Mojo and Jerry and comments, “So far these three geniuses have selected three rangers and two thieves, that’s what they consider to be a well-rounded team! I figure in another hour or two it might finally occur to them to maybe send along a cleric or magic-user too.” Mojo says, “Oh yeah Miss Smarty-pants, well you’re both!” Narg says, “Yep, done!” Cassie exclaims, “Hey! That’s not what I meant!” Aradyn says, “Hon, it would give us some time together.” Cassie shakes her head and says, “Oh, all right, I guess somebody has to look out for the Queen’s interests.” Mojo says, “Okay, we’ll get the six of them over to a table and tell them that the Queen wants them to sail the Bronze Star up to the north Cantage coast and then sail it downriver to the town of Hunterdon.” Cassie sarcastically replies, “Yeah, right, sailing downriver in Cantage to a rural town worked out so well last time.’ [A reference Module #11, the TSR ‘Slaver’s’ Series played back in 1984]. Mojo says, “Hey, that was the mission where I joined you guys!” Cassie says, “I rest my case.” Narg says, “Dummy up, that was before any of these guys joined up.” Cassie says, “Mark was.” Mojo states “Like he would remember something that took place fourteen years ago.” Cassie says, “It’s probably written down in his notebook.” Narg tells Mojo, “Well, you’d better do a real good sales pitch on this job, or we’ll be stuck going there instead.” Mojo calls them together and gives an enthusiastic speech about how the Queen is depending upon them and how this mission is of great importance to the continent. Jerry stays in the background and tries to suppress his laughter. Cassie just rolls her eyes and then plays along. She informs the others know that she and Aradyn will be the team leaders on this mission. Cassie and Aradyn reluctantly agree to leave their flying mounts behind, as they would draw undue attention. The party decides to bring along a minimal ship’s crew for the Bronze Star, with the majority of them being among the newer crew members hired on during the last two years so less known. They get the ship to set sail and the three-masted vessel departs the next morning shortly after dawn. [/QUOTE]
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