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Bloodlines?
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<blockquote data-quote="Eldritch_Lord" data-source="post: 5316812" data-attributes="member: 52073"><p>Not the intent of IL, probably, but then, this is WotC we're talking about. It is, however, the intent of bloodlines:</p><p></p><p></p><p></p><p>They affect every class, not just one class. Every class contributes its class levels to IL, and it's a level-dependent value, so every class adds ½(class+bloodline) to IL.</p><p></p><p>As to the balance--no, of <em>course</em> it's not balanced. That's why all the "powergamers" and "rules lawyers" over at CharOp and that I know IRL (myself included) say <em>not to use bloodlines with ToB classes</em> or at least rule that it only affects one class, as you have done. Under those circumstances, it's just fine, but by default binders and ToB get wonky when bloodlines are involved.</p><p></p><p></p><p></p><p>Only some bloodlines are worth it, and only for some classes. Three +1s to set ability scores, a handful of weak bonus feats, and a few skill bonuses don't always make up for three full levels of stuff. The storm giant one might be worth it for a barbarian, for instance, as it provides Power Attack (which you were going to pick anyway, so you get another bonus feat), bonuses to Str and Con (yay more rage!), water breathing, and freedom of movement (screw you, spellcasters). A rogue, however, usually gets more skill points in those three levels than the skill bonuses grant, which he can put where he wants, and he can't really afford the lowered HP and probably doesn't like the reduced saves.</p></blockquote><p></p>
[QUOTE="Eldritch_Lord, post: 5316812, member: 52073"] Not the intent of IL, probably, but then, this is WotC we're talking about. It is, however, the intent of bloodlines: They affect every class, not just one class. Every class contributes its class levels to IL, and it's a level-dependent value, so every class adds ½(class+bloodline) to IL. As to the balance--no, of [I]course[/I] it's not balanced. That's why all the "powergamers" and "rules lawyers" over at CharOp and that I know IRL (myself included) say [I]not to use bloodlines with ToB classes[/I] or at least rule that it only affects one class, as you have done. Under those circumstances, it's just fine, but by default binders and ToB get wonky when bloodlines are involved. Only some bloodlines are worth it, and only for some classes. Three +1s to set ability scores, a handful of weak bonus feats, and a few skill bonuses don't always make up for three full levels of stuff. The storm giant one might be worth it for a barbarian, for instance, as it provides Power Attack (which you were going to pick anyway, so you get another bonus feat), bonuses to Str and Con (yay more rage!), water breathing, and freedom of movement (screw you, spellcasters). A rogue, however, usually gets more skill points in those three levels than the skill bonuses grant, which he can put where he wants, and he can't really afford the lowered HP and probably doesn't like the reduced saves. [/QUOTE]
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