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Blood's Eberron Game (Closed)
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<blockquote data-quote="Jemal" data-source="post: 3755561" data-attributes="member: 9026"><p>Allright, First Draft: </p><p>[sblock=Kurina Til'fen, Elven Archer]</p><p>Kurina Til'fen</p><p>Female Wood Elf Ranger 1</p><p>AL: CG HT: 4'10" WT: 90 Lbs Hair: Long, Autumn Red Eyes: Green/brown</p><p>Age : 120-140</p><p></p><p>28 point buy</p><p>STR: 14 (+2) [6 Points]</p><p>DEX: 18 (+4) [10 Points + 2 Racial]</p><p>CON: 10 (+0) [4 Points - 2 Racial]</p><p>INT: 14 (+2) [6 Points]</p><p>WIS: 10 (+0) [2 Points]</p><p>CHA: 8 (-1) [0 Points]</p><p></p><p>HP: 8 (1d8) AC: 17 (10 base + 4 dex + 3 Armour)</p><p>Saves: FORT: +2 (2 base + 0 con) REF: +6 (2 base + 4 dex) WILL: +0 (0 base + 0 wis)</p><p>Init: +4</p><p></p><p>Bab: 1</p><p>Attacks: </p><p>Long Bow : +5, 1d8+1 damage, Threat X3, 110' range.</p><p>Short Sword: +5, 1d6+2 damage (Threat 19-20)</p><p></p><p>Skills(Total/Ranks):[32 Points] *Includes Armour Check Penalty*</p><p>Craft: Bowmaking(+8/4), Knowledge: Geopraphy(+6/4), Hide(+7/4), Move Silent(+7/4), Listen(+6/4), Spot(+6/4), Survival(+4/4), Tumble(+7/4), Search(+4)</p><p></p><p>Feats: [1] Weapon Finnesse</p><p></p><p>Class Features: Weapon proficiency(Simple/Martial), Armour proficiency(light), Shield proficiency, Favoured Enemy(Orcs, +2 Bluff/Listen/Spot/Sense Motive/Survival/Damage), Track, Wild Empathy +0.</p><p></p><p>Racial Features: Low-light Vision(X2),+2 Listen/Search/Spot, Notice Secret/Concealed doors within 5', +2 Dex/-2 Con.</p><p></p><p>Languages: Common, Elven</p><p></p><p>Equipment: (240 GP)</p><p>Mty Composite(+1) Long Bow (66 GP, 66SP, 67CP *self-crafted)</p><p>Studded Leather Armour (25 GP)</p><p>Short Sword (10 GP)</p><p>MW Artisans Tools (55 GP)</p><p></p><p>83 GP, 34 SP, 33 CP left for other gear.</p><p>[/sblock]</p><p></p><p>[sblock=Background & Personality]</p><p>Kurina was always a bit wild, even for an elf, and by the time she'd reached maturity, was far from home. In fact, she doesn't even remember exactly where she was born. She lived on her own in the forests for decades, living off the land, but eventually that wasn't enough for her. She had a yearning, a burning desire to see new places, she was drawn to them. Sites of power, places where ancient battles had been waged..</p><p>She finds herself lately drawn to the humans and their ever-changing ways, their expansion, their growth, far more than too her own kind, who are dull and monotonous by her views.</p><p></p><p>Personality: </p><p>Depends on the time of day, the season, the weather, and what she had for Breakfast. Kurina is about as chaotic and free-spirited as they come, having been all over the place and back again, she is unpredictable, sometimes volatile, and often a tad too 'forward' for most mens liking, though to those who earn her trust, she is a staunch ally and forever loyal friend.</p><p>[/sblock]</p><p></p><p>[sblock=Advancement & Notes]</p><p>Ranger2(Combat style: Archery), Fighter1(Feats: Point blank shot, Precise Shot), Fighter2(Feat:W.Focus: Long Bow), Ranger3, Horizon Walker1(Feat:Undecided)</p><p>At lvl 3 She would want to craft herself a Masterworked Mighty Composite(+2) Long Bow (Which she can do by taking 10 b/c she'll have a good enough check). Then she'll get it enhanced at the earliest opportunity. The character is all about using the bow she made herself, so if you're planning on giving us magic weapons, then maybe instead hers could do one of those unearthed arcana variants where it gains power through use, or she could befriend a mage who offers to enchant her bow for her or something.</p><p></p><p>The character has high int, low Cha. This is b/c of her lengthy absences from civilization. She has had to learn to fend for herself (Lots of skills), as well as crafting and taking care of her own bow, which is a matter of pride for her. *Both side effects of the High Int*</p><p>Due to her infrequent interaction with other sentients over the past few decades, and to her naturally wild nature, she comes off as a bit... strange and exotic. *Hence the low Cha*</p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="Jemal, post: 3755561, member: 9026"] Allright, First Draft: [sblock=Kurina Til'fen, Elven Archer] Kurina Til'fen Female Wood Elf Ranger 1 AL: CG HT: 4'10" WT: 90 Lbs Hair: Long, Autumn Red Eyes: Green/brown Age : 120-140 28 point buy STR: 14 (+2) [6 Points] DEX: 18 (+4) [10 Points + 2 Racial] CON: 10 (+0) [4 Points - 2 Racial] INT: 14 (+2) [6 Points] WIS: 10 (+0) [2 Points] CHA: 8 (-1) [0 Points] HP: 8 (1d8) AC: 17 (10 base + 4 dex + 3 Armour) Saves: FORT: +2 (2 base + 0 con) REF: +6 (2 base + 4 dex) WILL: +0 (0 base + 0 wis) Init: +4 Bab: 1 Attacks: Long Bow : +5, 1d8+1 damage, Threat X3, 110' range. Short Sword: +5, 1d6+2 damage (Threat 19-20) Skills(Total/Ranks):[32 Points] *Includes Armour Check Penalty* Craft: Bowmaking(+8/4), Knowledge: Geopraphy(+6/4), Hide(+7/4), Move Silent(+7/4), Listen(+6/4), Spot(+6/4), Survival(+4/4), Tumble(+7/4), Search(+4) Feats: [1] Weapon Finnesse Class Features: Weapon proficiency(Simple/Martial), Armour proficiency(light), Shield proficiency, Favoured Enemy(Orcs, +2 Bluff/Listen/Spot/Sense Motive/Survival/Damage), Track, Wild Empathy +0. Racial Features: Low-light Vision(X2),+2 Listen/Search/Spot, Notice Secret/Concealed doors within 5', +2 Dex/-2 Con. Languages: Common, Elven Equipment: (240 GP) Mty Composite(+1) Long Bow (66 GP, 66SP, 67CP *self-crafted) Studded Leather Armour (25 GP) Short Sword (10 GP) MW Artisans Tools (55 GP) 83 GP, 34 SP, 33 CP left for other gear. [/sblock] [sblock=Background & Personality] Kurina was always a bit wild, even for an elf, and by the time she'd reached maturity, was far from home. In fact, she doesn't even remember exactly where she was born. She lived on her own in the forests for decades, living off the land, but eventually that wasn't enough for her. She had a yearning, a burning desire to see new places, she was drawn to them. Sites of power, places where ancient battles had been waged.. She finds herself lately drawn to the humans and their ever-changing ways, their expansion, their growth, far more than too her own kind, who are dull and monotonous by her views. Personality: Depends on the time of day, the season, the weather, and what she had for Breakfast. Kurina is about as chaotic and free-spirited as they come, having been all over the place and back again, she is unpredictable, sometimes volatile, and often a tad too 'forward' for most mens liking, though to those who earn her trust, she is a staunch ally and forever loyal friend. [/sblock] [sblock=Advancement & Notes] Ranger2(Combat style: Archery), Fighter1(Feats: Point blank shot, Precise Shot), Fighter2(Feat:W.Focus: Long Bow), Ranger3, Horizon Walker1(Feat:Undecided) At lvl 3 She would want to craft herself a Masterworked Mighty Composite(+2) Long Bow (Which she can do by taking 10 b/c she'll have a good enough check). Then she'll get it enhanced at the earliest opportunity. The character is all about using the bow she made herself, so if you're planning on giving us magic weapons, then maybe instead hers could do one of those unearthed arcana variants where it gains power through use, or she could befriend a mage who offers to enchant her bow for her or something. The character has high int, low Cha. This is b/c of her lengthy absences from civilization. She has had to learn to fend for herself (Lots of skills), as well as crafting and taking care of her own bow, which is a matter of pride for her. *Both side effects of the High Int* Due to her infrequent interaction with other sentients over the past few decades, and to her naturally wild nature, she comes off as a bit... strange and exotic. *Hence the low Cha* [/sblock] [/QUOTE]
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