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Blood's Eberron Game (Closed)
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<blockquote data-quote="Brother Allard" data-source="post: 3759644" data-attributes="member: 49563"><p><span style="color: sienna"><span style="font-size: 12px"><strong>Van Maricore</strong></span></span></p><p>Chaotic Good Rogue 1</p><p></p><p><span style="font-family: 'courier'">Str 10 +0 base 10 (2 pts)</span></p><p><span style="font-family: 'courier'">Dex 16 +3 base 16 (10 pts)</span></p><p><span style="font-family: 'courier'">Con 14 +2 base 14 (6 pts)</span></p><p><span style="font-family: 'courier'">Int 14 +2 base 14 (6 pts)</span></p><p><span style="font-family: 'courier'">Wis 10 +0 base 10 (2 pts)</span></p><p><span style="font-family: 'courier'">Cha 10 +0 base 10 (2 pts)</span></p><p></p><p>Age 19</p><p>Height 5'10"</p><p>Weight 156 lbs</p><p></p><p>Description: Wiry and dark, Van is wound a bit tighter than most. Frenetic and high strung, he appears just about to spring into action, even when at rest.</p><p></p><p>History: Van is a refugee from the destruction of Cyre and a resident of New Cyre since its founding. His parents died in the war, and he has been looking after himself for some time, and doing whatever it takes. Recently, however, he's made a few too many enemies in what passes for the New Cyran underworld, and is looking to get out of town before anyone decides to do something about him.</p><p></p><p>HP 8 (6 + 2 con)</p><p>AC 26 (10 base + 3 dex + 3 armor + 1 shield)</p><p>Init +3 (+3 Dex)</p><p>Move 30 ft</p><p></p><p>Fortitude 2 (0 base + 2 con)</p><p>Reflex 5 (2 base + 3 dex)</p><p>Will 0 (0 base + 0 wis)</p><p></p><p>Attack Bonus +0 BAB</p><p>Melee Attack +0 (0 BAB + 0 str)</p><p>Ranged Attack +3 (0 BAB + 3 dex)</p><p></p><p>Melee: short sword +0 (1d6, 19-20/x2) or dagger +0 (1d4, 19-20/x2)</p><p>Ranged: short bow +3 (1d6, 20/x2, 60 ft) or dagger +3 (1d4, 19-20/x2, 10 ft)</p><p></p><p>1 rogue 1 able learner, human: point blank shot</p><p></p><p></p><p>Skills:</p><p> * appraise +4 (2 ranks + 2 int)</p><p> * balance +3 (2 ranks + 3 dex - 2 ACP)</p><p> * bluff +4 (4 ranks + 0 cha)</p><p> * climb +0 (2 ranks + 0 str - 2 ACP)</p><p> * disable device +6 (4 ranks + 2 int)</p><p> * hide +5 (4 ranks + 3 dex - 2 ACP)</p><p> * intimidate +2 (2 ranks + 0 cha)</p><p> * jump +0 (2 ranks + 0 str - 2 ACP)</p><p> * knowledge (local) +3 (1 rank + 2 int)</p><p> * move silently +5 (4 ranks + 3 dex - 2 ACP)</p><p> * open locks +7 (4 ranks + 3 dex)</p><p> * search +6 (4 ranks + 2 int)</p><p> * sleight of hand +3 (2 ranks + 3 dex - 2 ACP)</p><p> * spot +3 (3 ranks + 0 wis)</p><p> * tumble +5 (4 ranks + 3 dex - 2 ACP)</p><p></p><p>Class Abilities:</p><p>Rogue:</p><p> * sneak attack: +1d6 damage</p><p> * trapfinding (ex): can search for traps with DC higher than 20. can disable magical traps.</p><p></p><p>Equipment:</p><p> * 93 gp</p><p> * studded leather armor (25 gp, 20 lb.)</p><p> * short sword (10 gp, 2 lb.)</p><p> * short bow (30 gp, 2 lb.)</p><p> * arrows (40) (2 gp, 6 lb.)</p><p> * dagger (2 gp, 1 lb.)</p><p></p><p></p><p>EDIT: In terms of advancement, I'm probably looking at splitting the first 6 levels between rogue and swashbuckler, and then taking invisible blade.</p></blockquote><p></p>
[QUOTE="Brother Allard, post: 3759644, member: 49563"] [color=sienna][size=3][b]Van Maricore[/b][/size][/color] Chaotic Good Rogue 1 [font=courier]Str 10 +0 base 10 (2 pts) Dex 16 +3 base 16 (10 pts) Con 14 +2 base 14 (6 pts) Int 14 +2 base 14 (6 pts) Wis 10 +0 base 10 (2 pts) Cha 10 +0 base 10 (2 pts)[/font] Age 19 Height 5'10" Weight 156 lbs Description: Wiry and dark, Van is wound a bit tighter than most. Frenetic and high strung, he appears just about to spring into action, even when at rest. History: Van is a refugee from the destruction of Cyre and a resident of New Cyre since its founding. His parents died in the war, and he has been looking after himself for some time, and doing whatever it takes. Recently, however, he's made a few too many enemies in what passes for the New Cyran underworld, and is looking to get out of town before anyone decides to do something about him. HP 8 (6 + 2 con) AC 26 (10 base + 3 dex + 3 armor + 1 shield) Init +3 (+3 Dex) Move 30 ft Fortitude 2 (0 base + 2 con) Reflex 5 (2 base + 3 dex) Will 0 (0 base + 0 wis) Attack Bonus +0 BAB Melee Attack +0 (0 BAB + 0 str) Ranged Attack +3 (0 BAB + 3 dex) Melee: short sword +0 (1d6, 19-20/x2) or dagger +0 (1d4, 19-20/x2) Ranged: short bow +3 (1d6, 20/x2, 60 ft) or dagger +3 (1d4, 19-20/x2, 10 ft) 1 rogue 1 able learner, human: point blank shot Skills: * appraise +4 (2 ranks + 2 int) * balance +3 (2 ranks + 3 dex - 2 ACP) * bluff +4 (4 ranks + 0 cha) * climb +0 (2 ranks + 0 str - 2 ACP) * disable device +6 (4 ranks + 2 int) * hide +5 (4 ranks + 3 dex - 2 ACP) * intimidate +2 (2 ranks + 0 cha) * jump +0 (2 ranks + 0 str - 2 ACP) * knowledge (local) +3 (1 rank + 2 int) * move silently +5 (4 ranks + 3 dex - 2 ACP) * open locks +7 (4 ranks + 3 dex) * search +6 (4 ranks + 2 int) * sleight of hand +3 (2 ranks + 3 dex - 2 ACP) * spot +3 (3 ranks + 0 wis) * tumble +5 (4 ranks + 3 dex - 2 ACP) Class Abilities: Rogue: * sneak attack: +1d6 damage * trapfinding (ex): can search for traps with DC higher than 20. can disable magical traps. Equipment: * 93 gp * studded leather armor (25 gp, 20 lb.) * short sword (10 gp, 2 lb.) * short bow (30 gp, 2 lb.) * arrows (40) (2 gp, 6 lb.) * dagger (2 gp, 1 lb.) EDIT: In terms of advancement, I'm probably looking at splitting the first 6 levels between rogue and swashbuckler, and then taking invisible blade. [/QUOTE]
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