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Blood's Eberron Game (Closed)
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<blockquote data-quote="Drowned Hero" data-source="post: 3775973" data-attributes="member: 37149"><p><strong>Toldar Barlom Human Artificer</strong></p><p></p><p style="text-align: center"><span style="font-size: 18px"><span style="color: Red">Toldar Barlom</span></span></p><p></p><p><span style="font-size: 9px">Representing Drowned Hero</span></p><p></p><p>Toldar Has been innew Cyre for some time now scaning for new Infusions he could find in the new established City, that more then offen got a party inccoming the city from the mournalnd where they like scavanger had plundred the houses. Even he found the scavanging discusting he did like hte fact to stumble over som powerfull Infusion and with a little of luck he could lean how it was made and be able to use it. Somedayss he even prayed for this to happend.</p><p></p><p>He had recieved a letter from his cusin Hilda that asked him to retunr home when he could to help her out with a Hired Warforged Door guard she had promised to sustain with free repairs, the utermost stupid idea he though of his sister as that warforged ahd many injuries from the war. The alst days he had been preparing for the loong walk home and looking around for any caravan that needed a extra man to the defenses.</p><p></p><p>Toldar Is a quite practical male that hes whole life has been looking ofr as many ifusions he can get his hands on, learn how tu use them and have his buisness prospering. He had a stcok of vials in his cusins taverna that had him a steady, even if small, inccome. He had traveled a lot also as he sometimes god som small mission for house Tharashk and participating in some minor buntyhuntig. He ofen told people that he was in charge of finding a Orc Thief but the truth was that he was he lucky informant that saw the Orc drunk in a low life tavern in The City of Towers.</p><p></p><p>Toldar seeks to be the best artificer in Sharn and he like adventue all to much believing that he will come across such splendors on the road as he once dreamed at age 12, where the biggest magical secrets was revealed to him. He had seen himself whit white hair from advanced age on his head in this dream.</p><p></p><p>[sblock]</p><p></p><p>Male Human Artificer 1</p><p>Chaotic Neutral</p><p></p><p></p><p>Strength 8 (-1)</p><p>Dexterity 14 (+2)</p><p>Constitution 12 (+1)</p><p>Intelligence 14 (+2)</p><p>Wisdom 10 (+0)</p><p>Charisma 16 (+3)</p><p> </p><p>Size: Medium</p><p>Height: 5' 8"</p><p>Weight: 175 lb</p><p>Skin: Brown</p><p>Eyes: Dark Brown</p><p>Hair: Gray; Wavy; Thick Beard </p><p></p><p><span style="color: RoyalBlue">HP: 7</span></p><p><span style="color: RoyalBlue">Init: +2</span></p><p><span style="color: RoyalBlue">Speed: 20 feet [armor]</span></p><p><span style="color: RoyalBlue">First-level Artificer infusions: 3 (2+1) per day</span></p><p><span style="color: RoyalBlue"></span></p><p></p><p>- * -</p><p></p><p><span style="color: DarkOrange">Armor Class: 19 = 10 +5 [breastplate] +2 [heavy steel] +2 [dexterity]</span></p><p></p><p> Touch AC: 12</p><p> Flat-footed: 17</p><p></p><p>Initiative modifier: +2 = +2 [dexterity]</p><p>Fortitude save: +1 = 0 [base] +1 [constitution]</p><p>Reflex save: +2 = 0 [base] +2 [dexterity]</p><p>Will save: +2 = 2 [base]</p><p></p><p><span style="color: Olive">Attack (handheld): -1 = 0 [base] -1 [strength]</span></p><p><span style="color: Olive">Attack (missile): +2 = 0 [base] +2 [dexterity]</span></p><p>Grapple check: -1 = 0 [base] -1 [strength]</p><p></p><p><span style="color: Olive">Spear [1d8, crit x3, range incr 20 ft., 6 lb., two-handed, piercing]</span></p><p><span style="color: Olive">Heavy Crossbow [1d10, crit 19-20/x2, range inc 120 ft., 8 lb., piercing]</span></p><p><span style="color: Olive">Light Crossbow [1d8, crit 19-20/x2, range inc 80 ft., 4 lb, piercing]]</span></p><p></p><p>- * -</p><p><span style="color: Yellow">Spell list </span></p><p></p><p>First-level Artificer infusions: 3 (2+1) per day</p><p></p><p>LVL 1</p><p></p><p>*Armor Enhancement, Lesser(Eb p109) – Armor or shield gains special ability with a +1 bonus market price modifier.</p><p>*Energy Alteration(Eb p111) – Item using one kind of energy uses another instead.</p><p>*Enhancement Alteration(Eb p111) – Magic shield’s enhancement bonus applies to shield bas attacks; or magic weapon’s enhancement bonus apples</p><p>*to Two-Weapon Defense, Combat Expertise, Full Defense action, etc.</p><p>*Identify(PH p243) – Determines properties of a magic item.</p><p>*Inflict Light Damage(Eb p112) – Deals 1d8 +1/lvl (max 1d8+5) to a Construct.</p><p>*Light(PH p248) – Object shines like a torch.</p><p>*Magic Stone(PH p251) – Three stones become +1 projectiles, 1d6+1 damage.</p><p>*Magic Vestment(PH p251) – Armor, shield, or</p><p>*clothes gain +1 enhancement per four levels.</p><p>*Magic Weapon(PH p251) – Weapon gains +1 enhancement bonus.</p><p>*Natural Weapon Augmentation, Personal(RoE p189) – One of your Natural Weapons gains a special ability with a +1 bonus market price modifier.</p><p>*Repair Light Damage(CArc p120)(Eb p114)(DR317 p35) – Restores 1d8 + 1/lvl (max +5) points of damage to a Construct.</p><p>*Shield of Faith(PH p278) – Aura grants +2 (or higher) deflection bonus.</p><p>*Skill Enhancement(Eb p115) – Item bestows circumstance bonus on skill checks.</p><p>*Spell Storing Item(Eb p115) – Store one spell in an item.</p><p>*Weapon Augmentation, Personal(Eb p117) – Your weapon gains a special ability with a +1 bonus market price modifier.</p><p></p><p>- * -</p><p></p><p>Region of Origin: Breland</p><p>Dragonmarked House: Tharashk [Mark of Finding]</p><p>Languages: Common Draconic Goblin</p><p></p><p></p><p>Breast plate [medium; +5 AC; max dex +3; check penalty -4]</p><p>Heavy Steel Shield [+2 AC; check penalty -1.]</p><p></p><p>Feats:</p><p></p><p> Point Blank Shot </p><p> Precise Shot </p><p> Scribe Scroll [free to artificer]</p><p></p><p>Traits:</p><p></p><p>-Artificer Knowledge skill</p><p>-Artisan bonus +2 use magic device</p><p>-Disable trap Use search as disable trap </p><p>-Item creation</p><p>-Scribe Scroll</p><p></p><p>*Craft Reserve 20</p><p>Action Points: 5 (this level)</p><p></p><p>- * -</p><p>[code]</p><p></p><p>Skills</p><p></p><p>Appraise Int 2 = +2 </p><p>Balance Dex* 2 = +2</p><p>Bluff Cha 3 = +3</p><p>Climb Str* -1 = -1</p><p>Concentration Con 5 = +1+4 </p><p>Craft_1 Int 3 = +2+1 </p><p>Diplomacy Cha 3 = +3</p><p>Disable Device Int 3 = +2+1 </p><p>Disguise Cha 3 = +3</p><p>Escape Artist Dex* 2 = +2 </p><p>Forgery Int 2 = +2</p><p>Gather Info Cha 3 = +3</p><p>Heal Wis 1 = +0+1 </p><p>Hide Dex* 3 = +2+1 </p><p>Intimidate Cha 3 = +3</p><p>Jump Str* -7 = -1-6 [speed 20]</p><p>Knowledge (arcana) Int 4 = +2+2 </p><p>Knowledge (dungeon) Int 3 = +2+1 </p><p>Knowledge (local) Int 3 = +2+1 </p><p>Knowledge (nature) Int 3 = +2+1 </p><p>Knowledge (nobility) Int 3 = +2+1 </p><p>Knowledge (religion) Int 3 = +2+1</p><p>Artificer Knowledge Int 1= +1 </p><p>Listen Wis o = +0</p><p>Move Silently Dex* 2 = +2 </p><p>Open Lock Dex 2 = +1+1 </p><p>Perform_1 Cha 3 = +3</p><p>Ride Dex 2 = +2</p><p>Search Int 6 = +2 +4 </p><p>Sense Motive Wis 0 = +0</p><p>Spellcraft Int 6 = +2+4 </p><p>Spot Wis 0 = +0</p><p>Survival Wis 0 = +0</p><p>Swim Str** -1 = -1</p><p>Use Magic Devic Cha 9 = +3+4+2 </p><p>Use Rope Dex 2 = +2</p><p> </p><p></p><p>* = check penalty for wearing armor</p><p></p><p>[/code]</p><p></p><p></p><p>Human</p><p></p><p> * Extra feat at first level (already included)</p><p> * Four extra skill points at first level (already included)</p><p> * One extra skill point at each additional level (already included)</p><p></p><p>Artificer</p><p></p><p> * Artificers are entitled to bonus feats every 4 levels, included here.</p><p></p><p> </p><p>Toldar's Equipment:</p><p> Weapons / Armor / Shield (from above)</p><p> Crossbow bolts (quiver of 10) x10</p><p> Arrows (quiver of 20) x10</p><p> Backpack</p><p> Bedroll</p><p> Blanket, winter x1</p><p> Candle</p><p> Case (for map or scroll)</p><p> Grappling hook</p><p> Hammer</p><p> Ink vial</p><p> Ink pen</p><p> Lantern (bullseye)</p><p> Oil flasks x2</p><p> Paper sheets x5</p><p> Rations (1 day) x2</p><p> Rope (50', hempen) x1</p><p> Signal whistle</p><p> Signet ring</p><p> Torches x1</p><p> Vial (for ink or potions) x10</p><p> Waterskins x1</p><p> Healer kit</p><p> Thieves' tools</p><p></p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="Drowned Hero, post: 3775973, member: 37149"] [b]Toldar Barlom Human Artificer[/b] [CENTER][SIZE=5][COLOR=Red]Toldar Barlom[/COLOR][/SIZE][/CENTER] [SIZE=1]Representing Drowned Hero[/SIZE] Toldar Has been innew Cyre for some time now scaning for new Infusions he could find in the new established City, that more then offen got a party inccoming the city from the mournalnd where they like scavanger had plundred the houses. Even he found the scavanging discusting he did like hte fact to stumble over som powerfull Infusion and with a little of luck he could lean how it was made and be able to use it. Somedayss he even prayed for this to happend. He had recieved a letter from his cusin Hilda that asked him to retunr home when he could to help her out with a Hired Warforged Door guard she had promised to sustain with free repairs, the utermost stupid idea he though of his sister as that warforged ahd many injuries from the war. The alst days he had been preparing for the loong walk home and looking around for any caravan that needed a extra man to the defenses. Toldar Is a quite practical male that hes whole life has been looking ofr as many ifusions he can get his hands on, learn how tu use them and have his buisness prospering. He had a stcok of vials in his cusins taverna that had him a steady, even if small, inccome. He had traveled a lot also as he sometimes god som small mission for house Tharashk and participating in some minor buntyhuntig. He ofen told people that he was in charge of finding a Orc Thief but the truth was that he was he lucky informant that saw the Orc drunk in a low life tavern in The City of Towers. Toldar seeks to be the best artificer in Sharn and he like adventue all to much believing that he will come across such splendors on the road as he once dreamed at age 12, where the biggest magical secrets was revealed to him. He had seen himself whit white hair from advanced age on his head in this dream. [sblock] Male Human Artificer 1 Chaotic Neutral Strength 8 (-1) Dexterity 14 (+2) Constitution 12 (+1) Intelligence 14 (+2) Wisdom 10 (+0) Charisma 16 (+3) Size: Medium Height: 5' 8" Weight: 175 lb Skin: Brown Eyes: Dark Brown Hair: Gray; Wavy; Thick Beard [COLOR=RoyalBlue]HP: 7 Init: +2 Speed: 20 feet [armor] First-level Artificer infusions: 3 (2+1) per day [/COLOR] - * - [COLOR=DarkOrange]Armor Class: 19 = 10 +5 [breastplate] +2 [heavy steel] +2 [dexterity][/COLOR] Touch AC: 12 Flat-footed: 17 Initiative modifier: +2 = +2 [dexterity] Fortitude save: +1 = 0 [base] +1 [constitution] Reflex save: +2 = 0 [base] +2 [dexterity] Will save: +2 = 2 [base] [COLOR=Olive]Attack (handheld): -1 = 0 [base] -1 [strength] Attack (missile): +2 = 0 [base] +2 [dexterity][/COLOR] Grapple check: -1 = 0 [base] -1 [strength] [COLOR=Olive]Spear [1d8, crit x3, range incr 20 ft., 6 lb., two-handed, piercing] Heavy Crossbow [1d10, crit 19-20/x2, range inc 120 ft., 8 lb., piercing] Light Crossbow [1d8, crit 19-20/x2, range inc 80 ft., 4 lb, piercing]][/COLOR] - * - [COLOR=Yellow]Spell list [/COLOR] First-level Artificer infusions: 3 (2+1) per day LVL 1 *Armor Enhancement, Lesser(Eb p109) – Armor or shield gains special ability with a +1 bonus market price modifier. *Energy Alteration(Eb p111) – Item using one kind of energy uses another instead. *Enhancement Alteration(Eb p111) – Magic shield’s enhancement bonus applies to shield bas attacks; or magic weapon’s enhancement bonus apples *to Two-Weapon Defense, Combat Expertise, Full Defense action, etc. *Identify(PH p243) – Determines properties of a magic item. *Inflict Light Damage(Eb p112) – Deals 1d8 +1/lvl (max 1d8+5) to a Construct. *Light(PH p248) – Object shines like a torch. *Magic Stone(PH p251) – Three stones become +1 projectiles, 1d6+1 damage. *Magic Vestment(PH p251) – Armor, shield, or *clothes gain +1 enhancement per four levels. *Magic Weapon(PH p251) – Weapon gains +1 enhancement bonus. *Natural Weapon Augmentation, Personal(RoE p189) – One of your Natural Weapons gains a special ability with a +1 bonus market price modifier. *Repair Light Damage(CArc p120)(Eb p114)(DR317 p35) – Restores 1d8 + 1/lvl (max +5) points of damage to a Construct. *Shield of Faith(PH p278) – Aura grants +2 (or higher) deflection bonus. *Skill Enhancement(Eb p115) – Item bestows circumstance bonus on skill checks. *Spell Storing Item(Eb p115) – Store one spell in an item. *Weapon Augmentation, Personal(Eb p117) – Your weapon gains a special ability with a +1 bonus market price modifier. - * - Region of Origin: Breland Dragonmarked House: Tharashk [Mark of Finding] Languages: Common Draconic Goblin Breast plate [medium; +5 AC; max dex +3; check penalty -4] Heavy Steel Shield [+2 AC; check penalty -1.] Feats: Point Blank Shot Precise Shot Scribe Scroll [free to artificer] Traits: -Artificer Knowledge skill -Artisan bonus +2 use magic device -Disable trap Use search as disable trap -Item creation -Scribe Scroll *Craft Reserve 20 Action Points: 5 (this level) - * - [code] Skills Appraise Int 2 = +2 Balance Dex* 2 = +2 Bluff Cha 3 = +3 Climb Str* -1 = -1 Concentration Con 5 = +1+4 Craft_1 Int 3 = +2+1 Diplomacy Cha 3 = +3 Disable Device Int 3 = +2+1 Disguise Cha 3 = +3 Escape Artist Dex* 2 = +2 Forgery Int 2 = +2 Gather Info Cha 3 = +3 Heal Wis 1 = +0+1 Hide Dex* 3 = +2+1 Intimidate Cha 3 = +3 Jump Str* -7 = -1-6 [speed 20] Knowledge (arcana) Int 4 = +2+2 Knowledge (dungeon) Int 3 = +2+1 Knowledge (local) Int 3 = +2+1 Knowledge (nature) Int 3 = +2+1 Knowledge (nobility) Int 3 = +2+1 Knowledge (religion) Int 3 = +2+1 Artificer Knowledge Int 1= +1 Listen Wis o = +0 Move Silently Dex* 2 = +2 Open Lock Dex 2 = +1+1 Perform_1 Cha 3 = +3 Ride Dex 2 = +2 Search Int 6 = +2 +4 Sense Motive Wis 0 = +0 Spellcraft Int 6 = +2+4 Spot Wis 0 = +0 Survival Wis 0 = +0 Swim Str** -1 = -1 Use Magic Devic Cha 9 = +3+4+2 Use Rope Dex 2 = +2 * = check penalty for wearing armor [/code] Human * Extra feat at first level (already included) * Four extra skill points at first level (already included) * One extra skill point at each additional level (already included) Artificer * Artificers are entitled to bonus feats every 4 levels, included here. Toldar's Equipment: Weapons / Armor / Shield (from above) Crossbow bolts (quiver of 10) x10 Arrows (quiver of 20) x10 Backpack Bedroll Blanket, winter x1 Candle Case (for map or scroll) Grappling hook Hammer Ink vial Ink pen Lantern (bullseye) Oil flasks x2 Paper sheets x5 Rations (1 day) x2 Rope (50', hempen) x1 Signal whistle Signet ring Torches x1 Vial (for ink or potions) x10 Waterskins x1 Healer kit Thieves' tools [/sblock] [/QUOTE]
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