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Blood's Eberron Game (Closed)
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<blockquote data-quote="Eryndur" data-source="post: 3777451" data-attributes="member: 2910"><p>I'm just collecting my various posts about my character into one cohesive whole, so Bloodweaver can find all the pertinent info. Here ya go:</p><p></p><p>WINDLEMAS d'ORIEN</p><p></p><p>NG Human Male Scout 1</p><p></p><p>ABILITIES (28 point buy)</p><p>S 10 (2pts) +0</p><p>D 16 (10pts) +3</p><p>C 10 (2pts) +0</p><p>I 14 (6pts) +2</p><p>W 12 (4pts) +1</p><p>Ch 12 (4pts) +1</p><p></p><p>SAVES</p><p>Fort 0 (+0)</p><p>Ref 2 (+5)</p><p>Will 0 (+1)</p><p></p><p>BAB: +0</p><p>Grapple: +0</p><p>Speed: 30'</p><p>Action Points: 5</p><p>Initiative: +3</p><p>HP: 8</p><p>AC: 15 (Leather, Dex), Tch 13, FF 12</p><p></p><p>COMBAT</p><p>Handaxe Att: +0; Dam: 1d6; Crit: x2</p><p>Throwing Axe Att: +3; Dam: 1d6; Crit: x2; Range: 10'</p><p></p><p>SKILLS</p><p>Balance 2 (+5)</p><p>Climb 3 (+3)</p><p>Escape Artist 3 (+6)</p><p>Hide 4 (+7)</p><p>Jump 2 (+2)</p><p>Knowledge: Nature 2 (+4)</p><p>Knowledge: Geography 4 (+6)</p><p>Listen 4 (+5)</p><p>Move Silently 4 (+7)</p><p>Search 4 (+6)</p><p>Sense Motive 2 (+3)</p><p>Spot 4 (+5)</p><p>Survival 2 (+5)</p><p>Tumble 4 (+7)</p><p></p><p>FEATS</p><p>Least Dragonmark of Passage; Expeditious Retreat 1/day; +2 Survival</p><p>Favored in House; 1 favor/week; +1 to check</p><p></p><p>CLASS FEATURES</p><p>Skirmish +1d6</p><p>Trapfinding</p><p></p><p>RACIAL FEATURES</p><p>one extra skill point/level</p><p></p><p>EQUIPMENT</p><p>Backpack</p><p>Flint and Steel</p><p>Belt Pouch x2</p><p>Rations, 1 week</p><p>Rope, Silk 50'</p><p>Torch x5</p><p>Climber's Kit</p><p>Traveler's Outfit</p><p></p><p>MONEY</p><p>77 gp</p><p></p><p>LANGUAGES</p><p>Common</p><p>Gnome</p><p>Goblin</p><p></p><p>APPEARANCE/PERSONALITY</p><p>Windlemas (usually shortened to "Windle") is short and compact, with long dark hair and thick eyebrows. He keeps his body slung low to the ground, similar to a predatory animal. He's quick with a smile and a quip, and he keeps his bushy moustache carefully trimmed. He loves maps, and can easily spend hours poring over the smallest fragment.</p><p></p><p>BACKGROUND/REASON FOR ACCEPTING RUGREW'S JOB</p><p>Windlemas is a true-blooded scion of House Orien, born in the Aundairian city of Passage and brought up within the Transportation Guild. His father was a house member, and his mother was an unaffiliated Passage local. Windlemas is the youngest of seven, and the only marked. His father has always been determined to see his lone marked son rise high within the house hierarchy. The opportunity presented itself when the Orien patriarch decided to send the young scout to New Cyre, with the task of ensuring Orien interests in the small colony.</p><p></p><p>House Orien has a keen desire to help New Cyre in its quest to purge the Mournland, because the house has the ultimate goal of breaching Old Cyre and reestablishing lightning rail transportation through the area. This would single-handedly reunite the entire southern half of Khorvaire, put milions in Orien coffers, and deal a strong blow to rival Lyrandar travel operations.</p><p></p><p>Thus, Sir Rugrew's proactive work in provisioning New Cyre ties directly into House Orien's plans.</p><p></p><p>Windle's immediate superior is an unmarked Orien employee named Soodem. He's a mid-level expert who was a lightning rail engineer and conductor many years ago, based out of Metrol. He professes to be loyal to House Orien only, but it is widely known that the man is fiercely proud to be Karrnathi. Take that for what it's worth...</p><p></p><p>Soodem tolerates the young d'Orien heir, but harbors some resentment because of his mark. He fears that Windle is actually an inside agent for House Orien, sent to check up on him.</p><p></p><p>ADVANCEMENT</p><p>I would like to mold this PC around his dragonmark in every way possible. This may involve sacrificing combat-utile feats for "flavor" feats. So his role in the party would be much more in the skill arena, especially wilderness-based ones. I plan for him to move into either the Dragonmarked Heir or the Blade of Orien prestige classes. Whatever the path, he will be dedicated to a steady rise within the house hierarchy.</p><p></p><p>POSSIBLE GROUP NAMES</p><p>- The Weeping Knives</p><p>- The Empty Scabbards</p></blockquote><p></p>
[QUOTE="Eryndur, post: 3777451, member: 2910"] I'm just collecting my various posts about my character into one cohesive whole, so Bloodweaver can find all the pertinent info. Here ya go: WINDLEMAS d'ORIEN NG Human Male Scout 1 ABILITIES (28 point buy) S 10 (2pts) +0 D 16 (10pts) +3 C 10 (2pts) +0 I 14 (6pts) +2 W 12 (4pts) +1 Ch 12 (4pts) +1 SAVES Fort 0 (+0) Ref 2 (+5) Will 0 (+1) BAB: +0 Grapple: +0 Speed: 30' Action Points: 5 Initiative: +3 HP: 8 AC: 15 (Leather, Dex), Tch 13, FF 12 COMBAT Handaxe Att: +0; Dam: 1d6; Crit: x2 Throwing Axe Att: +3; Dam: 1d6; Crit: x2; Range: 10' SKILLS Balance 2 (+5) Climb 3 (+3) Escape Artist 3 (+6) Hide 4 (+7) Jump 2 (+2) Knowledge: Nature 2 (+4) Knowledge: Geography 4 (+6) Listen 4 (+5) Move Silently 4 (+7) Search 4 (+6) Sense Motive 2 (+3) Spot 4 (+5) Survival 2 (+5) Tumble 4 (+7) FEATS Least Dragonmark of Passage; Expeditious Retreat 1/day; +2 Survival Favored in House; 1 favor/week; +1 to check CLASS FEATURES Skirmish +1d6 Trapfinding RACIAL FEATURES one extra skill point/level EQUIPMENT Backpack Flint and Steel Belt Pouch x2 Rations, 1 week Rope, Silk 50' Torch x5 Climber's Kit Traveler's Outfit MONEY 77 gp LANGUAGES Common Gnome Goblin APPEARANCE/PERSONALITY Windlemas (usually shortened to "Windle") is short and compact, with long dark hair and thick eyebrows. He keeps his body slung low to the ground, similar to a predatory animal. He's quick with a smile and a quip, and he keeps his bushy moustache carefully trimmed. He loves maps, and can easily spend hours poring over the smallest fragment. BACKGROUND/REASON FOR ACCEPTING RUGREW'S JOB Windlemas is a true-blooded scion of House Orien, born in the Aundairian city of Passage and brought up within the Transportation Guild. His father was a house member, and his mother was an unaffiliated Passage local. Windlemas is the youngest of seven, and the only marked. His father has always been determined to see his lone marked son rise high within the house hierarchy. The opportunity presented itself when the Orien patriarch decided to send the young scout to New Cyre, with the task of ensuring Orien interests in the small colony. House Orien has a keen desire to help New Cyre in its quest to purge the Mournland, because the house has the ultimate goal of breaching Old Cyre and reestablishing lightning rail transportation through the area. This would single-handedly reunite the entire southern half of Khorvaire, put milions in Orien coffers, and deal a strong blow to rival Lyrandar travel operations. Thus, Sir Rugrew's proactive work in provisioning New Cyre ties directly into House Orien's plans. Windle's immediate superior is an unmarked Orien employee named Soodem. He's a mid-level expert who was a lightning rail engineer and conductor many years ago, based out of Metrol. He professes to be loyal to House Orien only, but it is widely known that the man is fiercely proud to be Karrnathi. Take that for what it's worth... Soodem tolerates the young d'Orien heir, but harbors some resentment because of his mark. He fears that Windle is actually an inside agent for House Orien, sent to check up on him. ADVANCEMENT I would like to mold this PC around his dragonmark in every way possible. This may involve sacrificing combat-utile feats for "flavor" feats. So his role in the party would be much more in the skill arena, especially wilderness-based ones. I plan for him to move into either the Dragonmarked Heir or the Blade of Orien prestige classes. Whatever the path, he will be dedicated to a steady rise within the house hierarchy. POSSIBLE GROUP NAMES - The Weeping Knives - The Empty Scabbards [/QUOTE]
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