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<blockquote data-quote="lin_fusan" data-source="post: 5225421" data-attributes="member: 37085"><p>There was a thread about Free RPG Day in general which discussed the adventure in passing, but not in detail...</p><p></p><p>My answers:</p><p></p><p>[SPOILER]</p><p>1) The read-aloud text block mentions 7 coins.</p><p></p><p>When the encounter mentions "rounds", I assume it actually means 1 D&D game round.</p><p></p><p>2) The encounter mentions that the Jhakar trapjaws enter through a gate after round 1. The map only has one gate, and it is located behind the elves's start area, so I assume that is where they emerge.</p><p></p><p>3) As for the negative reaction toward arcane magic, I wished the adventure had set aside some info on how to address its use. </p><p></p><p>Personally, I wouldn't want to punish players for using their abilities, but the background info makes a big deal about arcane power, especially in connection with the sorcerer kings (and one of the sample player characters even has a pact bond with one!), that I don't want to ignore that aspect of Athasian life. </p><p></p><p>And since the village/town is part of the free city-state of Tyr, I would imagine that any connection to a sorcerer king would be negative, but as to how that would play in-game, I have no idea.</p><p>[/SPOILER]</p></blockquote><p></p>
[QUOTE="lin_fusan, post: 5225421, member: 37085"] There was a thread about Free RPG Day in general which discussed the adventure in passing, but not in detail... My answers: [SPOILER] 1) The read-aloud text block mentions 7 coins. When the encounter mentions "rounds", I assume it actually means 1 D&D game round. 2) The encounter mentions that the Jhakar trapjaws enter through a gate after round 1. The map only has one gate, and it is located behind the elves's start area, so I assume that is where they emerge. 3) As for the negative reaction toward arcane magic, I wished the adventure had set aside some info on how to address its use. Personally, I wouldn't want to punish players for using their abilities, but the background info makes a big deal about arcane power, especially in connection with the sorcerer kings (and one of the sample player characters even has a pact bond with one!), that I don't want to ignore that aspect of Athasian life. And since the village/town is part of the free city-state of Tyr, I would imagine that any connection to a sorcerer king would be negative, but as to how that would play in-game, I have no idea. [/SPOILER] [/QUOTE]
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