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Bloodsand Arena/Dark Sun questions
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<blockquote data-quote="Dragonblade" data-source="post: 5233675" data-attributes="member: 2804"><p>My general approach to Dark Sun is that there are very very few altruistic people and lots of shades of grey. There are many that could be considered evil, but few who would be considered good.</p><p></p><p>The Sorcerer-Kings are evil, but very far removed from the PCs at least until the PCs get into much higher levels. They are more concerned with accelerating their path to godhood/dragon transformations and jockeying with their fellow sorcerer-kings.</p><p></p><p>Pretty much any Defiler could be considered evil, since their blatant disregard for the environment in their pursuit of power is a significant contributing factor to the current state of the world.</p><p></p><p>Some Defilers find security in the employ of the Sorcerer-Kings, others seek out their own path to power by looking for masters to apprentice with, kind of like the Sith in SW, or by going out to the desert to look for ruins and ancient artifacts or lost magical knowledge.</p><p></p><p>The Veiled Alliance is highly factionalized in my game. Each faction has a different view and often times the factions war with each other as often as not. Some believe they should be looking for ancient magic to restore the world, some believe the world is past saving and that their duty is simply to avenge nature by destroying the current order and all who support it (including the commoner rabble who won't join the cause), others believe its better to educate people and defilers, to bring them on the right path of preserver magic, or to kill them if they don't listen.</p><p></p><p>The Elemental priests care only about advancing their element, regardless of any consequences that wreaks on the world. Air, Earth, and Fire are dominant and have become arrogant and complacent. Water is struggling and weak, but also most likely to ally with Preservers or the Alliance.</p><p></p><p>I don't know how 4e will handle these groups yet so my approach may change.</p><p></p><p>Also, there is The Order. The super secret cabal of uber psionic masters. They are more concerned with self-perfection and their own advancement into a higher being than in the state of the world. Still they are powerful enough that they frequently are involved in the intrigues of the sorcerer-kings.</p></blockquote><p></p>
[QUOTE="Dragonblade, post: 5233675, member: 2804"] My general approach to Dark Sun is that there are very very few altruistic people and lots of shades of grey. There are many that could be considered evil, but few who would be considered good. The Sorcerer-Kings are evil, but very far removed from the PCs at least until the PCs get into much higher levels. They are more concerned with accelerating their path to godhood/dragon transformations and jockeying with their fellow sorcerer-kings. Pretty much any Defiler could be considered evil, since their blatant disregard for the environment in their pursuit of power is a significant contributing factor to the current state of the world. Some Defilers find security in the employ of the Sorcerer-Kings, others seek out their own path to power by looking for masters to apprentice with, kind of like the Sith in SW, or by going out to the desert to look for ruins and ancient artifacts or lost magical knowledge. The Veiled Alliance is highly factionalized in my game. Each faction has a different view and often times the factions war with each other as often as not. Some believe they should be looking for ancient magic to restore the world, some believe the world is past saving and that their duty is simply to avenge nature by destroying the current order and all who support it (including the commoner rabble who won't join the cause), others believe its better to educate people and defilers, to bring them on the right path of preserver magic, or to kill them if they don't listen. The Elemental priests care only about advancing their element, regardless of any consequences that wreaks on the world. Air, Earth, and Fire are dominant and have become arrogant and complacent. Water is struggling and weak, but also most likely to ally with Preservers or the Alliance. I don't know how 4e will handle these groups yet so my approach may change. Also, there is The Order. The super secret cabal of uber psionic masters. They are more concerned with self-perfection and their own advancement into a higher being than in the state of the world. Still they are powerful enough that they frequently are involved in the intrigues of the sorcerer-kings. [/QUOTE]
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