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Bloodstorm Made Awesome
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<blockquote data-quote="comrade raoul" data-source="post: 4397177" data-attributes="member: 554"><p>Unless I'm massively underestimating the value of the free shift, Bloodstorm seems awfully weaksauce for a 25th-level daily--I'd probably even rather have the 5th-level Two-Wolf Pounce, to say nothing of most of the 15th- or 19th-level dailies. Here's a revised version that I think is more interesting, but, as is standard for such things, potentially too good. The basic idea is that you can keep using the power--basically becoming a whirling engine of destruction--at an increasing cost to your defenses (and you don't do half damage on misses). Thoughts?</p><p><span style="font-size: 15px"><span style="color: Gray"></span></span></p><p><span style="font-size: 15px"><span style="color: Gray"><strong>Bloodstorm -- Ranger Attack 25</strong></span></span> </p><p><strong>Daily * Martial, Weapon</strong></p><p><strong>Standard Action -- Melee or Ranged weapon</strong></p><p><strong>Requirement:</strong> You must be wielding two melee weapons or a ranged weapon.</p><p><strong>Target:</strong> One creature</p><p><strong>Attack: </strong>Strength vs. AC (melee; main weapon and off-hand weapon) or Dexterity vs. AC (ranged), two attacks.</p><p><strong>Hit:</strong> 2[W] + Strength modifier damage (melee) or 2[W] + Dexterity modifier (ranged) per attack.</p><p><strong>Effect:</strong> After making these attacks, you can shift a number of squares equal to your Wisdom modifier.</p><p><strong>Sustain Standard:</strong> Repeat the power, against the same or a different target. When you sustain the power, you take a -1 penalty to your AC and Reflex defense until the end of your next turn. This penalty increases by 1 each time you sustain the power.</p></blockquote><p></p>
[QUOTE="comrade raoul, post: 4397177, member: 554"] Unless I'm massively underestimating the value of the free shift, Bloodstorm seems awfully weaksauce for a 25th-level daily--I'd probably even rather have the 5th-level Two-Wolf Pounce, to say nothing of most of the 15th- or 19th-level dailies. Here's a revised version that I think is more interesting, but, as is standard for such things, potentially too good. The basic idea is that you can keep using the power--basically becoming a whirling engine of destruction--at an increasing cost to your defenses (and you don't do half damage on misses). Thoughts? [SIZE=4][COLOR=Gray] [B]Bloodstorm -- Ranger Attack 25[/B][/COLOR][/SIZE] [B]Daily * Martial, Weapon[/B] [B]Standard Action -- Melee or Ranged weapon[/B] [B]Requirement:[/B] You must be wielding two melee weapons or a ranged weapon. [B]Target:[/B] One creature [B]Attack: [/B]Strength vs. AC (melee; main weapon and off-hand weapon) or Dexterity vs. AC (ranged), two attacks. [B]Hit:[/B] 2[W] + Strength modifier damage (melee) or 2[W] + Dexterity modifier (ranged) per attack. [B]Effect:[/B] After making these attacks, you can shift a number of squares equal to your Wisdom modifier. [B]Sustain Standard:[/B] Repeat the power, against the same or a different target. When you sustain the power, you take a -1 penalty to your AC and Reflex defense until the end of your next turn. This penalty increases by 1 each time you sustain the power. [/QUOTE]
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