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<blockquote data-quote="radmod" data-source="post: 5270987" data-attributes="member: 93008"><p>As my wife often reminds me: "let them do what they want. It's all supposed to be fun!"</p><p></p><p>I agree to a point. It depends on the world. </p><p>One world I'm currently running is my "God" world where the PCs have just figured out that they are really gods to be. In that world, they can basically do anything, be anything.</p><p>Normally, though, I run a somewhat 'realistic' world. In it, there are things you can and cannot be, can do and cannot do, but, mostly, what comes around goes around. </p><p>For example, pre-3.5, players would Hold Person a bad guy then smash him in the face, killing him. I said "fine with me" and then killed one of them in that manner. Likewise, fighting three abreast, they all attacked the middle guy, so I started returning the favor. Finally, one guy got the bright idea of occupying a down monster's space then using the spiked combat boots every player wears to essentially kill the guy. That actually worked out because players would then guard down comrades and pull them out or risk instant kills. </p><p>I also like well thought out plans of attack. Yet, I've seen PCs take literally hours to plan something but then say "nevermind" and do a frontal assault.</p><p></p><p>I guess what I'm saying is that if the players want to be bloodthristy, let them but make sure they understand that there are consequences. However, make sure they really, really know it and make sure they follow your rulings. (In my worlds, a pally isn't allowed to auto-attack someone who shows up as evil.)</p></blockquote><p></p>
[QUOTE="radmod, post: 5270987, member: 93008"] As my wife often reminds me: "let them do what they want. It's all supposed to be fun!" I agree to a point. It depends on the world. One world I'm currently running is my "God" world where the PCs have just figured out that they are really gods to be. In that world, they can basically do anything, be anything. Normally, though, I run a somewhat 'realistic' world. In it, there are things you can and cannot be, can do and cannot do, but, mostly, what comes around goes around. For example, pre-3.5, players would Hold Person a bad guy then smash him in the face, killing him. I said "fine with me" and then killed one of them in that manner. Likewise, fighting three abreast, they all attacked the middle guy, so I started returning the favor. Finally, one guy got the bright idea of occupying a down monster's space then using the spiked combat boots every player wears to essentially kill the guy. That actually worked out because players would then guard down comrades and pull them out or risk instant kills. I also like well thought out plans of attack. Yet, I've seen PCs take literally hours to plan something but then say "nevermind" and do a frontal assault. I guess what I'm saying is that if the players want to be bloodthristy, let them but make sure they understand that there are consequences. However, make sure they really, really know it and make sure they follow your rulings. (In my worlds, a pally isn't allowed to auto-attack someone who shows up as evil.) [/QUOTE]
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