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<blockquote data-quote="S'mon" data-source="post: 5271055" data-attributes="member: 463"><p>I haven't seen this as a problem in my games. I've seen players go to considerable effort to take an enemy NPC alive (admittedly a beautiful female NPC!) even when they weren't surrendering, and they pretty much always take prisoners. My last tabletop 4e session, an Ogre (Great Ulfe from Forge of Fury) surrendered to the PCs after they'd killed his Orc allies, there was some debate but they did accept his surrender after he offered to fight alongside them. Typically they eventually say 'leave this place and never return" and let the POW go. </p><p></p><p>The only time I can recall a prisoner execution, it was by me! We were playing Midnight, our group was sneaking up on some enemy soldiers, we had captured one and my PC Zana Than decided she had to kill the guy to stop the risk of him alerting his comrades. Midnight is a very 'dark' setting, Zana was LG, and this was more of a gut-wrencher (the GM played up the young enemy's puppy-dog look, at least it felt that way) than a casual murder.</p><p></p><p>Re Paladins & Detect Evil, I'm currently running online City State of the Invincible Overlord, where much of the population and most of the authorities are Lawful Evil, and Good & Evil (and Law and Chaos) are expected to 'just get along' - the LG Paladin who kills someone for detecting as evil will be treated the exact same way as the CE serial killer who murders for kicks.</p></blockquote><p></p>
[QUOTE="S'mon, post: 5271055, member: 463"] I haven't seen this as a problem in my games. I've seen players go to considerable effort to take an enemy NPC alive (admittedly a beautiful female NPC!) even when they weren't surrendering, and they pretty much always take prisoners. My last tabletop 4e session, an Ogre (Great Ulfe from Forge of Fury) surrendered to the PCs after they'd killed his Orc allies, there was some debate but they did accept his surrender after he offered to fight alongside them. Typically they eventually say 'leave this place and never return" and let the POW go. The only time I can recall a prisoner execution, it was by me! We were playing Midnight, our group was sneaking up on some enemy soldiers, we had captured one and my PC Zana Than decided she had to kill the guy to stop the risk of him alerting his comrades. Midnight is a very 'dark' setting, Zana was LG, and this was more of a gut-wrencher (the GM played up the young enemy's puppy-dog look, at least it felt that way) than a casual murder. Re Paladins & Detect Evil, I'm currently running online City State of the Invincible Overlord, where much of the population and most of the authorities are Lawful Evil, and Good & Evil (and Law and Chaos) are expected to 'just get along' - the LG Paladin who kills someone for detecting as evil will be treated the exact same way as the CE serial killer who murders for kicks. [/QUOTE]
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