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<blockquote data-quote="Wolf1066" data-source="post: 5273428" data-attributes="member: 88680"><p>kick in the door and kill everything is indeed a valid style of play and some GMs and players love it. I've played in more than a few of those and had a ball of a time. Great stuff for clearing vast amounts of monsters out of dungeons - not such a great strategy in town.</p><p></p><p>In my own games, however, I prefer to run a "real-life consequences" sort of thing whereby if the players run around slaughtering every thing in sight, they're going to get a reputation of being murderous and will incur the wrath of various NPCs - which would naturally lead to the party being targeted for elimination.</p><p></p><p>Once that occurs, there is only so long they can realistically avoid a TPK - dunno about you, but my "willing suspension of disbelief" wears a bit thin the 4th or 5th time the enemies send out another group of faceless mooks that aren't quite good enough to take us instead of sending out their army/elite forces or laying a proper ambush. Smacks too much of crappy TV series to me.</p><p></p><p>So, my games better suit people who don't want to just kick the door in and kill things, people whose enjoyment of the game rests in the exploration of the game universe and interacting with its inhabitants - there's risk and danger and they carry weapons to defend themselves and occasionally kill. </p><p></p><p>It's not everyone's style of play but my players enjoy it and enjoy navigating their way through the risks, pitfalls and snares of a dangerous city where they are small fish in very deep, dark waters filled with schools of sharks.</p><p></p><p>In my campaign, a kick-down-the-door and storm in guns a-blazin' character would very soon be dead or incarcerated. One early PC in the game tortured a female prisoner, much to the disgust of the rest of the team. The prisoner was a gang member the team had captured and was handing over to the police and the PC took it upon himself to torture information out of her. The player was not able to keep playing so the character was written out of the plot by being called away. Later, the party heard that the character had been found beaten almost to death in a manner very much like a gang hit.</p></blockquote><p></p>
[QUOTE="Wolf1066, post: 5273428, member: 88680"] kick in the door and kill everything is indeed a valid style of play and some GMs and players love it. I've played in more than a few of those and had a ball of a time. Great stuff for clearing vast amounts of monsters out of dungeons - not such a great strategy in town. In my own games, however, I prefer to run a "real-life consequences" sort of thing whereby if the players run around slaughtering every thing in sight, they're going to get a reputation of being murderous and will incur the wrath of various NPCs - which would naturally lead to the party being targeted for elimination. Once that occurs, there is only so long they can realistically avoid a TPK - dunno about you, but my "willing suspension of disbelief" wears a bit thin the 4th or 5th time the enemies send out another group of faceless mooks that aren't quite good enough to take us instead of sending out their army/elite forces or laying a proper ambush. Smacks too much of crappy TV series to me. So, my games better suit people who don't want to just kick the door in and kill things, people whose enjoyment of the game rests in the exploration of the game universe and interacting with its inhabitants - there's risk and danger and they carry weapons to defend themselves and occasionally kill. It's not everyone's style of play but my players enjoy it and enjoy navigating their way through the risks, pitfalls and snares of a dangerous city where they are small fish in very deep, dark waters filled with schools of sharks. In my campaign, a kick-down-the-door and storm in guns a-blazin' character would very soon be dead or incarcerated. One early PC in the game tortured a female prisoner, much to the disgust of the rest of the team. The prisoner was a gang member the team had captured and was handing over to the police and the PC took it upon himself to torture information out of her. The player was not able to keep playing so the character was written out of the plot by being called away. Later, the party heard that the character had been found beaten almost to death in a manner very much like a gang hit. [/QUOTE]
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