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<blockquote data-quote="Doug McCrae" data-source="post: 5274205" data-attributes="member: 21169"><p>We were talking about this issue at a party I was at yesterday. (The parties I get invites to are soo cool!) Why PCs are so bloodthirsty:</p><p></p><p>1) It's often all they are good at. If you're very very good at killing things, and crap at everything else, you will tend to solve all problems by killing. See the D&D fighter class, tho it's true to a large extent of all D&D classes, except the pre-3e thief and the post-1e bard.</p><p>2) You get xp for it.</p><p>3) The players are desperate to move the plot forward and have exhausted all options save for violence. This is a pacing issue, imo.</p><p>4) No long-term consequences. PCs often aren't around long enough, either because of the length of the game or life expectancy, to face the realistic consequences of violent or intimidatory behaviour.</p><p>5) There's no law. Rpgs, such as D&D, are often set in wild uncivilized places, where there are no authorities to dispense justice.</p><p></p><p>PCs are also very quick to resort to threats of violence to get NPCs to do what they want. Moreso than I think most humans would be.</p></blockquote><p></p>
[QUOTE="Doug McCrae, post: 5274205, member: 21169"] We were talking about this issue at a party I was at yesterday. (The parties I get invites to are soo cool!) Why PCs are so bloodthirsty: 1) It's often all they are good at. If you're very very good at killing things, and crap at everything else, you will tend to solve all problems by killing. See the D&D fighter class, tho it's true to a large extent of all D&D classes, except the pre-3e thief and the post-1e bard. 2) You get xp for it. 3) The players are desperate to move the plot forward and have exhausted all options save for violence. This is a pacing issue, imo. 4) No long-term consequences. PCs often aren't around long enough, either because of the length of the game or life expectancy, to face the realistic consequences of violent or intimidatory behaviour. 5) There's no law. Rpgs, such as D&D, are often set in wild uncivilized places, where there are no authorities to dispense justice. PCs are also very quick to resort to threats of violence to get NPCs to do what they want. Moreso than I think most humans would be. [/QUOTE]
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