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<blockquote data-quote="athos" data-source="post: 5274274" data-attributes="member: 32605"><p>Kill them all, let Pelor sort them out <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p> </p><p>If you think about medieval times, people were not exactly the loving, tolerant people that are around today. They burned human beings they thought were witches, treated people of other religions horrendously, and god help anything that resembled an actual monster.</p><p> </p><p>I think it is completely within the scope of the game to have people act the part of the time frame they are playing in. I am not saying every paladin should be lawful stupid, but that the concept of humans killing what they do not understand is not original to D&D, it exists in our own world as well.</p><p> </p><p>Making players be politically correct is ok, if they are having fun doing that, but I prefer to play characters that are completely opposite of me in the real world. I would never knowingly hurt another creature for anything other than the defense of my family, but in D&D, I can play an evil wizard scheming to take over the kingdom through dastardly deeds. To me, playing something I wouldn't allow myself to do in real life is where the fun comes in.</p><p> </p><p>If a group of ogres is terrorizing the village, as a DM, I would actually award a group more xp for figuring out a win/win situation where they got the ogres to maybe act as a protector for the village in exchange for some cattle or something. But this would assume the ogres were neutral or shrek-like good, not blood thirsty d&d ogres with evil in their hearts and a taste for human flesh. If the latter were the case, extermination is certainly a valid option IMO.</p><p> </p><p>It is up to the DM to mix it up. Sometimes you have a misunderstanding, sometimes you have an evil villain, sometimes you have to deal with prejudice, and sometimes you have to make mistakes to learn and progress. That is D&D.</p><p> </p><p>I do like you letting your players know up front how you DM. That is only fair. If they don't want a politically correct game, they can pass yours by, which is their right.</p></blockquote><p></p>
[QUOTE="athos, post: 5274274, member: 32605"] Kill them all, let Pelor sort them out :) If you think about medieval times, people were not exactly the loving, tolerant people that are around today. They burned human beings they thought were witches, treated people of other religions horrendously, and god help anything that resembled an actual monster. I think it is completely within the scope of the game to have people act the part of the time frame they are playing in. I am not saying every paladin should be lawful stupid, but that the concept of humans killing what they do not understand is not original to D&D, it exists in our own world as well. Making players be politically correct is ok, if they are having fun doing that, but I prefer to play characters that are completely opposite of me in the real world. I would never knowingly hurt another creature for anything other than the defense of my family, but in D&D, I can play an evil wizard scheming to take over the kingdom through dastardly deeds. To me, playing something I wouldn't allow myself to do in real life is where the fun comes in. If a group of ogres is terrorizing the village, as a DM, I would actually award a group more xp for figuring out a win/win situation where they got the ogres to maybe act as a protector for the village in exchange for some cattle or something. But this would assume the ogres were neutral or shrek-like good, not blood thirsty d&d ogres with evil in their hearts and a taste for human flesh. If the latter were the case, extermination is certainly a valid option IMO. It is up to the DM to mix it up. Sometimes you have a misunderstanding, sometimes you have an evil villain, sometimes you have to deal with prejudice, and sometimes you have to make mistakes to learn and progress. That is D&D. I do like you letting your players know up front how you DM. That is only fair. If they don't want a politically correct game, they can pass yours by, which is their right. [/QUOTE]
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