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<blockquote data-quote="Wolf1066" data-source="post: 5274364" data-attributes="member: 88680"><p>Then some players go from D&D run by a DM who only awards XP for killing to a game such as Traveller or Cyberpunk or some contemporary setting, where laws abound and the aim of the game is not necessarily to exterminate anyone you perceive to be in your way and they attempt to deal with everything as if they are still playing D&D.</p><p></p><p>This then leads to all sorts of fun when they find themselves being pursued by the local law and/or have contracts put on them.</p><p></p><p>Thankfully, most learn quickly.</p><p></p><p>I've encountered some players that seem to think that the game is "The [player's name] Show" starring [player's name] with a supporting cast of [the rest of the players]. The game is a B-grade TV show in which they, the Star Of The Show, can do whatever they like and all the other characters - PCs and NPCs alike exist to suit their purposes. They can torture like Jack Bauer - and expect perfect results - destroy property, break and enter, kill without compunction - and then wonder why the other characters aren't supportive of them.</p><p></p><p>Then the GM gets the task of having to respond to the player's excesses in a realistic fashion.</p><p></p><p>Fine if everyone is OK with fighting their way out of every situation, constantly watching their backs and being on the run from the law in a place where pretty much everyone is against them and they can't rely on the locals to hide them (why would the locals want to?). But in reality - how long are 3-7 people going to last like that?</p></blockquote><p></p>
[QUOTE="Wolf1066, post: 5274364, member: 88680"] Then some players go from D&D run by a DM who only awards XP for killing to a game such as Traveller or Cyberpunk or some contemporary setting, where laws abound and the aim of the game is not necessarily to exterminate anyone you perceive to be in your way and they attempt to deal with everything as if they are still playing D&D. This then leads to all sorts of fun when they find themselves being pursued by the local law and/or have contracts put on them. Thankfully, most learn quickly. I've encountered some players that seem to think that the game is "The [player's name] Show" starring [player's name] with a supporting cast of [the rest of the players]. The game is a B-grade TV show in which they, the Star Of The Show, can do whatever they like and all the other characters - PCs and NPCs alike exist to suit their purposes. They can torture like Jack Bauer - and expect perfect results - destroy property, break and enter, kill without compunction - and then wonder why the other characters aren't supportive of them. Then the GM gets the task of having to respond to the player's excesses in a realistic fashion. Fine if everyone is OK with fighting their way out of every situation, constantly watching their backs and being on the run from the law in a place where pretty much everyone is against them and they can't rely on the locals to hide them (why would the locals want to?). But in reality - how long are 3-7 people going to last like that? [/QUOTE]
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