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<blockquote data-quote="Neonchameleon" data-source="post: 5276484" data-attributes="member: 87792"><p>I'm finding a lot of how the PCs react to killing NPCs is down to the DM. I'm in two campaigns at the moment (S'mon's being one). And in very short order my PCs are getting different attitudes to the antagonistic NPCs, and even some of the other PCs in the party. In S'mon's, The Great Ulfe surrendered after we slaughtered the orcs but needs out help to get out past the lower level (we cut the bridge on the upper level and used the secret door that he doesn't know about) - so he's useful to us as an extra meatshield. Win-win. On the other hand in the other campaign, we wandered into a couple of goblins carrying a treasure chest and intimidated them rather than killing them. What happened next was that an NPC mocked us for not asking the right questions before letting them go - and later that session one of the goblins turned up to identify one of the PCs (who was pretending to be someone else) despite putting himself in swords reach to do so (splat). Probably the last time that character's going to accept a surrender. And in the campaign I'm running, the party Warlord works on the principle that making the enemy fight to the last man is just risking yourselves if there's an alternative. She's right most of the time (and in one of the later modules a handful of these NPCs are going to come back as allies).</p><p> </p><p>Shorter me: If the DM rewards the PCs for not killing everyone in sight, the PCs are likely to spare people where possible. If the DM punishes them for leaving survivors, the PCs start cutting throats and dismembering bodies.</p></blockquote><p></p>
[QUOTE="Neonchameleon, post: 5276484, member: 87792"] I'm finding a lot of how the PCs react to killing NPCs is down to the DM. I'm in two campaigns at the moment (S'mon's being one). And in very short order my PCs are getting different attitudes to the antagonistic NPCs, and even some of the other PCs in the party. In S'mon's, The Great Ulfe surrendered after we slaughtered the orcs but needs out help to get out past the lower level (we cut the bridge on the upper level and used the secret door that he doesn't know about) - so he's useful to us as an extra meatshield. Win-win. On the other hand in the other campaign, we wandered into a couple of goblins carrying a treasure chest and intimidated them rather than killing them. What happened next was that an NPC mocked us for not asking the right questions before letting them go - and later that session one of the goblins turned up to identify one of the PCs (who was pretending to be someone else) despite putting himself in swords reach to do so (splat). Probably the last time that character's going to accept a surrender. And in the campaign I'm running, the party Warlord works on the principle that making the enemy fight to the last man is just risking yourselves if there's an alternative. She's right most of the time (and in one of the later modules a handful of these NPCs are going to come back as allies). Shorter me: If the DM rewards the PCs for not killing everyone in sight, the PCs are likely to spare people where possible. If the DM punishes them for leaving survivors, the PCs start cutting throats and dismembering bodies. [/QUOTE]
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