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<blockquote data-quote="Raven Crowking" data-source="post: 5276564" data-attributes="member: 18280"><p>I have run games where an NPC orc was given magical healing before a PC.</p><p></p><p>In the same campaign, a tribe of about 30 orcs began to emulate one of the PCs, who had both single-handedly cowed them in battle, and then spared them.</p><p></p><p>Of course, I am a DM who remembers that most mimics are willing to shake down PCs for food (once they are in a position of power) rather than risk their lives in battle. And I am a DM who will use fallen PCs as hostages so that villains may escape -- and then release them as the villians had promised. Evil doesn't mean stupid, and my villians are often smart enough to know that negotiating <strong><em>now</em></strong> (and keeping their end) might allow them to negotiate <strong><em>later</em></strong>, when they are in a worse position.</p><p></p><p>IME, players pick up on this quite quickly.</p><p></p><p>Of course, poorly treated captives may rebound on the PCs, if it becomes possible for those captives to escape/get leverage over the PCs. It certainly does on NPCs! <img src="http://www.enworld.org/forum/images/smilies/laugh.png" class="smilie" loading="lazy" alt=":lol:" title="Laughing :lol:" data-shortname=":lol:" /></p><p></p><p></p><p>RC</p></blockquote><p></p>
[QUOTE="Raven Crowking, post: 5276564, member: 18280"] I have run games where an NPC orc was given magical healing before a PC. In the same campaign, a tribe of about 30 orcs began to emulate one of the PCs, who had both single-handedly cowed them in battle, and then spared them. Of course, I am a DM who remembers that most mimics are willing to shake down PCs for food (once they are in a position of power) rather than risk their lives in battle. And I am a DM who will use fallen PCs as hostages so that villains may escape -- and then release them as the villians had promised. Evil doesn't mean stupid, and my villians are often smart enough to know that negotiating [B][I]now[/I][/B] (and keeping their end) might allow them to negotiate [B][I]later[/I][/B], when they are in a worse position. IME, players pick up on this quite quickly. Of course, poorly treated captives may rebound on the PCs, if it becomes possible for those captives to escape/get leverage over the PCs. It certainly does on NPCs! :lol: RC [/QUOTE]
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