Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Blow it up! What class need to be completely re-worked in 5e?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Mercule" data-source="post: 7106445" data-attributes="member: 5100"><p>To address the OP:</p><p></p><p>Barbarian - kill it. Seriously. The rage should be put into a Fighter subclass. Also, why do totems only work if you have anger management issues? It's a hot mess.</p><p></p><p>Bard - Mixed feelings. I kind of enjoy them, but they really are kind of a weird concept. Keep them so you don't have to have Clerics for heal bots. Maybe make them a bit more druid-y and a bit less skill monkey.</p><p></p><p>Cleric - Blow it up. Remove <em>turn undead</em> (not Channel Divinity, just turning); maybe leave it for a domain or two, but nuke it from the core class. Also, less tanky. Either reserve the heavy armor for war domain <u>only</u> (what complete freaking imbecile decided a Life Cleric should have heavy armor?) or give the base class only light armor and grant medium armor to anyone currently getting heavy.</p><p></p><p>Druid - Blow it up. I think this one is beyond salvaging. Just go ahead and make it the home of all the weird nature things that don't go anywhere else. Pick your subclass: Shifter, Totem, Animal Companion, Spells. Pick one. Shut up because no one loves you, anyway.</p><p></p><p>Fighter - Someone has to be the best at fighting. These guys should be it.</p><p></p><p>Monk - Erm... Dunno. The class doesn't suck, but maybe it should be moved into a supplement. Maybe the one with the Mystic.</p><p></p><p>Paladin - Keep it, but only so the Cleric doesn't have to have heavy armor. Either that, or just make the player use multiclassing to get a homicidal priest.</p><p></p><p>Ranger - Aragorn. With the Barbarian dead and the pets moved to the hippy Druids, the Ranger is free to be the hardest SOB to kill in the game. Sure, they can do reasonable damage. Not as much as the Fighter or the Rogue -- at least not all at once. They'll just live long enough for it to balance out.</p><p></p><p>Rogue - Thief and skill monkey. The sneak attack is nice, but there shouldn't actually be a debate about whether a swashbuckler (swordsman) would be better built using the Fighter class or not (hint: if your job is to stick the other guy with a weapon, use the Fighter).</p><p></p><p>Sorcerer - The original purpose was to make spell slots suck less. 5E has obsoleted this need, so nuke at will. If you're going to keep it, then make the mechanics actually play out like someone with magic running through their blood. Casting spells just like a Wizard does not capture that feel. Either excuse them from VSM or give them a new power structure. Either way, when it's all done, it'll probably make a great Psion, too.</p><p></p><p>Warlock - Aren't these guys just Sorcerers with a lease? The original Warlock was awesome because the core premise was magic without resource management. That's not what we got in 5E. Either put it back to zero resource management or merge it with Sorcerer and make them late bloomers.</p><p></p><p>Wizard - They finally fixed Vancian slots! But, they broke the schools of magic. The Evoker needs to be kicked in the junk. Maybe keep the schools, but not structure the sub-classes around them.</p></blockquote><p></p>
[QUOTE="Mercule, post: 7106445, member: 5100"] To address the OP: Barbarian - kill it. Seriously. The rage should be put into a Fighter subclass. Also, why do totems only work if you have anger management issues? It's a hot mess. Bard - Mixed feelings. I kind of enjoy them, but they really are kind of a weird concept. Keep them so you don't have to have Clerics for heal bots. Maybe make them a bit more druid-y and a bit less skill monkey. Cleric - Blow it up. Remove [I]turn undead[/I] (not Channel Divinity, just turning); maybe leave it for a domain or two, but nuke it from the core class. Also, less tanky. Either reserve the heavy armor for war domain [U]only[/U] (what complete freaking imbecile decided a Life Cleric should have heavy armor?) or give the base class only light armor and grant medium armor to anyone currently getting heavy. Druid - Blow it up. I think this one is beyond salvaging. Just go ahead and make it the home of all the weird nature things that don't go anywhere else. Pick your subclass: Shifter, Totem, Animal Companion, Spells. Pick one. Shut up because no one loves you, anyway. Fighter - Someone has to be the best at fighting. These guys should be it. Monk - Erm... Dunno. The class doesn't suck, but maybe it should be moved into a supplement. Maybe the one with the Mystic. Paladin - Keep it, but only so the Cleric doesn't have to have heavy armor. Either that, or just make the player use multiclassing to get a homicidal priest. Ranger - Aragorn. With the Barbarian dead and the pets moved to the hippy Druids, the Ranger is free to be the hardest SOB to kill in the game. Sure, they can do reasonable damage. Not as much as the Fighter or the Rogue -- at least not all at once. They'll just live long enough for it to balance out. Rogue - Thief and skill monkey. The sneak attack is nice, but there shouldn't actually be a debate about whether a swashbuckler (swordsman) would be better built using the Fighter class or not (hint: if your job is to stick the other guy with a weapon, use the Fighter). Sorcerer - The original purpose was to make spell slots suck less. 5E has obsoleted this need, so nuke at will. If you're going to keep it, then make the mechanics actually play out like someone with magic running through their blood. Casting spells just like a Wizard does not capture that feel. Either excuse them from VSM or give them a new power structure. Either way, when it's all done, it'll probably make a great Psion, too. Warlock - Aren't these guys just Sorcerers with a lease? The original Warlock was awesome because the core premise was magic without resource management. That's not what we got in 5E. Either put it back to zero resource management or merge it with Sorcerer and make them late bloomers. Wizard - They finally fixed Vancian slots! But, they broke the schools of magic. The Evoker needs to be kicked in the junk. Maybe keep the schools, but not structure the sub-classes around them. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Blow it up! What class need to be completely re-worked in 5e?
Top