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General Tabletop Discussion
*Dungeons & Dragons
Blow it up! What class need to be completely re-worked in 5e?
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<blockquote data-quote="Lanliss" data-source="post: 7106508" data-attributes="member: 6801219"><p>I agree with most of your post, and still agree with some of these things. Here is my 2 cp.</p><p></p><p>I consider "Fighter" just as Anomalous as Ranger. I actually like this part of ranger, as it feels to me like it should be a little vague. just IMO though.</p><p></p><p>As for abilities that are useless, I hate Turn undead way more than Indomitable. So much class space, dedicated to forcing Cleric into an Anti-Undead bomb. one or two times a day. And only against undead, these abilities are wasted if you are fighting anything other than undead. Also, your other Channel divinity Options might be better than Turn Undead anyway, so it might not even be used in fights against undead...</p><p></p><p>I oppose you completely on the idea of short rests. I wish all classes had more stuff that recharged on a short rest, so that there was actually a reason for short rests to happen. Either that, or all classes recharge on short rests, and the only reason to long rest is to recharge hit dice. It would require some tweaking, but I am working on a few ideas. For example, Wizards could get 1-2 of each spell slot up to 5th level on a short rest, and 6-9th levels recharge on a long rest.</p><p></p><p>I agree on the six saving throws, and think it should be down to 4, with Dex and Str being interchangeable. Fireball? Dex or Str, Players choice. Necrotic/Paralysis? Con save. Something that requires will? Cha save. Wis and Int should not factor in, IMO. Wis is purely a perception skill at this point, and I think all Casters should be Cha or Int. Int should only be used for skills, not saving throws.</p></blockquote><p></p>
[QUOTE="Lanliss, post: 7106508, member: 6801219"] I agree with most of your post, and still agree with some of these things. Here is my 2 cp. I consider "Fighter" just as Anomalous as Ranger. I actually like this part of ranger, as it feels to me like it should be a little vague. just IMO though. As for abilities that are useless, I hate Turn undead way more than Indomitable. So much class space, dedicated to forcing Cleric into an Anti-Undead bomb. one or two times a day. And only against undead, these abilities are wasted if you are fighting anything other than undead. Also, your other Channel divinity Options might be better than Turn Undead anyway, so it might not even be used in fights against undead... I oppose you completely on the idea of short rests. I wish all classes had more stuff that recharged on a short rest, so that there was actually a reason for short rests to happen. Either that, or all classes recharge on short rests, and the only reason to long rest is to recharge hit dice. It would require some tweaking, but I am working on a few ideas. For example, Wizards could get 1-2 of each spell slot up to 5th level on a short rest, and 6-9th levels recharge on a long rest. I agree on the six saving throws, and think it should be down to 4, with Dex and Str being interchangeable. Fireball? Dex or Str, Players choice. Necrotic/Paralysis? Con save. Something that requires will? Cha save. Wis and Int should not factor in, IMO. Wis is purely a perception skill at this point, and I think all Casters should be Cha or Int. Int should only be used for skills, not saving throws. [/QUOTE]
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Community
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Blow it up! What class need to be completely re-worked in 5e?
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