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General Tabletop Discussion
*Dungeons & Dragons
Blow it up! What class need to be completely re-worked in 5e?
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<blockquote data-quote="schnee" data-source="post: 7106725" data-attributes="member: 16728"><p>What class need to be completely re-worked in 5e?</p><p></p><p></p><p></p><p>So does this answer:</p><p></p><p>None of them. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p></p><p>I can see some improvements, maybe a bit more ink and page space devoted to a few of them (ahem *Sorcerer*) but...blown up? Completely from scratch? Nah.</p><p></p><p>--</p><p></p><p>Money where my mouth is: IMHO, the non-Wizard classes always get a bit shorted by sharing spells with the Wizard. The Sorcerer suffers from this the most of all.</p><p></p><p>I really like playing a Druid and having unique spells like Entangle and Moonbeam. And Produce Flame is interesting, because it combines the features of Light and Fire Bolt into something more thematically appropriate. I choose those whenever possible to make that class feel different. I wish the Sorcerer had MUCH more of that.</p><p></p><p>I'd rather see a parallel spell list, where the Sorcerer has a unique, mechanically different set of spells that play into the fact that they have a much more limited set to play with. They don't have to have the same flexibility as a Wizard, they should just feel significantly different. </p><p></p><p>I'd even love to have the metamagic-like effects 'baked in' to each spell, so their Flame spell gets to, say, shoot fire in a 15' cone, 30x5' line, or 10' diameter fireball at 90' range. Wild mage? Small chance of the areas of effect to be larger or smaller, or to do a different damage type. Stuff like that.</p><p></p><p>My bet is it comes down to page length and burden; the spell list takes up 20% of the book now, it would easily be 40% or more of it, making it much more expensive to print, and the rules knowledge burden on DMs would be doubled or more.</p></blockquote><p></p>
[QUOTE="schnee, post: 7106725, member: 16728"] What class need to be completely re-worked in 5e? So does this answer: None of them. :D I can see some improvements, maybe a bit more ink and page space devoted to a few of them (ahem *Sorcerer*) but...blown up? Completely from scratch? Nah. -- Money where my mouth is: IMHO, the non-Wizard classes always get a bit shorted by sharing spells with the Wizard. The Sorcerer suffers from this the most of all. I really like playing a Druid and having unique spells like Entangle and Moonbeam. And Produce Flame is interesting, because it combines the features of Light and Fire Bolt into something more thematically appropriate. I choose those whenever possible to make that class feel different. I wish the Sorcerer had MUCH more of that. I'd rather see a parallel spell list, where the Sorcerer has a unique, mechanically different set of spells that play into the fact that they have a much more limited set to play with. They don't have to have the same flexibility as a Wizard, they should just feel significantly different. I'd even love to have the metamagic-like effects 'baked in' to each spell, so their Flame spell gets to, say, shoot fire in a 15' cone, 30x5' line, or 10' diameter fireball at 90' range. Wild mage? Small chance of the areas of effect to be larger or smaller, or to do a different damage type. Stuff like that. My bet is it comes down to page length and burden; the spell list takes up 20% of the book now, it would easily be 40% or more of it, making it much more expensive to print, and the rules knowledge burden on DMs would be doubled or more. [/QUOTE]
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Blow it up! What class need to be completely re-worked in 5e?
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