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General Tabletop Discussion
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Blow it up! What class need to be completely re-worked in 5e?
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<blockquote data-quote="Bacon Bits" data-source="post: 7108287" data-attributes="member: 6777737"><p>It's easy. The beginning of a quoted block of text starts with {QUOTE}, and the end of a quoted block of text ends with {/QUOTE}. Just use square brackets [] instead of the curly braces {}.</p><p></p><p></p><p></p><p>I'm not opposed to more transformative subclasses, but my problem with ranger is that <em>all</em> the offense is in the subclass. That really limits design space for future subclasses, because any new subclass has to spend all it's time granting the Ranger offense. If it doesn't, then you'll be about as good a fighter as a Valor Bard but with half the spells.</p><p></p><p>Let's say I want to make a Horizon Walker subclass for Ranger. Can I use the subclass abilities expanding and enhancing Natural Explorer better? Well, I can, but I also have to make sure that those abilities grant the offense that players lose by not selecting Hunter. So I'll end up with abilities that need to add at least 1d8 damage each round in addition to needing to do something cool to make the subclass stand out. It might make sense for the 11th level ability to be casting <em>plane shift</em> once per long rest, but that means you don't get a combat ability like Volley or Whirlwind Attack, and the rest of the class doesn't make up that deficit.</p><p></p><p>That's the <em>real</em> problem with Beastmaster: the class <em>needs</em> offense from the subclass, but it spends time doing other things. It even allows you to pick <em>non-offensive</em> companions! Furthermore, the offense that you do get must be used <em>in lieu of</em> attacks from the main character. And that's why it's so terrible. Instead of gaining better offense, you just gain different offense that doesn't stack because the new offense eats your actions. Instead of doing d8 + d8, you do d8 <em>or</em> d8. And because Ranger puts all the combat abilities into the subclass, you can't fall back on your regular class abilities to compensate for the loss.</p><p></p><p></p><p></p><p>Eh, for the most part I feel like this already happens. The thing about the Champion and Battlemaster is that they're <em>supposed</em> to look and feel identical. One is the 1e Fighter, and the other is the 4e Fighter. It's the same class tweaked two ways to support the different play styles from different rules sets.</p></blockquote><p></p>
[QUOTE="Bacon Bits, post: 7108287, member: 6777737"] It's easy. The beginning of a quoted block of text starts with {QUOTE}, and the end of a quoted block of text ends with {/QUOTE}. Just use square brackets [] instead of the curly braces {}. I'm not opposed to more transformative subclasses, but my problem with ranger is that [I]all[/I] the offense is in the subclass. That really limits design space for future subclasses, because any new subclass has to spend all it's time granting the Ranger offense. If it doesn't, then you'll be about as good a fighter as a Valor Bard but with half the spells. Let's say I want to make a Horizon Walker subclass for Ranger. Can I use the subclass abilities expanding and enhancing Natural Explorer better? Well, I can, but I also have to make sure that those abilities grant the offense that players lose by not selecting Hunter. So I'll end up with abilities that need to add at least 1d8 damage each round in addition to needing to do something cool to make the subclass stand out. It might make sense for the 11th level ability to be casting [I]plane shift[/I] once per long rest, but that means you don't get a combat ability like Volley or Whirlwind Attack, and the rest of the class doesn't make up that deficit. That's the [I]real[/I] problem with Beastmaster: the class [I]needs[/I] offense from the subclass, but it spends time doing other things. It even allows you to pick [I]non-offensive[/I] companions! Furthermore, the offense that you do get must be used [I]in lieu of[/I] attacks from the main character. And that's why it's so terrible. Instead of gaining better offense, you just gain different offense that doesn't stack because the new offense eats your actions. Instead of doing d8 + d8, you do d8 [I]or[/I] d8. And because Ranger puts all the combat abilities into the subclass, you can't fall back on your regular class abilities to compensate for the loss. Eh, for the most part I feel like this already happens. The thing about the Champion and Battlemaster is that they're [I]supposed[/I] to look and feel identical. One is the 1e Fighter, and the other is the 4e Fighter. It's the same class tweaked two ways to support the different play styles from different rules sets. [/QUOTE]
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Blow it up! What class need to be completely re-worked in 5e?
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