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<blockquote data-quote="JediSoth" data-source="post: 5985097" data-attributes="member: 13882"><p>I've been present for two blow-ups.</p><p></p><p>The first was a game based loosely on Keep on the Borderlands shortly after D&D 3rd edition came out. I was playing a Paladin. One memorable encounter during a session in which we were looking for the missing sister of another PCs had us run face-to-face into the BBEG of the campaign. My Paladin naturally started chasing after him. He was obviously the leader of the bandits we'd been tangling with and defeating him would break their back, especially if we could defeat him but not kill him.</p><p></p><p>The player running the PC who was brother to the kidnapped sister went off on me. He started yelling at me, accusing me of abandoning the group in favor of some delusional quest to kill a guy we neither knew nor cared about, hoped my character was killed and/or flayed by demons. When one of the other players asked what his problem was, he started in on the personal attacks. The GM confirmed OOC that I was indeed chasing down the BBEG of the campaign, the person RESPONSIBLE for the kidnapping of his PCs sister.</p><p></p><p>It effectively killed the game and the group disbanded.</p><p></p><p>The second time was during a game I was running. The PCs were following a minor subplot (that I threw together at the last minute because the hook was an aside I just threw out there for flavor and didn't expect anyone to follow) and ended up defeating a medusa in her lair. One PC wanted to coup de grace her while she was unconscious the other wanted to turn her in for a bounty to the Brotherhood of Redemption (it was a Ptolus game--the brotherhood attempts to "reform" evil intelligent creatures). The PC who wanted to kill her did so and the other PC attacked him. The battle was short lived and one of the PCs died (I don't recall which one). The animosity generated during that session effectively killed my game (and that group disbanded as well).</p><p></p><p>I don't know if the 2-hour late delivery of food had anything to do with that particular conflict, but it certainly did not help anyone's mood that night.</p></blockquote><p></p>
[QUOTE="JediSoth, post: 5985097, member: 13882"] I've been present for two blow-ups. The first was a game based loosely on Keep on the Borderlands shortly after D&D 3rd edition came out. I was playing a Paladin. One memorable encounter during a session in which we were looking for the missing sister of another PCs had us run face-to-face into the BBEG of the campaign. My Paladin naturally started chasing after him. He was obviously the leader of the bandits we'd been tangling with and defeating him would break their back, especially if we could defeat him but not kill him. The player running the PC who was brother to the kidnapped sister went off on me. He started yelling at me, accusing me of abandoning the group in favor of some delusional quest to kill a guy we neither knew nor cared about, hoped my character was killed and/or flayed by demons. When one of the other players asked what his problem was, he started in on the personal attacks. The GM confirmed OOC that I was indeed chasing down the BBEG of the campaign, the person RESPONSIBLE for the kidnapping of his PCs sister. It effectively killed the game and the group disbanded. The second time was during a game I was running. The PCs were following a minor subplot (that I threw together at the last minute because the hook was an aside I just threw out there for flavor and didn't expect anyone to follow) and ended up defeating a medusa in her lair. One PC wanted to coup de grace her while she was unconscious the other wanted to turn her in for a bounty to the Brotherhood of Redemption (it was a Ptolus game--the brotherhood attempts to "reform" evil intelligent creatures). The PC who wanted to kill her did so and the other PC attacked him. The battle was short lived and one of the PCs died (I don't recall which one). The animosity generated during that session effectively killed my game (and that group disbanded as well). I don't know if the 2-hour late delivery of food had anything to do with that particular conflict, but it certainly did not help anyone's mood that night. [/QUOTE]
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