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<blockquote data-quote="jrowland" data-source="post: 5985977" data-attributes="member: 94389"><p>I think the *problem*, as it were, stems from the fact that RPG's are a<em> social</em> game that can last for many months or years. Whenever you put two or more humans in close proximity foir a length of time, there is bound to be conflict. There is an industry in Reality TV that is banking on the inevitable blow ups. </p><p></p><p>Choosing who you game with is as important as choosing a roommate, a road trip buddy, as it is choosing who you put in a rocket to mars. All astronauts are highly skilled, but you probably don't want the devout Jew astronaut next to the radical neo-nazi astronaut. </p><p></p><p>When choosing gaming pals, there should always be a discussion as to what the game is. Some people like intrigue and backstabbing other players, some prefer an explicit "the team stays together, always" approach. But beyond that, you have to simply *like* the people you play with. If you have a serious issue with people who eat with their mouth open and one of your fellow gamers does just that, a blow up is inevitable...sure, you can suck it up for a game or two, but eventually enough is enough.</p><p></p><p>Casual gaming, tournament gaming is one thing, but long term campaigning requires, a priori, people who get along away from the game table.</p></blockquote><p></p>
[QUOTE="jrowland, post: 5985977, member: 94389"] I think the *problem*, as it were, stems from the fact that RPG's are a[I] social[/I] game that can last for many months or years. Whenever you put two or more humans in close proximity foir a length of time, there is bound to be conflict. There is an industry in Reality TV that is banking on the inevitable blow ups. Choosing who you game with is as important as choosing a roommate, a road trip buddy, as it is choosing who you put in a rocket to mars. All astronauts are highly skilled, but you probably don't want the devout Jew astronaut next to the radical neo-nazi astronaut. When choosing gaming pals, there should always be a discussion as to what the game is. Some people like intrigue and backstabbing other players, some prefer an explicit "the team stays together, always" approach. But beyond that, you have to simply *like* the people you play with. If you have a serious issue with people who eat with their mouth open and one of your fellow gamers does just that, a blow up is inevitable...sure, you can suck it up for a game or two, but eventually enough is enough. Casual gaming, tournament gaming is one thing, but long term campaigning requires, a priori, people who get along away from the game table. [/QUOTE]
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