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<blockquote data-quote="Aldeon" data-source="post: 5986974" data-attributes="member: 6690450"><p>I haven't been through many blow-ups in my D&D career, although one of them had me as the DM. Here's the most memorable one for me:</p><p></p><p>I was DMing for a fairly mixed group of teenagers and adults. We had one player who was in their mid-forties playing an essentials thief as a sniper type. I've seen him argue with DMs about stealth rules multiple times already (they usually cave in at his bitter ranting to let the already-long combat of 4e go quicker). He <em>always</em> plays a rogue in the past few years I've gamed with him. I'll call him Thief.</p><p></p><p>In the game, they PCs were ambushed by a rival group of mercenaries going after the same bounty. Thief began arguing that he should have gotten a Perception check to notice, but I told him I went off of his passive perception (you know, a part of the rules) because none of the group said they were actively watching for threats. He argued bitterly for a good few minutes, to which I caved and let him roll his Perception actively retroactively. Thief failed, then said his character was going to stand at the ready in case anything attacks them just in case because "[his] character is paranoid."</p><p></p><p>The ambush starts and Thief runs behind a tent they set up earlier to snipe at the enemies. He makes a Stealth check at no penalties (I didn't want to argue) and he makes a 30-something with his twinked character. He hits the enemy, and then on the enemy's round one shouts to tell one of his subordinates to get the sniper; the enemy's shaman attacks him and he flips out. He starts talking about how they couldn't of seen him due to his high roll and after a few minutes of arguing I referred him to the Stealth rules in his own book which states attacking stops you from being hidden. He yields to the rules and combat continues, although he's visibly angry at this point. I end up missing anyway because of the cover penalty, so I rule that the fire spirit the shaman summoned for the attack hit the tent instead and it caught fire. We always roleplay our encounters anyways, so no one had a problem with it except Thief, who wanted to keep it around for cover so I just said it was still there, just on fire that they'll have to deal with it to save their rations and maps kept inside it before it burned down completely.</p><p></p><p>Another player starts attacking the shaman, then Thief shoots at the shaman again, pulls out his dagger then starts heading towards him with a dagger to get the flanking bonus for the next attack. In moving towards the enemy, he uses a power to make a stealth check at the end of his movement (Sneak's Trick, HotFL p177). He rolls as he's doing this, making another 30-something Stealth check.</p><p></p><p>I wanted to tell him before he made the roll, but since he rolled as he did it I didn't have time. I told him he couldn't do it and he starts shouting about how I'm trying to ruin his fun. I tell him that it's impossible because the power states he needs cover/concealment to get the stealth roll at all. He goes on about how he should be considered to have concealment because the guy is distracted by the other player attacking the shaman. I tell him flat out no, we continue to argue for a while. Eventually he screams that I'm a horrible DM, he never got this much crap for the past 30+ years he's played D&D, and that I shouldn't even get a table at the store. After that, he storms out.</p><p></p><p>After an initial few minutes of awkward tension, we continue playing and get back into it. I would've been completely fine with this blow-up if it was just him leaving my group, but somehow he got another DM to kick me from one of the games I was a player in.</p></blockquote><p></p>
[QUOTE="Aldeon, post: 5986974, member: 6690450"] I haven't been through many blow-ups in my D&D career, although one of them had me as the DM. Here's the most memorable one for me: I was DMing for a fairly mixed group of teenagers and adults. We had one player who was in their mid-forties playing an essentials thief as a sniper type. I've seen him argue with DMs about stealth rules multiple times already (they usually cave in at his bitter ranting to let the already-long combat of 4e go quicker). He [I]always[/I] plays a rogue in the past few years I've gamed with him. I'll call him Thief. In the game, they PCs were ambushed by a rival group of mercenaries going after the same bounty. Thief began arguing that he should have gotten a Perception check to notice, but I told him I went off of his passive perception (you know, a part of the rules) because none of the group said they were actively watching for threats. He argued bitterly for a good few minutes, to which I caved and let him roll his Perception actively retroactively. Thief failed, then said his character was going to stand at the ready in case anything attacks them just in case because "[his] character is paranoid." The ambush starts and Thief runs behind a tent they set up earlier to snipe at the enemies. He makes a Stealth check at no penalties (I didn't want to argue) and he makes a 30-something with his twinked character. He hits the enemy, and then on the enemy's round one shouts to tell one of his subordinates to get the sniper; the enemy's shaman attacks him and he flips out. He starts talking about how they couldn't of seen him due to his high roll and after a few minutes of arguing I referred him to the Stealth rules in his own book which states attacking stops you from being hidden. He yields to the rules and combat continues, although he's visibly angry at this point. I end up missing anyway because of the cover penalty, so I rule that the fire spirit the shaman summoned for the attack hit the tent instead and it caught fire. We always roleplay our encounters anyways, so no one had a problem with it except Thief, who wanted to keep it around for cover so I just said it was still there, just on fire that they'll have to deal with it to save their rations and maps kept inside it before it burned down completely. Another player starts attacking the shaman, then Thief shoots at the shaman again, pulls out his dagger then starts heading towards him with a dagger to get the flanking bonus for the next attack. In moving towards the enemy, he uses a power to make a stealth check at the end of his movement (Sneak's Trick, HotFL p177). He rolls as he's doing this, making another 30-something Stealth check. I wanted to tell him before he made the roll, but since he rolled as he did it I didn't have time. I told him he couldn't do it and he starts shouting about how I'm trying to ruin his fun. I tell him that it's impossible because the power states he needs cover/concealment to get the stealth roll at all. He goes on about how he should be considered to have concealment because the guy is distracted by the other player attacking the shaman. I tell him flat out no, we continue to argue for a while. Eventually he screams that I'm a horrible DM, he never got this much crap for the past 30+ years he's played D&D, and that I shouldn't even get a table at the store. After that, he storms out. After an initial few minutes of awkward tension, we continue playing and get back into it. I would've been completely fine with this blow-up if it was just him leaving my group, but somehow he got another DM to kick me from one of the games I was a player in. [/QUOTE]
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