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<blockquote data-quote="Dungeonosophy" data-source="post: 7731652" data-attributes="member: 6688049"><p>Thanks for this article Mike. One thing though: The Die Vecna Die! changes *were* implemented weren't they? AFAIR, the end of the story basically just said that some creatures disappeared (e.g. piercer), and new ones appeared (darkmantle), that the Plane of Shadow is the new transitive plane, and so forth. Basically the 3E cosmology, which FR did adopt.</p><p></p><p>What's mind-boggling for me is that from a canonical perspective, each edition of the Rules is a distinct Reality, which has subtle effects on the world itself, which only the gods notice (see the quote in the DRAGON magazine article by Bruce Heard): </p><p><a href="https://sites.google.com/site/dndphilmont/d-d-realities" target="_blank">https://sites.google.com/site/dndphilmont/d-d-realities</a></p><p></p><p>Though hardly anyone knows about that, it basically means that the 1E, 2E, 3E, 4E, 5E FR products were each depicting a separate Reality.</p><p></p><p>WotC bumped into this conundrum when it released the Arcane Age products for 2E which were set in the ancient past...which means those adventures should've been played with 1E rules! AFAIR there was even a paragraph explaining this. But of course the product used 2E rules, which means the "2E Reality" always existed side-by-side with the "1E Reality". Conceivably, each of the five Realities continues to exist, and always existed.</p><p></p><p>Because the "Rules Realities" aren't "parallel storylines", they presumably model the in-story events from all eras as closely as possible, but using their own "rules lense". So, though no WotC product would actually depict it (because it would confuse customers), the ToT, DVD!, SP, and 2ndS events took place in all Five Realities.</p><p></p><p>For example, in the continuing 1E Reality, the same story-events which lead to the death of all Assassins still happened, it's just that the other classes continued on in their 1e version. When Assassins later emerged again in the FR, whether as a 2E Kit or 3E prestige class, this would be modelled with 1E rules.</p><p></p><p>Over in the 3E Reality, Assassins were always just depicted as a Prestige Class. Since there are subtle in-story differences between the powers of a 1E assassin and a 3E assassin, there are subtle differences between the two Realities...but only the gods notice.</p><p></p><p>The Second Sundering is taking place in the 1E, 2E, 3E, and 4E Realities of the Realms too.</p><p></p><p>I propose Mike Mearls and team bring this Reality concept back to light. It really provides a graspable conceptual framework.</p><p></p><p>The "6E Realms" and "7E Realms" invisibly exists already too, throughout the past, present, and future.</p></blockquote><p></p>
[QUOTE="Dungeonosophy, post: 7731652, member: 6688049"] Thanks for this article Mike. One thing though: The Die Vecna Die! changes *were* implemented weren't they? AFAIR, the end of the story basically just said that some creatures disappeared (e.g. piercer), and new ones appeared (darkmantle), that the Plane of Shadow is the new transitive plane, and so forth. Basically the 3E cosmology, which FR did adopt. What's mind-boggling for me is that from a canonical perspective, each edition of the Rules is a distinct Reality, which has subtle effects on the world itself, which only the gods notice (see the quote in the DRAGON magazine article by Bruce Heard): [URL]https://sites.google.com/site/dndphilmont/d-d-realities[/URL] Though hardly anyone knows about that, it basically means that the 1E, 2E, 3E, 4E, 5E FR products were each depicting a separate Reality. WotC bumped into this conundrum when it released the Arcane Age products for 2E which were set in the ancient past...which means those adventures should've been played with 1E rules! AFAIR there was even a paragraph explaining this. But of course the product used 2E rules, which means the "2E Reality" always existed side-by-side with the "1E Reality". Conceivably, each of the five Realities continues to exist, and always existed. Because the "Rules Realities" aren't "parallel storylines", they presumably model the in-story events from all eras as closely as possible, but using their own "rules lense". So, though no WotC product would actually depict it (because it would confuse customers), the ToT, DVD!, SP, and 2ndS events took place in all Five Realities. For example, in the continuing 1E Reality, the same story-events which lead to the death of all Assassins still happened, it's just that the other classes continued on in their 1e version. When Assassins later emerged again in the FR, whether as a 2E Kit or 3E prestige class, this would be modelled with 1E rules. Over in the 3E Reality, Assassins were always just depicted as a Prestige Class. Since there are subtle in-story differences between the powers of a 1E assassin and a 3E assassin, there are subtle differences between the two Realities...but only the gods notice. The Second Sundering is taking place in the 1E, 2E, 3E, and 4E Realities of the Realms too. I propose Mike Mearls and team bring this Reality concept back to light. It really provides a graspable conceptual framework. The "6E Realms" and "7E Realms" invisibly exists already too, throughout the past, present, and future. [/QUOTE]
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