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Blowing it All Up and Starting Over
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<blockquote data-quote="Warren LaFrance" data-source="post: 7731699" data-attributes="member: 6705909"><p>I have moved away from the setting for the most part. I run a few online games (roll20) which use the FR setting - basically we don't worry about the cannon all that much. I do hate that the political boundaries of the city states and etc are ill defined... A world I like is Hârn because it is mostly static in its content and is not marching forward. Pro and Cons to this. </p><ul> <li data-xf-list-type="ul">The written history and events of Hârn are current up to a specific point in time (midnight on the first day of the year 720), and there is no intention of "advancing" the official timeline beyond this point. The history and events that occur after this point are controlled by the individual game masters. Thus, all Hârn games are unique but spring from a common starting point.</li> </ul><p></p><p></p><p>I have also been looking at the Tal Dorei Campaign Setting too. Time will tell...</p></blockquote><p></p>
[QUOTE="Warren LaFrance, post: 7731699, member: 6705909"] I have moved away from the setting for the most part. I run a few online games (roll20) which use the FR setting - basically we don't worry about the cannon all that much. I do hate that the political boundaries of the city states and etc are ill defined... A world I like is Hârn because it is mostly static in its content and is not marching forward. Pro and Cons to this. [LIST] [*]The written history and events of Hârn are current up to a specific point in time (midnight on the first day of the year 720), and there is no intention of "advancing" the official timeline beyond this point. The history and events that occur after this point are controlled by the individual game masters. Thus, all Hârn games are unique but spring from a common starting point. [/LIST] I have also been looking at the Tal Dorei Campaign Setting too. Time will tell... [/QUOTE]
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