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<blockquote data-quote="Dungeonosophy" data-source="post: 7731712" data-attributes="member: 6688049"><p>Well, of course the word "canon" is debatable. Nevertheless, it was written by the TSR-employed D&D Brand Manager. The different "rules multiverses" was also touched on in Frank Mentzer's Book of Marvelous Magic, which had Alternate World Gates between the Classic D&D Reality and the AD&D 1E Reality, and other Game System Realities.</p><p></p><p></p><p></p><p>I didn't say they were *identical results*. It's just that the events differ as little as feasible.</p><p></p><p>This is not a quantum physics lab. It's authored fiction. Of course the effects can be written to end up nearly identically.</p><p></p><p></p><p></p><p>I like how you're delving into the details. I couldn't do that in my short overview post. You make some good points.</p><p></p><p>Yes, perhaps in the Third Reality and Fourth Reality, there really was a 3E and 4E Assassin core class whose powers approximated the 1E class abilities, but which disappeared in the ToT. Or maybe in those realities, the "assassins" were actually of various classes all along, only some of which had the Assassin prestige class - but they were still all slain by the events in ToT.</p><p></p><p>AFAIR the 2E Arcane Age series had suggestions for how to model certain 1E spells in 2E, which later disappeared in the ToT.</p><p></p><p>These details would and could be creatively worked out.</p><p></p><p>If you look at the details of how Krynn has been depicted using the 1E, 2E, 3E, and SAGA lenses, there is quite a lot of artistic leeway for how to depict the same in-story era with different rules sets.</p><p>Same for the Classic D&D Mystara versus 2E Mystara. We found out in 2E Mystara came out that a few of the famous Thief NPCs were really Bards all along. And a few of the Fighters were really Rangers or Paladins. There's a whole appendix in the CD&D Rules Cyclopedia for how to convert from one Reality to another. As a Mystara-enthusiast, I'm used to half-artistically/half-scientifically re-casting a character or monster in two very different rules sets.</p><p></p><p>You could argue that from a ultra-scientistic perspective, there's no way that a Fighter was actually a Paladin all along -- there'd be too many in-story changes. But in practice, only so much of the life-story of any particular NPC is displayed via game fiction and so forth, or condensed into a stat block.</p><p></p><p></p><p></p><p>While it certainly could use some fleshing out, nevertheless, the "Rules Realities" concept is an existing facet of D&D continuity which has been overlooked by later generations of WotC designers, and which, if fully grasped and fleshed out, could serve as a useful conceptual tool.</p></blockquote><p></p>
[QUOTE="Dungeonosophy, post: 7731712, member: 6688049"] Well, of course the word "canon" is debatable. Nevertheless, it was written by the TSR-employed D&D Brand Manager. The different "rules multiverses" was also touched on in Frank Mentzer's Book of Marvelous Magic, which had Alternate World Gates between the Classic D&D Reality and the AD&D 1E Reality, and other Game System Realities. I didn't say they were *identical results*. It's just that the events differ as little as feasible. This is not a quantum physics lab. It's authored fiction. Of course the effects can be written to end up nearly identically. I like how you're delving into the details. I couldn't do that in my short overview post. You make some good points. Yes, perhaps in the Third Reality and Fourth Reality, there really was a 3E and 4E Assassin core class whose powers approximated the 1E class abilities, but which disappeared in the ToT. Or maybe in those realities, the "assassins" were actually of various classes all along, only some of which had the Assassin prestige class - but they were still all slain by the events in ToT. AFAIR the 2E Arcane Age series had suggestions for how to model certain 1E spells in 2E, which later disappeared in the ToT. These details would and could be creatively worked out. If you look at the details of how Krynn has been depicted using the 1E, 2E, 3E, and SAGA lenses, there is quite a lot of artistic leeway for how to depict the same in-story era with different rules sets. Same for the Classic D&D Mystara versus 2E Mystara. We found out in 2E Mystara came out that a few of the famous Thief NPCs were really Bards all along. And a few of the Fighters were really Rangers or Paladins. There's a whole appendix in the CD&D Rules Cyclopedia for how to convert from one Reality to another. As a Mystara-enthusiast, I'm used to half-artistically/half-scientifically re-casting a character or monster in two very different rules sets. You could argue that from a ultra-scientistic perspective, there's no way that a Fighter was actually a Paladin all along -- there'd be too many in-story changes. But in practice, only so much of the life-story of any particular NPC is displayed via game fiction and so forth, or condensed into a stat block. While it certainly could use some fleshing out, nevertheless, the "Rules Realities" concept is an existing facet of D&D continuity which has been overlooked by later generations of WotC designers, and which, if fully grasped and fleshed out, could serve as a useful conceptual tool. [/QUOTE]
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