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<blockquote data-quote="Kobold Boots" data-source="post: 7731724" data-attributes="member: 92239"><p>Replying as this really was IMHO a good article and representative of the reason I continue to frequent ENWorld. Nice job. Beyond this, I'll state that my personal opinion of FR is that I absolutely <strong>loved</strong> the grey box. It basically gave me my first overview of how to design a world from the very simple perspective I had at the time. If it was in the boxed set, it was something that I'd need to think about for my own stuff. I'd even go so far as to say that if it hadn't been released I may have given up gaming. </p><p></p><p>Over time I backed away from FR, simply because everyone was using it. Once it became defacto D&D, it wasn't as cool to me but by then, I had my own setting. So FWIW, I didn't really know about the Time of Troubles or the Spellplague other than to just see that the setting had changed to reflect the current rules at the time and in a completely meta way, it made sense. If rules change significantly, the setting needs to change. Personally, I don't know that I'd have spent time on "we got rid of assassins so there needs to be a story reason why". Seems unnecessary.</p><p></p><p>The assassin class goes away.. great. That doesn't mean that no poison exists that can assassinate someone or that every person ever assassinated was done by an assassin class. Rogue covers a lot of ground. Same with Fighter. Assassins guilds can still exist and there's no need to have an assassin class. Retcon what you need to and move on.</p><p></p><p>On the alternative realities for FR. This is rather elegant given the position the design team is in and how clumsy/high fantasy some of the storylines have been. (Again, all assassins in the world are now dead because the god of assassins is dead.. wow- live and die by the absolutism and make everyone cry.)</p><p></p><p>Here's one option for the person who asked how characters could be in alternate realities and "see the changes as they happen". Timeline/Reality fork. The character who lives through the change isn't the same character that still exists in the previous rules set's timeline and everything that happened previous to the hard change is retconned somehow to be consistent with the new rules set. Think Flashpoint. (DC).</p></blockquote><p></p>
[QUOTE="Kobold Boots, post: 7731724, member: 92239"] Replying as this really was IMHO a good article and representative of the reason I continue to frequent ENWorld. Nice job. Beyond this, I'll state that my personal opinion of FR is that I absolutely [B]loved[/B] the grey box. It basically gave me my first overview of how to design a world from the very simple perspective I had at the time. If it was in the boxed set, it was something that I'd need to think about for my own stuff. I'd even go so far as to say that if it hadn't been released I may have given up gaming. Over time I backed away from FR, simply because everyone was using it. Once it became defacto D&D, it wasn't as cool to me but by then, I had my own setting. So FWIW, I didn't really know about the Time of Troubles or the Spellplague other than to just see that the setting had changed to reflect the current rules at the time and in a completely meta way, it made sense. If rules change significantly, the setting needs to change. Personally, I don't know that I'd have spent time on "we got rid of assassins so there needs to be a story reason why". Seems unnecessary. The assassin class goes away.. great. That doesn't mean that no poison exists that can assassinate someone or that every person ever assassinated was done by an assassin class. Rogue covers a lot of ground. Same with Fighter. Assassins guilds can still exist and there's no need to have an assassin class. Retcon what you need to and move on. On the alternative realities for FR. This is rather elegant given the position the design team is in and how clumsy/high fantasy some of the storylines have been. (Again, all assassins in the world are now dead because the god of assassins is dead.. wow- live and die by the absolutism and make everyone cry.) Here's one option for the person who asked how characters could be in alternate realities and "see the changes as they happen". Timeline/Reality fork. The character who lives through the change isn't the same character that still exists in the previous rules set's timeline and everything that happened previous to the hard change is retconned somehow to be consistent with the new rules set. Think Flashpoint. (DC). [/QUOTE]
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