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<blockquote data-quote="Kobold Boots" data-source="post: 7731737" data-attributes="member: 92239"><p>I think I'm going to side with [MENTION=6775031]Saelorn[/MENTION] here.</p><p></p><p>Since all of the previous editions already have all of their rules and stat blocks inside their own books and it's the rare DM that wants a single reference for "all realities" simply because they're running a game with one set of rules at a time, it's probably better to just keep the alternate realities stuff in mind and story and let individual DMs restat things they need as necessary.</p><p></p><p>However, where I will disagree is static worlds vs a transitional Toril. The problems that face Toril in terms of transition would affect any DMs world that started in an earlier edition and migrated to a new rules set. I may be in the minority, but I've played with large groups in every edition since 1st ed D&D and I've had to "upgrade" my world twice so far (I never bothered upgrading my world to 4th ed due to what I perceived at the time as a larger than polite amount of work - I ran folks through the shadowfell module line instead and went world-lite).</p><p></p><p>Now that fifth is here I'm probably going to revisit things and restart the game about 20 years later to take into account aging characters and a new generation; However, you can bet I'll have some kind of event to commemorate fourth edition in the world's history for no good reason other than being complete.</p></blockquote><p></p>
[QUOTE="Kobold Boots, post: 7731737, member: 92239"] I think I'm going to side with [MENTION=6775031]Saelorn[/MENTION] here. Since all of the previous editions already have all of their rules and stat blocks inside their own books and it's the rare DM that wants a single reference for "all realities" simply because they're running a game with one set of rules at a time, it's probably better to just keep the alternate realities stuff in mind and story and let individual DMs restat things they need as necessary. However, where I will disagree is static worlds vs a transitional Toril. The problems that face Toril in terms of transition would affect any DMs world that started in an earlier edition and migrated to a new rules set. I may be in the minority, but I've played with large groups in every edition since 1st ed D&D and I've had to "upgrade" my world twice so far (I never bothered upgrading my world to 4th ed due to what I perceived at the time as a larger than polite amount of work - I ran folks through the shadowfell module line instead and went world-lite). Now that fifth is here I'm probably going to revisit things and restart the game about 20 years later to take into account aging characters and a new generation; However, you can bet I'll have some kind of event to commemorate fourth edition in the world's history for no good reason other than being complete. [/QUOTE]
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