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<blockquote data-quote="Scrivener of Doom" data-source="post: 7731874" data-attributes="member: 87576"><p>I'm probably the only long-time FR fan who prefers the 4E version.</p><p></p><p>Sure, WotC did a pretty poor job with the execution (never leave your campaign worlds in the hands of designers who don't understand the world), but the idea really does work for me. </p><p></p><p>Unfortunately, when the cartographer couldn't complete his map of the world in time and sent in a diaper smeared with the faecal matter of his 6-month-old baby by way of an apology, surely he couldn't have realised that that would be what they would print as the world map. Yes, it's very hard to love a world when the map goes from a figurative sh<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" />stain to an almost literal sh<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" />tstain. Fortunately, a few regions got decent maps thanks to Mike Schley and Sean MacDonald.</p><p></p><p>I like the fact that the core Realms is more or less intact. Sure, the later crappy pastiche slapped on with no regard for whether or not it belonged in the Realms is gone, but that's a good thing IMO and IME. In place of that stuff that never belonged, you've got lots of "weird", always a good thing in a fantasy game.</p><p></p><p>Unfortunately, the Campaign Guide simply did a piss-poor job bringing the setting to life, or telling the story of the Spellplague in such a way that it inspires stories rather than internet arguments. That's why Ed should have been more involved, and not simply banished to create another tacked-on continent that doesn't belong. And with the enormous amount of white space in the book, there was definitely room for more content with the same page count.</p></blockquote><p></p>
[QUOTE="Scrivener of Doom, post: 7731874, member: 87576"] I'm probably the only long-time FR fan who prefers the 4E version. Sure, WotC did a pretty poor job with the execution (never leave your campaign worlds in the hands of designers who don't understand the world), but the idea really does work for me. Unfortunately, when the cartographer couldn't complete his map of the world in time and sent in a diaper smeared with the faecal matter of his 6-month-old baby by way of an apology, surely he couldn't have realised that that would be what they would print as the world map. Yes, it's very hard to love a world when the map goes from a figurative sh:)stain to an almost literal sh:)tstain. Fortunately, a few regions got decent maps thanks to Mike Schley and Sean MacDonald. I like the fact that the core Realms is more or less intact. Sure, the later crappy pastiche slapped on with no regard for whether or not it belonged in the Realms is gone, but that's a good thing IMO and IME. In place of that stuff that never belonged, you've got lots of "weird", always a good thing in a fantasy game. Unfortunately, the Campaign Guide simply did a piss-poor job bringing the setting to life, or telling the story of the Spellplague in such a way that it inspires stories rather than internet arguments. That's why Ed should have been more involved, and not simply banished to create another tacked-on continent that doesn't belong. And with the enormous amount of white space in the book, there was definitely room for more content with the same page count. [/QUOTE]
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