Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Blowing up magic items, yes or no?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Xarlen" data-source="post: 309728" data-attributes="member: 1060"><p>The wizard did a very logical, Reasonable thing.</p><p></p><p>It's been pointed out that sure, the character could've been True-Ressed, if disintegrated. The Wizard probably knows this, too. So, the option is either A) Kill him, and POOf, he's back lickidy split, or B) Keep him alive, but reduce his utter effectiveness, so that he may be alive, but he's sure as heck not going to be as dangerous.</p><p></p><p>This Is Not Pulling Punches. Really, that's an effective use of a spell, if you ask me. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> If Death is not something to fear, then use something else to put Fear into them. When Death is but an annoyance, then something else needs to be a concern, or There *is* no Risk. </p><p></p><p>Let us consider the situation where a mage is flying over a battlefield, where grounded baddies are trying to kill him. Their ranged weapons aren't hurting him. So, what's the reasonable thing to do? DISPEL the flying effect, so the wizard comes down and is wackable.</p><p></p><p>Consider that same example, where a wizard is flying over the battlefield, and being shot by archers. Sure, he can Kill the problematic archer, but instead, he nukes the blow, and flies over the group, mooning them, taunting them, then flying off. That's more satisfying. In one case, you have people who want you dead for killing their comrad, not to mention a comrad who will want you dead for killing them. In This case, you just erked them by hampering their ability to kill you. </p><p></p><p>Also something to consider. Now, I don't have the rules in front of me, but when destroying an item, you use the character's base save, right? So, they would use the fighter's base fort save. Now, this is the BASE save. Not upped via magical items, or con. So, really, if it doesn't use the con bonus/magic bonus, it's easier to destroy.</p></blockquote><p></p>
[QUOTE="Xarlen, post: 309728, member: 1060"] The wizard did a very logical, Reasonable thing. It's been pointed out that sure, the character could've been True-Ressed, if disintegrated. The Wizard probably knows this, too. So, the option is either A) Kill him, and POOf, he's back lickidy split, or B) Keep him alive, but reduce his utter effectiveness, so that he may be alive, but he's sure as heck not going to be as dangerous. This Is Not Pulling Punches. Really, that's an effective use of a spell, if you ask me. ;) If Death is not something to fear, then use something else to put Fear into them. When Death is but an annoyance, then something else needs to be a concern, or There *is* no Risk. Let us consider the situation where a mage is flying over a battlefield, where grounded baddies are trying to kill him. Their ranged weapons aren't hurting him. So, what's the reasonable thing to do? DISPEL the flying effect, so the wizard comes down and is wackable. Consider that same example, where a wizard is flying over the battlefield, and being shot by archers. Sure, he can Kill the problematic archer, but instead, he nukes the blow, and flies over the group, mooning them, taunting them, then flying off. That's more satisfying. In one case, you have people who want you dead for killing their comrad, not to mention a comrad who will want you dead for killing them. In This case, you just erked them by hampering their ability to kill you. Also something to consider. Now, I don't have the rules in front of me, but when destroying an item, you use the character's base save, right? So, they would use the fighter's base fort save. Now, this is the BASE save. Not upped via magical items, or con. So, really, if it doesn't use the con bonus/magic bonus, it's easier to destroy. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Blowing up magic items, yes or no?
Top