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General Tabletop Discussion
*TTRPGs General
Blowing up magic items, yes or no?
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<blockquote data-quote="Telor" data-source="post: 309984" data-attributes="member: 1786"><p>The years I've played 2e, none of my GMs really allowed (or implemented) the ability to upgrade magic items.</p><p></p><p>You went along with your +1 Acidic Longsword until that +2 Keen Longsword turned up in that dungeon with the necromancer. You certainly didn't sell the old item either, someone kept it for one reason or another, or at the very least you'd donate it to further 'the cause'.</p><p></p><p>Since I began DM'ing 3e I liked the idea that people could upgrade their weapons. Every single one of my players has a name for their main weapon (even my sorcerer who seldom uses his shortspear). All of us have upgraded rather than taking that shiny new randomly generated weapon. A few battles ago they encountered an opponent designed to hinder them a great deal. They were unknowingly being watched as they infiltrated enemy territory. This particular organization encountered them before and knew what to expect.</p><p>The bad-guy sundered the fighters main weapon (the fighter has 4 feats invested in his weapon). Since he didn't have a backup for his main weapon (2handed greathammer, homebrew creation) he lost a lot of his abilities.</p><p></p><p>I would say that fighters especially can be defined by the weapons they wield and that losing a great weapon that received so much focus can be worse than death. This particular fighter is going to take the Weapon Master PrC... if he doesn't bring a back up after that he is in for a grave lesson.</p><p></p><p>Our cleric in our group has an intelligent bastardsword that is his deity's avatar, losing that would obviously have dire consequences.</p><p></p><p>Even with all of this evidence that suggests items are more important in 3e than earlier editions I still believe that item destruction is a fair tactic. It wouldn't be much fun, if the only loss characters could experience was experience.</p><p></p><p>Besides, "It's a dangerous business.... stepping out your door."</p><p></p><p>-Telor</p></blockquote><p></p>
[QUOTE="Telor, post: 309984, member: 1786"] The years I've played 2e, none of my GMs really allowed (or implemented) the ability to upgrade magic items. You went along with your +1 Acidic Longsword until that +2 Keen Longsword turned up in that dungeon with the necromancer. You certainly didn't sell the old item either, someone kept it for one reason or another, or at the very least you'd donate it to further 'the cause'. Since I began DM'ing 3e I liked the idea that people could upgrade their weapons. Every single one of my players has a name for their main weapon (even my sorcerer who seldom uses his shortspear). All of us have upgraded rather than taking that shiny new randomly generated weapon. A few battles ago they encountered an opponent designed to hinder them a great deal. They were unknowingly being watched as they infiltrated enemy territory. This particular organization encountered them before and knew what to expect. The bad-guy sundered the fighters main weapon (the fighter has 4 feats invested in his weapon). Since he didn't have a backup for his main weapon (2handed greathammer, homebrew creation) he lost a lot of his abilities. I would say that fighters especially can be defined by the weapons they wield and that losing a great weapon that received so much focus can be worse than death. This particular fighter is going to take the Weapon Master PrC... if he doesn't bring a back up after that he is in for a grave lesson. Our cleric in our group has an intelligent bastardsword that is his deity's avatar, losing that would obviously have dire consequences. Even with all of this evidence that suggests items are more important in 3e than earlier editions I still believe that item destruction is a fair tactic. It wouldn't be much fun, if the only loss characters could experience was experience. Besides, "It's a dangerous business.... stepping out your door." -Telor [/QUOTE]
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