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Blowing up magic items, yes or no?
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<blockquote data-quote="Dark Dragon" data-source="post: 310420" data-attributes="member: 1115"><p><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f60e.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":cool:" title="Cool :cool:" data-smilie="6"data-shortname=":cool:" /> What from the possibilities happened? (I used the thing with the dragon and the Nightwalker in my current campaign. The group accumulated too many magic items, when other DMs sat on the throne. So it was time to put them back in line with the rules...)</p><p></p><p>Hmmm, is your char a member of this partially insane group that calls itself "die Bewahrer" (the preservers)??? The insane part is our cleric of Tempus (CN) who likes to torture captured enemies (but his will is nearly broken ,because he was a "guest" of some drows for a while), also we have a halfling rogue (NG) who hates the priest and loves the assassin, a druid/wizard (N) who has no problems to cast a fireball on allies or a geas on the halfling, another druid (N) who hates the priest for his fire spells, a very cautious (hmm, ok, paranoid) cleric/rogue (CN) of an elven CN god, who tries to hide his cleric part, the good side of the group is the fighter/ranger/paladin of Torm (his god is still dead, the campaign takes place during and after the Time of Troubles) and the evil part (my char) is an elven rogue/assassin/wizard (NE), currently polymorphed (because he was reincarnated as a boar...)</p><p></p><p>Ok, that was OT...</p><p></p><p></p><p>Yap, right. If a PC is just played only by his magical equipment, things get boring. Of course the player begins lamenting when one of his precious items gets lost. But from time to time, the PCs should be remembered their "early" days, when they had no magic items, just a weapon or two, some spells and (hopefully) a good sense for the situation laying before them and how to handle it the best way. With other words, they had only their skills and feats to combine, not more. After all, it should be role playing, so one should play a char, not a weapon rack or treasure chest, IMO.</p><p>I used a, hmm, hard way as a DM (the party lost all its equipment and most of its spells), and let them try to get out of that situation. After all, they managed it, but obviously, most players got too "attached" to their char's equipment and were not happy about the losses (with some negative impact on role playing <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f641.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":(" title="Frown :(" data-smilie="3"data-shortname=":(" /> ).</p></blockquote><p></p>
[QUOTE="Dark Dragon, post: 310420, member: 1115"] :D :cool: What from the possibilities happened? (I used the thing with the dragon and the Nightwalker in my current campaign. The group accumulated too many magic items, when other DMs sat on the throne. So it was time to put them back in line with the rules...) Hmmm, is your char a member of this partially insane group that calls itself "die Bewahrer" (the preservers)??? The insane part is our cleric of Tempus (CN) who likes to torture captured enemies (but his will is nearly broken ,because he was a "guest" of some drows for a while), also we have a halfling rogue (NG) who hates the priest and loves the assassin, a druid/wizard (N) who has no problems to cast a fireball on allies or a geas on the halfling, another druid (N) who hates the priest for his fire spells, a very cautious (hmm, ok, paranoid) cleric/rogue (CN) of an elven CN god, who tries to hide his cleric part, the good side of the group is the fighter/ranger/paladin of Torm (his god is still dead, the campaign takes place during and after the Time of Troubles) and the evil part (my char) is an elven rogue/assassin/wizard (NE), currently polymorphed (because he was reincarnated as a boar...) Ok, that was OT... Yap, right. If a PC is just played only by his magical equipment, things get boring. Of course the player begins lamenting when one of his precious items gets lost. But from time to time, the PCs should be remembered their "early" days, when they had no magic items, just a weapon or two, some spells and (hopefully) a good sense for the situation laying before them and how to handle it the best way. With other words, they had only their skills and feats to combine, not more. After all, it should be role playing, so one should play a char, not a weapon rack or treasure chest, IMO. I used a, hmm, hard way as a DM (the party lost all its equipment and most of its spells), and let them try to get out of that situation. After all, they managed it, but obviously, most players got too "attached" to their char's equipment and were not happy about the losses (with some negative impact on role playing :( ). [/QUOTE]
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