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*TTRPGs General
Blowing up magic items, yes or no?
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<blockquote data-quote="hong" data-source="post: 310575" data-attributes="member: 537"><p><strong>Re: its good to be king</strong></p><p></p><p></p><p></p><p>Heh. Note that the web-slinging thing is a result of his gear, the movie notwithstanding. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>As to how items fit into the world: it's interesting that, on the one hand, people get indignant whenever players get attached to their character's items. On the other hand, they also get indignant that the prevalence of magic items in the game makes magic "mundane": a substitute for technology.</p><p></p><p>In a modern game, it's entirely logical and reasonable for characters to treat their items as disposable. After you've taken out your target, you don't need that sniper rifle anymore; you can dump it to help make your getaway (after smashing the important bits). The rifle is just a tool; you can always get another one, assuming you have the money.</p><p></p><p>It doesn't work like that in fantasy. Arthur wouldn't be who he was if he didn't pull the sword from the stone, or if he didn't have Excalibur (the symbol of his right to rule). Ditto for Charlemagne and Joyeaux, Roland and Durandal, and Ogier and Cortana. Raistlin and every other damn wizard in every fantasy trilogy had their staffs. In medieval/mythic Japan, there's the whole cult of the sword, centred around the katana. In fantasy, items have as significant a place in the world as actual characters.</p><p></p><p>What does this mean? It means that you can't have it both ways. If you want your players to treat magic with some degree of reverence or respect, then you should be trying as hard as possible to encourage them to develop that emotional attachment to their items. And that means treating swords and other major items with just as much respect as you want your players to treat them. No disintegrating or sundering without a darn good reason, in other words. If you treat items as disposable, don't be surprised if your players do the same. And don't complain that magic is "mundane".</p></blockquote><p></p>
[QUOTE="hong, post: 310575, member: 537"] [b]Re: its good to be king[/b] Heh. Note that the web-slinging thing is a result of his gear, the movie notwithstanding. ;) As to how items fit into the world: it's interesting that, on the one hand, people get indignant whenever players get attached to their character's items. On the other hand, they also get indignant that the prevalence of magic items in the game makes magic "mundane": a substitute for technology. In a modern game, it's entirely logical and reasonable for characters to treat their items as disposable. After you've taken out your target, you don't need that sniper rifle anymore; you can dump it to help make your getaway (after smashing the important bits). The rifle is just a tool; you can always get another one, assuming you have the money. It doesn't work like that in fantasy. Arthur wouldn't be who he was if he didn't pull the sword from the stone, or if he didn't have Excalibur (the symbol of his right to rule). Ditto for Charlemagne and Joyeaux, Roland and Durandal, and Ogier and Cortana. Raistlin and every other damn wizard in every fantasy trilogy had their staffs. In medieval/mythic Japan, there's the whole cult of the sword, centred around the katana. In fantasy, items have as significant a place in the world as actual characters. What does this mean? It means that you can't have it both ways. If you want your players to treat magic with some degree of reverence or respect, then you should be trying as hard as possible to encourage them to develop that emotional attachment to their items. And that means treating swords and other major items with just as much respect as you want your players to treat them. No disintegrating or sundering without a darn good reason, in other words. If you treat items as disposable, don't be surprised if your players do the same. And don't complain that magic is "mundane". [/QUOTE]
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