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Blowing up magic items, yes or no?
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<blockquote data-quote="Tsyr" data-source="post: 312304" data-attributes="member: 354"><p>I'm not hong, but I agree with his arguements thus far, and would like to comment here...</p><p></p><p>I'm not sure I totaly agree. </p><p></p><p>Player gets a sword.</p><p></p><p>Player spends a year real-time with said sword... upgrading it as needed, etc... becomes attached to the sword. The blade becomes an extension of his will. Player is in the roleplaying "groove". </p><p></p><p>DM destroyes players sword.</p><p></p><p>I don't know about your players, but for mine, it would be a LONG time before they were willing to actualy care about a weapon after that happened.</p><p></p><p>Or worse yet, imagine if you were using the Oriental Adventures "Ancestral Daisho" ability, even in a non-oriental game for a knight or something... and you sundered that. That would be, bluntly, not good.</p><p></p><p>I think that there is a difference, too, between players - and, by extension, how the DM must deal with magic item destruction. My players used to see magic items as tissue paper... its destroyed? So what. Get a new one. It was starting to burn them out. And, to be blunt, _I_ didn't like this attitude towards magic items either. So I introduced a low-magic world. Players really are bonding to their equipment now... but if I showed that I was still willing to destroy this equipment, they would wonder what the point was.</p><p></p><p>Part of it is that I'm not a competative DM, I suppose. I don't see myself as being out to "defeat" the players... if they die, they die, sure, but my GOAL is not to kill them unless they can thwart me. My goal is to ensure they have a good time. As such, I will do what I must to see that they DO have a good time. And if the entails not breaking something they treasure? So be it. If the means NOT taking ever given opertunity to hurt the PCs? Well shucks, I guess I'll let them have some fun rather than trash them.</p></blockquote><p></p>
[QUOTE="Tsyr, post: 312304, member: 354"] I'm not hong, but I agree with his arguements thus far, and would like to comment here... I'm not sure I totaly agree. Player gets a sword. Player spends a year real-time with said sword... upgrading it as needed, etc... becomes attached to the sword. The blade becomes an extension of his will. Player is in the roleplaying "groove". DM destroyes players sword. I don't know about your players, but for mine, it would be a LONG time before they were willing to actualy care about a weapon after that happened. Or worse yet, imagine if you were using the Oriental Adventures "Ancestral Daisho" ability, even in a non-oriental game for a knight or something... and you sundered that. That would be, bluntly, not good. I think that there is a difference, too, between players - and, by extension, how the DM must deal with magic item destruction. My players used to see magic items as tissue paper... its destroyed? So what. Get a new one. It was starting to burn them out. And, to be blunt, _I_ didn't like this attitude towards magic items either. So I introduced a low-magic world. Players really are bonding to their equipment now... but if I showed that I was still willing to destroy this equipment, they would wonder what the point was. Part of it is that I'm not a competative DM, I suppose. I don't see myself as being out to "defeat" the players... if they die, they die, sure, but my GOAL is not to kill them unless they can thwart me. My goal is to ensure they have a good time. As such, I will do what I must to see that they DO have a good time. And if the entails not breaking something they treasure? So be it. If the means NOT taking ever given opertunity to hurt the PCs? Well shucks, I guess I'll let them have some fun rather than trash them. [/QUOTE]
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