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General Tabletop Discussion
*TTRPGs General
Blowing up magic items, yes or no?
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<blockquote data-quote="Hakkenshi" data-source="post: 312371" data-attributes="member: 5457"><p>I don't suppose you realize the irony of saying that blasting a fighter's weapon instead of the fighter himself lowers his odds of living through to the end of the campaign. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p></p><p>The spell in question was Disintegrate. No resurrections IMC. The player ought to be GLAD I'm dusting his weapon. Most players think I'm going too easy on them if I do this. In the game where the Cornugon took apart the Arcane Archer's bow, the player told me after the game that I shouldn't be so easy on him. He was expecting to be rent into tiny bits. He only lost a bow. That's a healthy attitude.</p><p></p><p>And it's not the DM that kills the players. It's the fact that the characters go adventuring. I mean, they are taking life-threatening risks, here. If there's never a threat to the character's life, what's he adventuring for? Assassins will never dare approach him because he's not allowed to die, they can't target his loved ones because he might come after them and be hurt...I mean, geez, do you run the Carebear campaign??? <strong>D&D is centered on combat!</strong> The stories are vehicles for heroic stories involving some sort of conflict. But without risk, the players feel guided by an invisible that protects them. That's almost worse than having über-powerful NPCs always save their asses.</p></blockquote><p></p>
[QUOTE="Hakkenshi, post: 312371, member: 5457"] I don't suppose you realize the irony of saying that blasting a fighter's weapon instead of the fighter himself lowers his odds of living through to the end of the campaign. :D The spell in question was Disintegrate. No resurrections IMC. The player ought to be GLAD I'm dusting his weapon. Most players think I'm going too easy on them if I do this. In the game where the Cornugon took apart the Arcane Archer's bow, the player told me after the game that I shouldn't be so easy on him. He was expecting to be rent into tiny bits. He only lost a bow. That's a healthy attitude. And it's not the DM that kills the players. It's the fact that the characters go adventuring. I mean, they are taking life-threatening risks, here. If there's never a threat to the character's life, what's he adventuring for? Assassins will never dare approach him because he's not allowed to die, they can't target his loved ones because he might come after them and be hurt...I mean, geez, do you run the Carebear campaign??? [b]D&D is centered on combat![/b] The stories are vehicles for heroic stories involving some sort of conflict. But without risk, the players feel guided by an invisible that protects them. That's almost worse than having über-powerful NPCs always save their asses. [/QUOTE]
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