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Story Hour
Blowing Up Your Neighborhood: A GAMMA WORLD d20 Story Hour!
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<blockquote data-quote="dave_o" data-source="post: 1698205" data-attributes="member: 2933"><p><span style="color: deepskyblue"><em>Introduction!</em></span></p><p>Hi! I'm dave_o, the nefarious author of a lot of failed story hours, and even more failed play-by-posts on these very boards. But what you must realize is that I have insane ADD, thus, any venture must be absolutely insane for me to keep up with it for very long.</p><p></p><p>Gamma World is absolutely insane.</p><p></p><p>So I'm doing it -- I'm running a Gamma World game and it's going to rock. the Jester politely requested that I run a story hour, so I'm running a story hour. This story hour is going to be a strange mix of in-game commentary, stats, and narrative that I've always wanted to see on these boards but never have seen quite managed. Sephulchrave II (oh god, have my babies, Tales of Wyre) got <em>damn</em> close.</p><p></p><p>So here's hoping I get closer.</p><p></p><p><span style="color: deepskyblue"><em>The Setup, or Exposition, if you will!</em></span></p><p>The game will be beginning in the small township of Deal, situated somewhere in the American southwest -- probably near Mt. Whitney, if anyone is familiar with the area. Gamma World has boffo rules for creating <em>stats</em> for towns, so, here are the stats for Deal:</p><p></p><p>Deal (Thanks, Glen Cook!)</p><p>Community Type: New Town</p><p>Population Level: 2 (75 adults)</p><p>Force: 8 (-1)</p><p>Mobility: 8 (-1)</p><p>Resilience: 11 (+0)</p><p>Learning: 8 (-1)</p><p>Awareness: 14 (+2)</p><p>Command: 14 (+2)</p><p>Wealth: +9</p><p>Reputation: +2</p><p>Skills: Handle Animal +7, Perform (Storytelling) +7, Treat Injury +7.</p><p>Feats: Archaic Farming, Archaic Manufacturing, Stockpile, Windfall.</p><p>Benefits: Access to a free clinic and centisteed stable provided by The Doves.</p><p>Notes: The people of Deal are mostly elderly, and believe that living a simple life is the key to happiness. They've seen what complex wonders did for the world (apocalypse), and so they do things the slow, old way -- handsewn clothing, handmade everything, for that matter. The Windfall feat comes in the form of a particularly wealthy patron who I'm learning toward having made his fortunes in the slave market. The town has a democratically elected mayor, serving a term of four years, and each law passed into being is passed in a democratic town meeting held weekly. No weapons are permitted in town, save those worn by law enforcement. However, a faction exists, The Doves (mentioned above) who believe in total equality -- thus, not even law enforcement should carry weapons. They also offer many free services and care generally for everyone. Their free centisteed corral pisses most of Deal off, as they are the only way in which Deal recieves news, and, unfortunately, are owned, fed, and trained by The Doves. This is the town Pepper is the sherriff of.</p><p></p><p>The initial conflict in the game is going to be the advent of The Burning Man Festival (an even crazier post-apocalyptic version of the popular fest) rolling through Deal. If you've ever read <em>Hell's Angels</em> by Hunter S. Thompson, it's a bit like that. Here's The Burning Man Festival:</p><p></p><p>The Burning Man Festival (Yes, that one.)</p><p>Community Type: Nomad</p><p>Population Level: 4 (400 adults)</p><p>Force: 11 (+0)</p><p>Mobility: 16 (+3)</p><p>Resilience: 6 (-4)</p><p>Learning: 14 (+2)</p><p>Awareness: 8 (-1)</p><p>Command: 14 (+2)</p><p>Wealth: +14</p><p>Reputation: +6</p><p>Skills: Knowledge (Gossip) +9, Knowledge (Technology: Pre-War) +9, Knowledge (Technology: Archaic) +9, Craft (Visual Arts) +9, Craft (Mechanical) +9, Gather Information +9, Survival +6, Knowledge (Theology and Philsophy) +9.</p><p>Feats: Archaic Manufacturing, Archaic Engingeering, Pre-War Engineering, Electricity Generation, Pre-War Vehicles.</p><p>Benefits: Access to car dealerships, free alcohol, eager scholars ready to give free knowledge, free lodging.</p><p>Notes: This is meant to be a surviving form of the current festival (if you haven't gone, go!). Think of it as a huge, never-ending, roving party. They have cars, they have booze, they have pretty much any technology that exists today -- but they're all bat*%#& crazy hedonists. In fact, within the BMF is a cult called The Cult of Diana Nicus -- yes, a bastardization of the Cult of Dionysus. They make booze and distribute it for free, so, they're well liked.</p><p></p><p>Okay, enough exposition, I've got a story to tell.</p><p></p><p><span style="color: deepskyblue"><em>Our</em> Dramatis Personae<em>!</em></span></p><p></p><p><strong>Pepper Blanca</strong> -- This PC is played by my loving and amazing girlfriend, Becca, but worry not -- I don't play the favoritism game ... much. Pepper is Female Mutant Fast Hero 1, at the moment, with some interesting mutations: namely, Frog Legs (giving her a +30 to Jump), Psychic Aptitude (her current power is Telekinesis), and Mental Overdrive (Int 18 means skill points galore). She lucked out with a negative mutation of some slight Str degredation. Pepper's the Sherriff of Deal, and as a result gets to carry herself a big, honkin' .44 magnum up and down main street all day long. </p><p></p><p><strong>Jareth</strong> -- Jareth is Brett's currently unnamed character, who happens to be a Male Synthetic Strong Hero 1. Formerly a bodyguard for the president of a major conglomeration, Jareth now finds himself in the law enforcement of Deal. Having a retainer that's hundreds of years dead has skewed this robot's allegiance to protect pretty much anyone in a suit -- for good or ill. Of note, this particular model has a 9mm barrel and magazine imbedded in his arm, nearly unnnoticable to the human eye. He also keeps six white phosphorus grenades in a compartment designed for the purpose in his left thigh. Yikes.</p><p></p><p><strong>Felix</strong> -- Russ plays Felix, a Male Mutant Fast Hero 1. Felix lives in the desert environs just outside Deal, and makes his way stealing what he can, and fending for the rest. He's a man of rather non-morals, and does pretty much whatever and whenever he wishes: his allegiances are only to himself. He has an unfortunate mutation that makes his joints crackle loudly whenever he moves, thus, his thievery is left mostly to when people aren't around. He can also <em>breathe fire</em>.</p><p></p><p><strong>PC # 4</strong></p><p></p><p><span style="color: deepskyblue"><em>Endword!</em></span></p><p>I'm way excited about this game, and can't wait to start writing up this SH, so, by all means, stay tuned.</p></blockquote><p></p>
[QUOTE="dave_o, post: 1698205, member: 2933"] [COLOR=deepskyblue][I]Introduction![/I][/COLOR] Hi! I'm dave_o, the nefarious author of a lot of failed story hours, and even more failed play-by-posts on these very boards. But what you must realize is that I have insane ADD, thus, any venture must be absolutely insane for me to keep up with it for very long. Gamma World is absolutely insane. So I'm doing it -- I'm running a Gamma World game and it's going to rock. the Jester politely requested that I run a story hour, so I'm running a story hour. This story hour is going to be a strange mix of in-game commentary, stats, and narrative that I've always wanted to see on these boards but never have seen quite managed. Sephulchrave II (oh god, have my babies, Tales of Wyre) got [I]damn[/I] close. So here's hoping I get closer. [COLOR=deepskyblue][I]The Setup, or Exposition, if you will![/I][/COLOR] The game will be beginning in the small township of Deal, situated somewhere in the American southwest -- probably near Mt. Whitney, if anyone is familiar with the area. Gamma World has boffo rules for creating [I]stats[/I] for towns, so, here are the stats for Deal: Deal (Thanks, Glen Cook!) Community Type: New Town Population Level: 2 (75 adults) Force: 8 (-1) Mobility: 8 (-1) Resilience: 11 (+0) Learning: 8 (-1) Awareness: 14 (+2) Command: 14 (+2) Wealth: +9 Reputation: +2 Skills: Handle Animal +7, Perform (Storytelling) +7, Treat Injury +7. Feats: Archaic Farming, Archaic Manufacturing, Stockpile, Windfall. Benefits: Access to a free clinic and centisteed stable provided by The Doves. Notes: The people of Deal are mostly elderly, and believe that living a simple life is the key to happiness. They've seen what complex wonders did for the world (apocalypse), and so they do things the slow, old way -- handsewn clothing, handmade everything, for that matter. The Windfall feat comes in the form of a particularly wealthy patron who I'm learning toward having made his fortunes in the slave market. The town has a democratically elected mayor, serving a term of four years, and each law passed into being is passed in a democratic town meeting held weekly. No weapons are permitted in town, save those worn by law enforcement. However, a faction exists, The Doves (mentioned above) who believe in total equality -- thus, not even law enforcement should carry weapons. They also offer many free services and care generally for everyone. Their free centisteed corral pisses most of Deal off, as they are the only way in which Deal recieves news, and, unfortunately, are owned, fed, and trained by The Doves. This is the town Pepper is the sherriff of. The initial conflict in the game is going to be the advent of The Burning Man Festival (an even crazier post-apocalyptic version of the popular fest) rolling through Deal. If you've ever read [I]Hell's Angels[/I] by Hunter S. Thompson, it's a bit like that. Here's The Burning Man Festival: The Burning Man Festival (Yes, that one.) Community Type: Nomad Population Level: 4 (400 adults) Force: 11 (+0) Mobility: 16 (+3) Resilience: 6 (-4) Learning: 14 (+2) Awareness: 8 (-1) Command: 14 (+2) Wealth: +14 Reputation: +6 Skills: Knowledge (Gossip) +9, Knowledge (Technology: Pre-War) +9, Knowledge (Technology: Archaic) +9, Craft (Visual Arts) +9, Craft (Mechanical) +9, Gather Information +9, Survival +6, Knowledge (Theology and Philsophy) +9. Feats: Archaic Manufacturing, Archaic Engingeering, Pre-War Engineering, Electricity Generation, Pre-War Vehicles. Benefits: Access to car dealerships, free alcohol, eager scholars ready to give free knowledge, free lodging. Notes: This is meant to be a surviving form of the current festival (if you haven't gone, go!). Think of it as a huge, never-ending, roving party. They have cars, they have booze, they have pretty much any technology that exists today -- but they're all bat*%#& crazy hedonists. In fact, within the BMF is a cult called The Cult of Diana Nicus -- yes, a bastardization of the Cult of Dionysus. They make booze and distribute it for free, so, they're well liked. Okay, enough exposition, I've got a story to tell. [COLOR=deepskyblue][I]Our[/I] Dramatis Personae[I]![/I][/COLOR] [B]Pepper Blanca[/B] -- This PC is played by my loving and amazing girlfriend, Becca, but worry not -- I don't play the favoritism game ... much. Pepper is Female Mutant Fast Hero 1, at the moment, with some interesting mutations: namely, Frog Legs (giving her a +30 to Jump), Psychic Aptitude (her current power is Telekinesis), and Mental Overdrive (Int 18 means skill points galore). She lucked out with a negative mutation of some slight Str degredation. Pepper's the Sherriff of Deal, and as a result gets to carry herself a big, honkin' .44 magnum up and down main street all day long. [B]Jareth[/B] -- Jareth is Brett's currently unnamed character, who happens to be a Male Synthetic Strong Hero 1. Formerly a bodyguard for the president of a major conglomeration, Jareth now finds himself in the law enforcement of Deal. Having a retainer that's hundreds of years dead has skewed this robot's allegiance to protect pretty much anyone in a suit -- for good or ill. Of note, this particular model has a 9mm barrel and magazine imbedded in his arm, nearly unnnoticable to the human eye. He also keeps six white phosphorus grenades in a compartment designed for the purpose in his left thigh. Yikes. [B]Felix[/B] -- Russ plays Felix, a Male Mutant Fast Hero 1. Felix lives in the desert environs just outside Deal, and makes his way stealing what he can, and fending for the rest. He's a man of rather non-morals, and does pretty much whatever and whenever he wishes: his allegiances are only to himself. He has an unfortunate mutation that makes his joints crackle loudly whenever he moves, thus, his thievery is left mostly to when people aren't around. He can also [I]breathe fire[/I]. [B]PC # 4[/B] [COLOR=deepskyblue][I]Endword![/I][/COLOR] I'm way excited about this game, and can't wait to start writing up this SH, so, by all means, stay tuned. [/QUOTE]
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