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<blockquote data-quote="ff6shadow" data-source="post: 4395827" data-attributes="member: 61179"><p>[sblock=13th Level Encounter Spells]<strong>Black Blade Strike</strong></p><p>Encounter * Arcane, Weapon, Necrotic</p><p><em>You channel the power of death through your weapon before you attack.</em></p><p>Standard Action * Melee Weapon</p><p><strong>Target</strong>: One creature</p><p><strong>Attack</strong>: Strength vs. Fortitude</p><p><strong>Hit</strong>: 1[W] + Strength modifier necrotic damage and the target takes ongoing 5 necrotic damage (save ends).</p><p>-----<strong>Blue Warrior</strong>: You deal an addtional 1[W] damage and the ongoing damage is 10 (save ends).</p><p></p><p><strong>Sour Mouth</strong></p><p>Encounter * Arcane, Implement, Poison</p><p><em>You open your mouth and exhale a sickly burst of air that cripples those before you.</em></p><p>Standard Action * Close Blast 3</p><p><strong>Target</strong>: All creatures in the blast</p><p><strong>Attack</strong>: Charisma -2 vs. Fortitude, Reflex, and Will</p><p>-----<strong>Blue Wizard</strong>: You gain a +2 bonus to hit.</p><p><strong>Hit (Fortitude)</strong>: 1d6 + Charisma modifier poison damage and the target takes ongoing 5 poison damage (save ends).</p><p><strong>Hit (Reflex)</strong>: 1d6 + Charisma modifier damage and the target is immobilized (save ends).</p><p><strong>Hit (Will)</strong>: The target is dazed (save ends) and makes a basic attack against an adjacent ally.[/sblock]</p><p></p><p>[sblock=15th Level Daily Spells]<strong>Beta</strong></p><p>Daily * Arcane, Implement, Fire</p><p><em>You let your inner power explode outward, incinerating everything within range.</em></p><p>Standard Action * Close Burst 5</p><p><strong>Target</strong>: All creatures in the burst</p><p><strong>Attack</strong>: Charisma vs. Reflex</p><p><strong>Hit</strong>: 6d6 + Charisma modifier fire damage and the target suffers ongoing 5 fire damage (save ends).</p><p><strong>Miss</strong>: Half damage and no ongoing damage.</p><p></p><p><strong>Frost Strike</strong></p><p>Daily * Arcane, Cold, Weapon, Conjuration</p><p><em>With a single hit, your freeze your opponent in a solid block of ice.</em></p><p>Standard Action * Melee</p><p><strong>Target</strong>: One creature</p><p><strong>Attack</strong>: Strength vs. Reflex</p><p><strong>Hit</strong>: 1[W] + Strength modifier cold damage.</p><p>-----<strong>Effect</strong>: You conjure a block of ice that fills the opponents square until the end of your next turn. The target is immobilized and can't make attacks. Creatures outside the block cannot attack the target, and the sphere blocks objects and creatures attempting to pass through it.</p><p>-----The block is automatically hit by attacks, has 100 HP, and has Vulnerable Fire 5.</p><p>-----<strong>Sustain Minor</strong>: If your attack was successful, you can maintain the sphere. It deals cold damage equal to your Strength modifier.</p><p><strong>Miss</strong>: 1[W] + Charisma modifier damage and the target is immobilized (save ends).[/sblock]</p><p></p><p>[sblock=16th Level Utility Spells]<strong>Pearl Wind</strong></p><p>Encounter * Arcane, Healing</p><p><em>You unleash a healing wind to aid your allies</em></p><p>Standard Action * Close Burst 5</p><p><strong>Target</strong>: All allies in the burst</p><p><strong>Effect</strong>: You spend a healing surge and all targets regain HP equal to your healing surge value + your Charisma modifier.</p><p></p><p><strong>Mighty Guard</strong></p><p>Daily * Arcane</p><p><em>You erect a powerful set of defenses for your allies.</em></p><p>Standard Action * Close Burst 5</p><p><strong>Target</strong>: You and all allies in the burst.</p><p><strong>Effect</strong>: All targets gain a +2 bonus to defenses, +1 speed, and Resist 5 All until the end of the encounter.</p><p></p><p><strong>Rippler</strong></p><p>Encounter * Arcane</p><p><em>You reflect your foes effect right back at him.</em></p><p>Immediate Interrupt * Personal</p><p><strong>Trigger</strong>: You would be affected by a status effect or ongoing damage.</p><p><strong>Effect</strong>: You are not affected by the status effect and instead inflict the status effect on the triggering opponent.</p><p></p><p><strong>Borrowed Defense</strong></p><p>Encounter * Arcane</p><p><em>Reaching out, you simply borrow somebodies defenses.</em></p><p>Minor Action * Range 5</p><p><strong>Target</strong>: One creature.</p><p><strong>Attack</strong>: Charisma vs. Will</p><p>-----<strong>Special</strong>: A willing target may allow this target to automatically hit.</p><p><strong>Effect</strong>: You duplicate one of the creatures special defenses, such as resistance to a damage type or immunity to a damage type. This effect lasts until the end of the encounter or 5 minutes.</p><p></p><p><strong>Libra</strong></p><p>Daily * Arcane</p><p><em>Weaving a symbol in the air, you gain instant understanding of your targets capability.</em></p><p>Minor Action * Ranged 10</p><p><strong>Taret</strong>: One creature</p><p><strong>Effect</strong>: You know everything there is to know about the targetted creature stats, including it's current HP. You ae considered to have identified it for the purpose of learning it's techniques. You gain a +2 bonus to skill checks to learn powers from this monster.</p><p><strong>Sustain Minor</strong>: You may sustain this power until the end of the encounter. Each time your sustain this power, you may choose a new target for it.[/sblock]</p><p></p><p>[sblock=17th Level Encounter Spells]<strong>Laser</strong></p><p>Encounter * Arcane, Implement</p><p><em>You fire a highly concentrated blast of magical energy at your foe.</em></p><p>Standard Action * Range 5</p><p><strong>Target</strong>: One creature</p><p><strong>Attack</strong>: Charisma vs. Reflex</p><p><strong>Hit</strong>: 3d6 + Charisma modifier damage.</p><p>-----<strong>Blue Wizard</strong>: You instead deal 4d6 + Charisma modifier damage.</p><p></p><p><strong>Revenge</strong></p><p>Encounter * Arcane, Weapon, Reliable</p><p><em>Focusing on the punishment you've taken, you unleash a similar fury upon your foe.</em></p><p>Immediate Interrupt * Melee Weapon</p><p><strong>Trigger</strong>: You are struck by a melee attack.</p><p><strong>Attack</strong>: Strength vs. AC</p><p>-----<strong>Blue Warrior</strong>: you gain a +2 bonus to hit.</p><p><strong>Hit</strong>: 1[W] + Charisma modifier damage and the target takes psychic damage equal to the amount of HP you are missing.[/sblock]</p><p></p><p>[sblock=19th Level Daily Spells]<strong>Aero 2</strong></p><p>Daily * Arcane, Implement</p><p><em>You unleash a tornado upon your enemies.</em></p><p>Standard Action * Range 10 Burst 2</p><p><strong>Target</strong>: All creatures in the burst</p><p><strong>Attack</strong>: Charisma vs. Reflex</p><p><strong>Hit</strong>: 5d8 + Charisma modifier damage and the target is pushed 3 squares from the center of the burst.</p><p>-----<strong>Blue Wizard</strong>: You instead push the target 6 squares.</p><p><strong>Miss</strong>: Half damage and the target is pushed 1 square from the center of the burst.</p><p>-----<strong>Blue Wizard</strong>: You instead push the target 3 squares.</p><p></p><p><strong>Limit Blow</strong></p><p>Daily * Arcane, Weapon</p><p><em>Realizing your weakness, you unleash all your power in a single hit.</em></p><p>Standard Action * Melee weapon</p><p><strong>Target</strong>: One creature</p><p><strong>Attack</strong>: Strength vs. AC</p><p><strong>Hit</strong>: 1[W] + Strength modifier damage and the target is stunned until the end of your next turn.</p><p>-----<strong>Blue Warrior</strong>: You deal an additional 1[W] damage.</p><p>-----<strong>Special</strong>: If you are bloodied, this deals an additional 3[W] damage.</p><p><strong>Miss</strong>: Half damage.[/sblock]</p></blockquote><p></p>
[QUOTE="ff6shadow, post: 4395827, member: 61179"] [sblock=13th Level Encounter Spells][B]Black Blade Strike[/B] Encounter * Arcane, Weapon, Necrotic [I]You channel the power of death through your weapon before you attack.[/I] Standard Action * Melee Weapon [B]Target[/B]: One creature [B]Attack[/B]: Strength vs. Fortitude [B]Hit[/B]: 1[W] + Strength modifier necrotic damage and the target takes ongoing 5 necrotic damage (save ends). -----[B]Blue Warrior[/B]: You deal an addtional 1[W] damage and the ongoing damage is 10 (save ends). [B]Sour Mouth[/B] Encounter * Arcane, Implement, Poison [I]You open your mouth and exhale a sickly burst of air that cripples those before you.[/I] Standard Action * Close Blast 3 [B]Target[/B]: All creatures in the blast [B]Attack[/B]: Charisma -2 vs. Fortitude, Reflex, and Will -----[B]Blue Wizard[/B]: You gain a +2 bonus to hit. [B]Hit (Fortitude)[/B]: 1d6 + Charisma modifier poison damage and the target takes ongoing 5 poison damage (save ends). [B]Hit (Reflex)[/B]: 1d6 + Charisma modifier damage and the target is immobilized (save ends). [B]Hit (Will)[/B]: The target is dazed (save ends) and makes a basic attack against an adjacent ally.[/sblock] [sblock=15th Level Daily Spells][B]Beta[/B] Daily * Arcane, Implement, Fire [I]You let your inner power explode outward, incinerating everything within range.[/I] Standard Action * Close Burst 5 [B]Target[/B]: All creatures in the burst [B]Attack[/B]: Charisma vs. Reflex [B]Hit[/B]: 6d6 + Charisma modifier fire damage and the target suffers ongoing 5 fire damage (save ends). [B]Miss[/B]: Half damage and no ongoing damage. [B]Frost Strike[/B] Daily * Arcane, Cold, Weapon, Conjuration [I]With a single hit, your freeze your opponent in a solid block of ice.[/I] Standard Action * Melee [B]Target[/B]: One creature [B]Attack[/B]: Strength vs. Reflex [B]Hit[/B]: 1[W] + Strength modifier cold damage. -----[B]Effect[/B]: You conjure a block of ice that fills the opponents square until the end of your next turn. The target is immobilized and can't make attacks. Creatures outside the block cannot attack the target, and the sphere blocks objects and creatures attempting to pass through it. -----The block is automatically hit by attacks, has 100 HP, and has Vulnerable Fire 5. -----[B]Sustain Minor[/B]: If your attack was successful, you can maintain the sphere. It deals cold damage equal to your Strength modifier. [B]Miss[/B]: 1[W] + Charisma modifier damage and the target is immobilized (save ends).[/sblock] [sblock=16th Level Utility Spells][B]Pearl Wind[/B] Encounter * Arcane, Healing [I]You unleash a healing wind to aid your allies[/I] Standard Action * Close Burst 5 [B]Target[/B]: All allies in the burst [B]Effect[/B]: You spend a healing surge and all targets regain HP equal to your healing surge value + your Charisma modifier. [B]Mighty Guard[/B] Daily * Arcane [I]You erect a powerful set of defenses for your allies.[/I] Standard Action * Close Burst 5 [B]Target[/B]: You and all allies in the burst. [B]Effect[/B]: All targets gain a +2 bonus to defenses, +1 speed, and Resist 5 All until the end of the encounter. [B]Rippler[/B] Encounter * Arcane [I]You reflect your foes effect right back at him.[/I] Immediate Interrupt * Personal [B]Trigger[/B]: You would be affected by a status effect or ongoing damage. [B]Effect[/B]: You are not affected by the status effect and instead inflict the status effect on the triggering opponent. [B]Borrowed Defense[/B] Encounter * Arcane [I]Reaching out, you simply borrow somebodies defenses.[/I] Minor Action * Range 5 [B]Target[/B]: One creature. [B]Attack[/B]: Charisma vs. Will -----[B]Special[/B]: A willing target may allow this target to automatically hit. [B]Effect[/B]: You duplicate one of the creatures special defenses, such as resistance to a damage type or immunity to a damage type. This effect lasts until the end of the encounter or 5 minutes. [B]Libra[/B] Daily * Arcane [I]Weaving a symbol in the air, you gain instant understanding of your targets capability.[/I] Minor Action * Ranged 10 [B]Taret[/B]: One creature [B]Effect[/B]: You know everything there is to know about the targetted creature stats, including it's current HP. You ae considered to have identified it for the purpose of learning it's techniques. You gain a +2 bonus to skill checks to learn powers from this monster. [B]Sustain Minor[/B]: You may sustain this power until the end of the encounter. Each time your sustain this power, you may choose a new target for it.[/sblock] [sblock=17th Level Encounter Spells][B]Laser[/B] Encounter * Arcane, Implement [I]You fire a highly concentrated blast of magical energy at your foe.[/I] Standard Action * Range 5 [B]Target[/B]: One creature [B]Attack[/B]: Charisma vs. Reflex [B]Hit[/B]: 3d6 + Charisma modifier damage. -----[B]Blue Wizard[/B]: You instead deal 4d6 + Charisma modifier damage. [B]Revenge[/B] Encounter * Arcane, Weapon, Reliable [I]Focusing on the punishment you've taken, you unleash a similar fury upon your foe.[/I] Immediate Interrupt * Melee Weapon [B]Trigger[/B]: You are struck by a melee attack. [B]Attack[/B]: Strength vs. AC -----[B]Blue Warrior[/B]: you gain a +2 bonus to hit. [B]Hit[/B]: 1[W] + Charisma modifier damage and the target takes psychic damage equal to the amount of HP you are missing.[/sblock] [sblock=19th Level Daily Spells][B]Aero 2[/B] Daily * Arcane, Implement [I]You unleash a tornado upon your enemies.[/I] Standard Action * Range 10 Burst 2 [B]Target[/B]: All creatures in the burst [B]Attack[/B]: Charisma vs. Reflex [B]Hit[/B]: 5d8 + Charisma modifier damage and the target is pushed 3 squares from the center of the burst. -----[B]Blue Wizard[/B]: You instead push the target 6 squares. [B]Miss[/B]: Half damage and the target is pushed 1 square from the center of the burst. -----[B]Blue Wizard[/B]: You instead push the target 3 squares. [B]Limit Blow[/B] Daily * Arcane, Weapon [I]Realizing your weakness, you unleash all your power in a single hit.[/I] Standard Action * Melee weapon [B]Target[/B]: One creature [B]Attack[/B]: Strength vs. AC [B]Hit[/B]: 1[W] + Strength modifier damage and the target is stunned until the end of your next turn. -----[B]Blue Warrior[/B]: You deal an additional 1[W] damage. -----[B]Special[/B]: If you are bloodied, this deals an additional 3[W] damage. [B]Miss[/B]: Half damage.[/sblock] [/QUOTE]
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