Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Blue Mage
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="ff6shadow" data-source="post: 4395828" data-attributes="member: 61179"><p>[sblock=22nd Level Utility Spells]<strong>White Wind</strong></p><p>Daily * Arcane, Healing</p><p><em>You unleash a powerful healing wind to restore you and your allies ability to fight.</em></p><p>Standard Action * Close Burst 5</p><p><strong>Target</strong>: You and all allies in the burst.</p><p><strong>Effect</strong>: You spend 2 healing surges and all targets regain HP equal to you healing surge value + 5d6 + your Charisma modifier.</p><p></p><p><strong>Angel Whisper</strong></p><p>Daily * Arcane, Healing</p><p><em>You bestow a gift of life upon a nearby ally.</em></p><p>Immediate Reaction * Range 10</p><p><strong>Trigger</strong>: An ally within 10 squares is reduced below 0 HP or died within the last 3 rounds.</p><p><strong>Effect</strong>: The target is restored to life. They lose up 4 healing surges (Or all of them if they have less remaining), regain full HP, and are cured of all ongoing status effect.</p><p></p><p><strong>I'll take That</strong></p><p>Encounter * Arcane, Teleportation</p><p><em>You teleport across the battle field just in time to learn your newest attack.</em></p><p>Immediate Interrupt * Range 10</p><p><strong>Trigger</strong>: An ally is struck by an attack.</p><p><strong>Effect</strong>: You teleport adjacent to the enemy that struck your ally and can make a skill check using the skill associated with the triggering creatures type. The DC for this check is 20 + 1/2 the creatures level. Add +1 to the DC for every 10 levels the creature has (+1 at 11. +2 at 21, +3 at 31). If you succeed on this check, you may use the power that struck your foe 1 time in this encounter.[/sblock]</p><p></p><p>[sblock=23rd Level Encounter Spells]<strong>Bad Breath</strong></p><p>Daily * Arcane, Implement, Poison, Necrotic, Psychic, Zone</p><p><em>Opening your mouth, you unleash a noxious cloud of gas that pervades the area</em></p><p>Standard Action * Close Blast 5</p><p><strong>Target</strong>: All creatures in the blast</p><p><strong>Attack</strong>: Charisma vs. Fortitude, Reflex, and Will</p><p>-----<strong>Blue Wizard</strong>: You gain a +2 bonus to hit with this power.</p><p><strong>Hit (Fortitude)</strong>: 1d6 + Charisma modifier necrotic damage and the target takes ongoing 5 poison damage (save ends), and is weakened (save ends).</p><p><strong>Hit (Reflex)</strong>: 1d6 + Charisma modifier poison damage and the target is immobilized (save ends) and blinded (save ends).</p><p><strong>Hit (Will)</strong>: 1d6 + Charisma modifier psychic damage and the target is stunned (save ends) and suffers a -2 penalty to saving throws (save ends).</p><p></p><p><strong>Arcing Strike</strong></p><p>Encounter * Arcane, Weapon, Lightning</p><p><em>You strike your foe, and the lightning arcs away to other foes.</em></p><p>Standard Action * Melee</p><p><strong>Target</strong>: One creature</p><p><strong>Hit</strong>: Strength vs. AC (Melee)</p><p>Hit: 2[W] + Strength modifier lightning damage.</p><p>-----<strong>Blue Warrior</strong>: You deal an additional 1[W] damage.</p><p>-----<strong>Secondary Targets</strong>: 2 creatures within 5 squares of the primary target.</p><p>-----<strong>Secondary Attack</strong>: Strength vs. AC (Melee) or Dex vs. AC (Ranged)</p><p>-----<strong>Hit</strong>: 1[W] + Strength (Melee) or Dexterity (Ranged) modifier lightning damage.[/sblock]</p><p></p><p>[sblock=25th Level Daily Spells]<strong>1000 Needles</strong></p><p>Daily * Arcane, Implement</p><p><em>You rain 1000 needles down against your foe.</em></p><p>Standard Action * Range 20</p><p><strong>Target</strong>: One creature</p><p><strong>Attack</strong>: Charisma vs. Reflex</p><p>-----<strong>Blue Wizard</strong>: You gain a +4 bonus to hit</p><p><strong>Hit</strong>: 6d6 + Charisma modifier damage.</p><p>-----<strong>Sustain Minor</strong>: The target takes an additional 3d6 + Charisma modifier damage (save ends)</p><p><strong>Miss</strong>: Half damage.</p><p></p><p><strong>Shadowed Blade</strong></p><p>Daily * Arcane, Weapon, Necrotic</p><p><em>Like a shadow, you blade slips through your foes defenses and wounds his soul.</em></p><p>Standard Action * Melee</p><p><strong>Target</strong>: One creature.</p><p><strong>Attack</strong>: Strength vs. AC</p><p><strong>Hit</strong>: 3[W] + Strength modifier necrotic damage and the target is weakened until the end of your next turn.</p><p>-----<strong>Blue Warrior</strong>: You deal an additional 1[W] damage and the target is weakened (save ends).[/sblock]</p><p></p><p>[sblock=27th Level Encounter Spells]<strong>Storm Cannon</strong></p><p>Encounter * Arcane, Implement, Lightning, Thunder, Force</p><p><em>You unleash a thunderous blast of lightning and force to drive your foes back.</em></p><p>Standard Action * Close Blast 5</p><p><strong>Target</strong>: All creatures in the blast</p><p><strong>Attack</strong>: Charisma vs. Reflex</p><p><strong>Hit</strong>: 4d6 + Charisma modifier lightning, thunder, and force damage and push the targets 2 squares.</p><p>-----<strong>Blue Wizard</strong>: You push the targets a number of squares equal to 2 + your Intelligence modifier.</p><p></p><p><strong>Mindcrushing Strike</strong></p><p>Encounter * Arcane, Weapon, Psychic</p><p><em>Your attack strikes at your foes mind instead of his body.</em></p><p>Standard Action * Melee weapon</p><p><strong>Target</strong>: 1 creature</p><p><strong>Attack</strong>: Strength vs. Will</p><p><strong>Hit</strong>: 2[W] + Strength modifier psychic damage and the target is dazed until the end of your next turn.</p><p>-----<strong>Blue Warrior</strong>: you deal an additional 1[W] damage and the target is dazed (save ends).[/sblock]</p><p></p><p>[sblock=29th Level Daily Spells]<strong>Aero 3</strong></p><p>Daily * Arcane, Implement</p><p><em>You unleash a tornado upon your enemies.</em></p><p>Standard Action * Range 10 Burst 3</p><p><strong>Target</strong>: All creatures in the burst</p><p><strong>Attack</strong>: Charisma vs. Reflex</p><p><strong>Hit</strong>: 8d6 + Charisma modifier damage and the target is pushed 4 squares from the center of the burst.</p><p>-----<strong>Blue Wizard</strong>: You push the target 8 sqaures instead of 4.</p><p><strong>Miss</strong>: Half damage and the target is pushed 2 square from the center of the burst.</p><p>-----<strong>Blue Wizard</strong>: You push the target 4 sqaures instead of 2.</p><p></p><p><strong>Black Blade of Disaster</strong></p><p>Daily * Arcane, Weapon</p><p><em>You weapon literally vaporizes the foe as you attack.</em></p><p>Standard Action * Melee weapon</p><p><strong>Target</strong>: One creature</p><p><strong>Attack</strong>: Strength vs. AC</p><p><strong>Hit</strong>: 3[W] + Strength modifier damage and the target suffers ongoing 10 damage (save ends). If the target saves it suffers ongoing 5 damage (save ends).</p><p>-----<strong>Blue Warrior</strong>: The target suffers ongoing 10 damage (save ends) and you can sustain this power.</p><p>-----<strong>Sustain Minor</strong>: The target takes 1[W] damage.</p><p><strong>Miss</strong>: Half damage and the target suffers ongoing 5 damage (save ends).[/sblock]</p></blockquote><p></p>
[QUOTE="ff6shadow, post: 4395828, member: 61179"] [sblock=22nd Level Utility Spells][B]White Wind[/B] Daily * Arcane, Healing [I]You unleash a powerful healing wind to restore you and your allies ability to fight.[/I] Standard Action * Close Burst 5 [B]Target[/B]: You and all allies in the burst. [B]Effect[/B]: You spend 2 healing surges and all targets regain HP equal to you healing surge value + 5d6 + your Charisma modifier. [B]Angel Whisper[/B] Daily * Arcane, Healing [I]You bestow a gift of life upon a nearby ally.[/I] Immediate Reaction * Range 10 [B]Trigger[/B]: An ally within 10 squares is reduced below 0 HP or died within the last 3 rounds. [B]Effect[/B]: The target is restored to life. They lose up 4 healing surges (Or all of them if they have less remaining), regain full HP, and are cured of all ongoing status effect. [B]I'll take That[/B] Encounter * Arcane, Teleportation [I]You teleport across the battle field just in time to learn your newest attack.[/I] Immediate Interrupt * Range 10 [B]Trigger[/B]: An ally is struck by an attack. [B]Effect[/B]: You teleport adjacent to the enemy that struck your ally and can make a skill check using the skill associated with the triggering creatures type. The DC for this check is 20 + 1/2 the creatures level. Add +1 to the DC for every 10 levels the creature has (+1 at 11. +2 at 21, +3 at 31). If you succeed on this check, you may use the power that struck your foe 1 time in this encounter.[/sblock] [sblock=23rd Level Encounter Spells][B]Bad Breath[/B] Daily * Arcane, Implement, Poison, Necrotic, Psychic, Zone [I]Opening your mouth, you unleash a noxious cloud of gas that pervades the area[/I] Standard Action * Close Blast 5 [B]Target[/B]: All creatures in the blast [B]Attack[/B]: Charisma vs. Fortitude, Reflex, and Will -----[B]Blue Wizard[/B]: You gain a +2 bonus to hit with this power. [B]Hit (Fortitude)[/B]: 1d6 + Charisma modifier necrotic damage and the target takes ongoing 5 poison damage (save ends), and is weakened (save ends). [B]Hit (Reflex)[/B]: 1d6 + Charisma modifier poison damage and the target is immobilized (save ends) and blinded (save ends). [B]Hit (Will)[/B]: 1d6 + Charisma modifier psychic damage and the target is stunned (save ends) and suffers a -2 penalty to saving throws (save ends). [B]Arcing Strike[/B] Encounter * Arcane, Weapon, Lightning [I]You strike your foe, and the lightning arcs away to other foes.[/I] Standard Action * Melee [B]Target[/B]: One creature [B]Hit[/B]: Strength vs. AC (Melee) Hit: 2[W] + Strength modifier lightning damage. -----[B]Blue Warrior[/B]: You deal an additional 1[W] damage. -----[B]Secondary Targets[/B]: 2 creatures within 5 squares of the primary target. -----[B]Secondary Attack[/B]: Strength vs. AC (Melee) or Dex vs. AC (Ranged) -----[B]Hit[/B]: 1[W] + Strength (Melee) or Dexterity (Ranged) modifier lightning damage.[/sblock] [sblock=25th Level Daily Spells][B]1000 Needles[/B] Daily * Arcane, Implement [I]You rain 1000 needles down against your foe.[/I] Standard Action * Range 20 [B]Target[/B]: One creature [B]Attack[/B]: Charisma vs. Reflex -----[B]Blue Wizard[/B]: You gain a +4 bonus to hit [B]Hit[/B]: 6d6 + Charisma modifier damage. -----[B]Sustain Minor[/B]: The target takes an additional 3d6 + Charisma modifier damage (save ends) [B]Miss[/B]: Half damage. [B]Shadowed Blade[/B] Daily * Arcane, Weapon, Necrotic [I]Like a shadow, you blade slips through your foes defenses and wounds his soul.[/I] Standard Action * Melee [B]Target[/B]: One creature. [B]Attack[/B]: Strength vs. AC [B]Hit[/B]: 3[W] + Strength modifier necrotic damage and the target is weakened until the end of your next turn. -----[B]Blue Warrior[/B]: You deal an additional 1[W] damage and the target is weakened (save ends).[/sblock] [sblock=27th Level Encounter Spells][B]Storm Cannon[/B] Encounter * Arcane, Implement, Lightning, Thunder, Force [I]You unleash a thunderous blast of lightning and force to drive your foes back.[/I] Standard Action * Close Blast 5 [B]Target[/B]: All creatures in the blast [B]Attack[/B]: Charisma vs. Reflex [B]Hit[/B]: 4d6 + Charisma modifier lightning, thunder, and force damage and push the targets 2 squares. -----[B]Blue Wizard[/B]: You push the targets a number of squares equal to 2 + your Intelligence modifier. [B]Mindcrushing Strike[/B] Encounter * Arcane, Weapon, Psychic [I]Your attack strikes at your foes mind instead of his body.[/I] Standard Action * Melee weapon [B]Target[/B]: 1 creature [B]Attack[/B]: Strength vs. Will [B]Hit[/B]: 2[W] + Strength modifier psychic damage and the target is dazed until the end of your next turn. -----[B]Blue Warrior[/B]: you deal an additional 1[W] damage and the target is dazed (save ends).[/sblock] [sblock=29th Level Daily Spells][B]Aero 3[/B] Daily * Arcane, Implement [I]You unleash a tornado upon your enemies.[/I] Standard Action * Range 10 Burst 3 [B]Target[/B]: All creatures in the burst [B]Attack[/B]: Charisma vs. Reflex [B]Hit[/B]: 8d6 + Charisma modifier damage and the target is pushed 4 squares from the center of the burst. -----[B]Blue Wizard[/B]: You push the target 8 sqaures instead of 4. [B]Miss[/B]: Half damage and the target is pushed 2 square from the center of the burst. -----[B]Blue Wizard[/B]: You push the target 4 sqaures instead of 2. [B]Black Blade of Disaster[/B] Daily * Arcane, Weapon [I]You weapon literally vaporizes the foe as you attack.[/I] Standard Action * Melee weapon [B]Target[/B]: One creature [B]Attack[/B]: Strength vs. AC [B]Hit[/B]: 3[W] + Strength modifier damage and the target suffers ongoing 10 damage (save ends). If the target saves it suffers ongoing 5 damage (save ends). -----[B]Blue Warrior[/B]: The target suffers ongoing 10 damage (save ends) and you can sustain this power. -----[B]Sustain Minor[/B]: The target takes 1[W] damage. [B]Miss[/B]: Half damage and the target suffers ongoing 5 damage (save ends).[/sblock] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Blue Mage
Top