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<blockquote data-quote="ff6shadow" data-source="post: 4395829" data-attributes="member: 61179"><p><strong><span style="font-size: 18px">Paragon Paths</span></strong></p><p>[sblock=Blue Magus]<span style="font-size: 18px"><strong>Blue Magus</strong></span></p><p><em>That's a pretty impressive ability you have there. Let me show you how it's really done.</em></p><p></p><p><strong>Prerequisites</strong>: Blue Mage, Blue Wizard or Blue Warrior class feature.</p><p></p><p>You are a Blue Magus, a master of taking your opponents skill and turning it against them.</p><p></p><p><strong>Blue Magus Path Features</strong></p><p><strong>Action Duplication (11th level)</strong>: When you spend an action point, you gain 1 extra use of your Master of Many Skills power.</p><p><strong>Skill Mastery (11th level)</strong>: When using a power learned using the Master of Many Skills class skill, you gain a +1 bonus to attacks rolls and +4 bonus to damage with that power.</p><p><strong>Fast Learner (11th level0</strong>: You gain a +2 bonus when making a skill check to learn a new power.</p><p><strong>Suprising Retaliation(16th level)</strong>: When you are first bloodied in an encounter, you may immediately use the power or attack that bloodied you as a free action.</p><p></p><p>[sblock=Encounter 11 - Mirroring Attack]<strong>Mirroring Attack</strong></p><p>Encounter* Arcane, Implement</p><p><em>You instinctively understand the nature of your opponent's attack and return the favor.</em></p><p>Standard Action * Range 5</p><p><strong>Target</strong>: 1 creature</p><p><strong>Attack</strong>: Charisma vs. Reflex</p><p><strong>Hit</strong>:3d6 + Chasiam modifier damage. You may also inflict one status ailment (Immobilized, Stunned, Dazed, Blinded, etc) that has been dealt to an ally within 10 squares since your last turn (save ends).[/sblock]</p><p></p><p>[sblock=Utility 12 - Talent Theft]<strong>Talent Theft</strong></p><p>Daily * Arcane, Enemy Skill, Stance</p><p><em>Touching your ally gently on the shoulder, you draw forth the knowledge of his most power abilities and turn them to your own use.</em></p><p>Standard Action * Melee Touch</p><p><strong>Target</strong>: Adjacent ally</p><p><strong>Effect</strong>: Choose on of your allies class features. You gain the use of that class feature until the end of the encounter or 5 minutes.[/sblock]</p><p></p><p>[sblock=Daily 20 - Shadow Flare]<strong>Shadow Flare</strong></p><p>Daily * Arcane, Implement</p><p><em>You invoke a dire explosion from with a nearby foe.</em></p><p>Standard Action * Range 10</p><p><strong>Target</strong>: 1 creature</p><p><strong>Attack</strong>: Charisma vs. Reflex</p><p><strong>Hit</strong>: 3d8 + Charisma modifier damage and the target is stunned (save ends).</p><p>-----<strong>Secondary Target</strong>: All creature adjacent to the primary target.</p><p>-----<strong>Secondary Attack</strong>: Charisma +2 vs. Reflex</p><p>-----<strong>Hit</strong>: 2d8 + Charisma modifier damage and the target is pushed 1 square away from the primary target.</p><p><strong>Miss</strong>: Half damage and the target is dazed until the end of your next turn.[/sblock][/sblock]</p><p></p><p>[sblock=Azure Blade]<span style="font-size: 18px"><strong>Azure Blade</strong></span></p><p><em>You may be better than me with that sword, but I've got a few tricks up my sleeve.</em></p><p></p><p><strong>Prerequisites</strong>: Blue Mage, Blue Warrior class feature.</p><p></p><p>You are an azure blade, melding magic and melee together into a lethal art.</p><p></p><p><strong>Azure Blade Path Features</strong></p><p><strong>Azure Action (11th level)</strong>: When you spend an action point, you gain a bonus to damage equal to 1/2 your level to all attacks made this round.</p><p><strong>Azure Riposte (11th level)</strong>: An adjacent enemy who misses you with a melee attack takes damage equal to your Strength modifier..</p><p><strong>Rebounding Assault(16th level)</strong>: When you use your Second Wind, you may make an immediate attack with an at-will power. If this attack hits, you recieve a +4 bonus to your next attack.</p><p></p><p>[sblock=Encounter 11 - Quick Strikes]<strong>Quick Strikes</strong></p><p>Encounter * Arcane, Weapon</p><p><em>You unleash with two rapid attacks.</em></p><p>Standard Action (Special) * Melee weapon.</p><p><strong>Special</strong>: This attack can be used as an opporutnity attack.</p><p><strong>Target</strong>: One creature</p><p><strong>Attack</strong>: Strength +2 vs. AC, two attacks</p><p><strong>Hit</strong>: 1[W] + Strength modifier damage per attack.[/sblock]</p><p></p><p>[sblock=Utility 12 - Resurgence]<strong>Resurgence</strong></p><p>Daily * Arcane, Healing</p><p><em>You turn your magic inwards to heal your injuries.</em></p><p>Minor Action * Personal</p><p><strong>Effect</strong>: You may spend a healing surge.[/sblock]</p><p></p><p>[sblock=Daily 20 - Arcane Strike]<strong>Arcane Strike</strong></p><p>Daily * Arcane, Weapon</p><p><em>You charge your weapon with powerful magic, then strike with all of your might.</em></p><p>Standard Action * Melee Weapon</p><p><strong>Target</strong>: One creature</p><p><strong>Attack</strong>: Strength vs. AC</p><p><strong>Hit</strong>: 3[W] + Strength and Charisma modifier damage. If this attack bloodies the foe, they take an additional 5d4 damage.</p><p><strong>Miss</strong>: Half damage and no bonus damage for knockling the foe bloodied.[/sblock][/sblock]</p><p></p><p>[sblock=Cerulean Adept]<span style="font-size: 18px"><strong>Cerulean Adept</strong></span></p><p><em>I may not be a wizard, but you are making a mistake if you underestimate me.</em></p><p></p><p><strong>Prerequisites</strong>: Blue Mage, Blue Wizard class feature.</p><p></p><p>You are a Cerulean Adept, a path that seeks it's strength through the power of magic.</p><p></p><p><strong>Cerulean Adept Path Features</strong></p><p><strong>Adept Qualifications (11th level)</strong>: You are considered a wizard for the purpose of qualifying for feats and epic destinies.</p><p><strong>Cerulean Dissapearance(11th level)</strong>: When you spend an action point, you may teleport 5 squares before of after the action.</p><p><strong>Magical Discharge(16th level)</strong>: As long as you are capable of making opportunity attacks, two enemies within 2 squares of you take damage equal to your Charisma modifier at the end of your turn.</p><p></p><p>[sblock=Encounter 11 - Matra Magic]<strong>Matra Magic</strong></p><p>Daily * Arcane, Implement</p><p><em>You unleash a burst of magical energy upon your foes.</em></p><p>Standard Action * Range 10 Burst 2</p><p><strong>Target</strong>: All enemies within the burst.</p><p><strong>Attack</strong>: Charisma vs. Reflex</p><p><strong>Hit</strong>: 3d6 + Charisma modifier damage.[/sblock]</p><p></p><p>[sblock=Utility 12 - Cerulean Mist]<strong>Cerulean Mist</strong></p><p>Daily * Arcane, Conjuration, Psychic, Implement</p><p><em>You create a cloud or cerulean mist that alters the perceptions of those who pass through it.</em></p><p>Standard Action * Wall 6 within 10</p><p><strong>Effect</strong>: You conjure a cloud of mist that consists of contiguous squares filled with deep blue mist. It can be up to 6 squares long and 4 squares high. The wall lasts until the end of your next turn. Any creature that begins it's turn adjacent to the wall takes 1d4 + Charisma modifier psychic damage. Any creature who passes through the wall takes 3d4 + Charisma modifier psychic damage, and considers his allies as enemies for the purpose of opportunity attacks and flanking and he must take all possible oppotunity attacks that his allies trigger (save ends). The wall is considered difficult terrain.</p><p><strong>Sustain Minor</strong>: The wall persists.[/sblock]</p><p></p><p>[sblock=Daily 20 - Nova]<strong>Nova</strong></p><p>Encounter * Arcane, Implement, Fire</p><p><em>You unleash a blazing pillar of fire around your loacation.</em></p><p>Standard Action * Close Burst 3</p><p><strong>Target</strong>: All creatures in the burst.</p><p><strong>Attack</strong>: Charisma vs. Reflex</p><p><strong>Hit</strong>: 5d8 + Charisma modifier fire damage.</p><p><strong>Miss</strong>: Half damage.[/sblock][/sblock]</p><p></p><p><strong><span style="font-size: 18px">Epic Destinies</span></strong></p><p></p><p>[sblock=Mimic]<span style="font-size: 18px"><strong>Mimic</strong></span></p><p><em>There is nothing you can't duplicate, and you want to duplicate everything.</em></p><p></p><p><strong>Prerequisites</strong>: Blue Mage</p><p></p><p>As a mimic, you go where ever you need to to find something new to copy. Perhaps you possess an artifact that you guard, waiting for heroes and villains to come and try to take it so that you can copy their skills. Or maybe you live in a cave full of dangerous monsters, copying there abilities on a daily basis. Either way, you have the tendency to know the most suprising abilities, providing a never ending suprise in combat.</p><p></p><p><strong>Route to Immortality</strong></p><p>Immortality? That means even more time to find unique things to manipulate. Of course you're aiming for that. Of course, you're not much for doing things on your own. More likely you'll find a competent group of adventurers well on their way, and you'll tag along and duplicate their methods. No doubt this will lead you to one path of immortality or another.</p><p></p><p><strong>Mimic Features</strong></p><p><strong>Perfect Mimicry (21st level)</strong>: You are permitted to have on power learned from your allies permantently learned.</p><p><strong>Expanded Skill Repertoire (24th level)</strong>: You gain 2 extra uses of your Master of Many Skills class feature.</p><p><strong>Mimic Mastery (30th level)</strong>: You may spend a minor action to prepare for mimicy. Until the beginning of your next turn, you copy every power used within 10 squares of you. You copy even the method of targetting. For example, if a wizard targets a scorching burst 3 squares in front of him, after his attack is finished, you target a schorching burst 3 squares in front of you. If a ranger fires an arrow at a target 5 squares in front of him and 1 square to his left, you magically create an arrow and fire it at a square in the same direction 5 squares in front of you and 1 square to your left, making an attack if a creature is present in this location.</p><p></p><p>[sblock=Utility 26 - One Step Ahead of You]<strong>One Step Ahead of You</strong></p><p>Encounter * Arcane, Enemy Skill</p><p><em>You take one look at an opponent, then charge up and hit him with HIS best attack.</em></p><p>Minor Action * Range 10</p><p><strong>Target</strong>: One creature within range</p><p><strong>Effect</strong>: Choose one of the creatures attacks or powers. Until the end of the encounter, you may use that power.[/sblock][/sblock]</p></blockquote><p></p>
[QUOTE="ff6shadow, post: 4395829, member: 61179"] [B][SIZE="5"]Paragon Paths[/SIZE][/B] [sblock=Blue Magus][SIZE="5"][B]Blue Magus[/B][/SIZE] [I]That's a pretty impressive ability you have there. Let me show you how it's really done.[/I] [B]Prerequisites[/B]: Blue Mage, Blue Wizard or Blue Warrior class feature. You are a Blue Magus, a master of taking your opponents skill and turning it against them. [B]Blue Magus Path Features[/B] [B]Action Duplication (11th level)[/B]: When you spend an action point, you gain 1 extra use of your Master of Many Skills power. [B]Skill Mastery (11th level)[/B]: When using a power learned using the Master of Many Skills class skill, you gain a +1 bonus to attacks rolls and +4 bonus to damage with that power. [B]Fast Learner (11th level0[/B]: You gain a +2 bonus when making a skill check to learn a new power. [B]Suprising Retaliation(16th level)[/B]: When you are first bloodied in an encounter, you may immediately use the power or attack that bloodied you as a free action. [sblock=Encounter 11 - Mirroring Attack][B]Mirroring Attack[/B] Encounter* Arcane, Implement [I]You instinctively understand the nature of your opponent's attack and return the favor.[/I] Standard Action * Range 5 [B]Target[/B]: 1 creature [B]Attack[/B]: Charisma vs. Reflex [B]Hit[/B]:3d6 + Chasiam modifier damage. You may also inflict one status ailment (Immobilized, Stunned, Dazed, Blinded, etc) that has been dealt to an ally within 10 squares since your last turn (save ends).[/sblock] [sblock=Utility 12 - Talent Theft][B]Talent Theft[/B] Daily * Arcane, Enemy Skill, Stance [I]Touching your ally gently on the shoulder, you draw forth the knowledge of his most power abilities and turn them to your own use.[/I] Standard Action * Melee Touch [B]Target[/B]: Adjacent ally [B]Effect[/B]: Choose on of your allies class features. You gain the use of that class feature until the end of the encounter or 5 minutes.[/sblock] [sblock=Daily 20 - Shadow Flare][B]Shadow Flare[/B] Daily * Arcane, Implement [I]You invoke a dire explosion from with a nearby foe.[/I] Standard Action * Range 10 [B]Target[/B]: 1 creature [B]Attack[/B]: Charisma vs. Reflex [B]Hit[/B]: 3d8 + Charisma modifier damage and the target is stunned (save ends). -----[B]Secondary Target[/B]: All creature adjacent to the primary target. -----[B]Secondary Attack[/B]: Charisma +2 vs. Reflex -----[B]Hit[/B]: 2d8 + Charisma modifier damage and the target is pushed 1 square away from the primary target. [B]Miss[/B]: Half damage and the target is dazed until the end of your next turn.[/sblock][/sblock] [sblock=Azure Blade][SIZE="5"][B]Azure Blade[/B][/SIZE] [I]You may be better than me with that sword, but I've got a few tricks up my sleeve.[/I] [B]Prerequisites[/B]: Blue Mage, Blue Warrior class feature. You are an azure blade, melding magic and melee together into a lethal art. [B]Azure Blade Path Features[/B] [B]Azure Action (11th level)[/B]: When you spend an action point, you gain a bonus to damage equal to 1/2 your level to all attacks made this round. [B]Azure Riposte (11th level)[/B]: An adjacent enemy who misses you with a melee attack takes damage equal to your Strength modifier.. [B]Rebounding Assault(16th level)[/B]: When you use your Second Wind, you may make an immediate attack with an at-will power. If this attack hits, you recieve a +4 bonus to your next attack. [sblock=Encounter 11 - Quick Strikes][B]Quick Strikes[/B] Encounter * Arcane, Weapon [I]You unleash with two rapid attacks.[/I] Standard Action (Special) * Melee weapon. [B]Special[/B]: This attack can be used as an opporutnity attack. [B]Target[/B]: One creature [B]Attack[/B]: Strength +2 vs. AC, two attacks [B]Hit[/B]: 1[W] + Strength modifier damage per attack.[/sblock] [sblock=Utility 12 - Resurgence][B]Resurgence[/B] Daily * Arcane, Healing [I]You turn your magic inwards to heal your injuries.[/I] Minor Action * Personal [B]Effect[/B]: You may spend a healing surge.[/sblock] [sblock=Daily 20 - Arcane Strike][B]Arcane Strike[/B] Daily * Arcane, Weapon [I]You charge your weapon with powerful magic, then strike with all of your might.[/I] Standard Action * Melee Weapon [B]Target[/B]: One creature [B]Attack[/B]: Strength vs. AC [B]Hit[/B]: 3[W] + Strength and Charisma modifier damage. If this attack bloodies the foe, they take an additional 5d4 damage. [B]Miss[/B]: Half damage and no bonus damage for knockling the foe bloodied.[/sblock][/sblock] [sblock=Cerulean Adept][SIZE="5"][B]Cerulean Adept[/B][/SIZE] [I]I may not be a wizard, but you are making a mistake if you underestimate me.[/I] [B]Prerequisites[/B]: Blue Mage, Blue Wizard class feature. You are a Cerulean Adept, a path that seeks it's strength through the power of magic. [B]Cerulean Adept Path Features[/B] [B]Adept Qualifications (11th level)[/B]: You are considered a wizard for the purpose of qualifying for feats and epic destinies. [B]Cerulean Dissapearance(11th level)[/B]: When you spend an action point, you may teleport 5 squares before of after the action. [B]Magical Discharge(16th level)[/B]: As long as you are capable of making opportunity attacks, two enemies within 2 squares of you take damage equal to your Charisma modifier at the end of your turn. [sblock=Encounter 11 - Matra Magic][B]Matra Magic[/B] Daily * Arcane, Implement [I]You unleash a burst of magical energy upon your foes.[/I] Standard Action * Range 10 Burst 2 [B]Target[/B]: All enemies within the burst. [B]Attack[/B]: Charisma vs. Reflex [B]Hit[/B]: 3d6 + Charisma modifier damage.[/sblock] [sblock=Utility 12 - Cerulean Mist][B]Cerulean Mist[/B] Daily * Arcane, Conjuration, Psychic, Implement [I]You create a cloud or cerulean mist that alters the perceptions of those who pass through it.[/I] Standard Action * Wall 6 within 10 [B]Effect[/B]: You conjure a cloud of mist that consists of contiguous squares filled with deep blue mist. It can be up to 6 squares long and 4 squares high. The wall lasts until the end of your next turn. Any creature that begins it's turn adjacent to the wall takes 1d4 + Charisma modifier psychic damage. Any creature who passes through the wall takes 3d4 + Charisma modifier psychic damage, and considers his allies as enemies for the purpose of opportunity attacks and flanking and he must take all possible oppotunity attacks that his allies trigger (save ends). The wall is considered difficult terrain. [B]Sustain Minor[/B]: The wall persists.[/sblock] [sblock=Daily 20 - Nova][B]Nova[/B] Encounter * Arcane, Implement, Fire [I]You unleash a blazing pillar of fire around your loacation.[/I] Standard Action * Close Burst 3 [B]Target[/B]: All creatures in the burst. [B]Attack[/B]: Charisma vs. Reflex [B]Hit[/B]: 5d8 + Charisma modifier fire damage. [B]Miss[/B]: Half damage.[/sblock][/sblock] [B][SIZE="5"]Epic Destinies[/SIZE][/B] [sblock=Mimic][SIZE="5"][B]Mimic[/B][/SIZE] [I]There is nothing you can't duplicate, and you want to duplicate everything.[/I] [B]Prerequisites[/B]: Blue Mage As a mimic, you go where ever you need to to find something new to copy. Perhaps you possess an artifact that you guard, waiting for heroes and villains to come and try to take it so that you can copy their skills. Or maybe you live in a cave full of dangerous monsters, copying there abilities on a daily basis. Either way, you have the tendency to know the most suprising abilities, providing a never ending suprise in combat. [B]Route to Immortality[/B] Immortality? That means even more time to find unique things to manipulate. Of course you're aiming for that. Of course, you're not much for doing things on your own. More likely you'll find a competent group of adventurers well on their way, and you'll tag along and duplicate their methods. No doubt this will lead you to one path of immortality or another. [B]Mimic Features[/B] [B]Perfect Mimicry (21st level)[/B]: You are permitted to have on power learned from your allies permantently learned. [B]Expanded Skill Repertoire (24th level)[/B]: You gain 2 extra uses of your Master of Many Skills class feature. [B]Mimic Mastery (30th level)[/B]: You may spend a minor action to prepare for mimicy. Until the beginning of your next turn, you copy every power used within 10 squares of you. You copy even the method of targetting. For example, if a wizard targets a scorching burst 3 squares in front of him, after his attack is finished, you target a schorching burst 3 squares in front of you. If a ranger fires an arrow at a target 5 squares in front of him and 1 square to his left, you magically create an arrow and fire it at a square in the same direction 5 squares in front of you and 1 square to your left, making an attack if a creature is present in this location. [sblock=Utility 26 - One Step Ahead of You][B]One Step Ahead of You[/B] Encounter * Arcane, Enemy Skill [I]You take one look at an opponent, then charge up and hit him with HIS best attack.[/I] Minor Action * Range 10 [B]Target[/B]: One creature within range [B]Effect[/B]: Choose one of the creatures attacks or powers. Until the end of the encounter, you may use that power.[/sblock][/sblock] [/QUOTE]
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